Dungeon World is a heroic fantasy game mixing old school aesthetics and cutting edge game design based on the Apocalypse World system. In Dungeon World the narrative always drives the mechanics allowing players to focus on being their characters first and the GM on building and adjudicating the ...
I'm going to GM a session of Dungeon World this saturday. My problem is that the book doesn't really deal with one-shot sessions in any detail. It discusses how to make sessions in great length ...
We were running our Dungeon World campaign, and the time came to confront the goblins about their evil ways and interrogate them for what they knew. At this point, we hit a snag; how can we know if ...
So in Dungeon World, everything breaks down to 'moves'. What about situations where a move is not available, but a check of some sort is called for, such as in the case of a non-fighter who wants to ...
In Dungeon World, you can hire NPCs to accompany the party and provide assistance. These NPCs vary in loyalty and skill. However, I don't see any chart or table detailing how much the NPCs are ...
So in Dungeon World, there doesn't seem to be any stat for initiative or any structure to the sequence of moves that people can make. Is the game intended to be simply played "round robin", or do ...
So in Dungeon World, the basic mechanic seems to be that you roll 2D6 + Modifier. If you get a 10+, its a 'good' result, and if you get a 7-9, it's an 'OK' result, with <=6 being 'bad/useless'. ...