Dungeon World is a heroic fantasy game mixing old school aesthetics and cutting edge game design based on the Apocalypse World system. In Dungeon World the narrative always drives the mechanics allowing players to focus on being their characters first and the GM on building and adjudicating the ...

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8
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1answer
756 views

Running a one shot session in Dungeon World. How?

I'm going to GM a session of Dungeon World this saturday. My problem is that the book doesn't really deal with one-shot sessions in any detail. It discusses how to make sessions in great length ...
9
votes
4answers
385 views

Languages and Knowledges

We were running our Dungeon World campaign, and the time came to confront the goblins about their evil ways and interrogate them for what they knew. At this point, we hit a snag; how can we know if ...
22
votes
5answers
1k views

What do you do in Dungeon World when someone wants to perform an action they don't have a move for?

So in Dungeon World, everything breaks down to 'moves'. What about situations where a move is not available, but a check of some sort is called for, such as in the case of a non-fighter who wants to ...
6
votes
1answer
437 views

How much does it cost to hire a Hireling?

In Dungeon World, you can hire NPCs to accompany the party and provide assistance. These NPCs vary in loyalty and skill. However, I don't see any chart or table detailing how much the NPCs are ...
16
votes
3answers
1k views

How do you administer combat without an Initiative system?

So in Dungeon World, there doesn't seem to be any stat for initiative or any structure to the sequence of moves that people can make. Is the game intended to be simply played "round robin", or do ...
5
votes
1answer
364 views

What are the Consequences of a Miss?

So in Dungeon World, the basic mechanic seems to be that you roll 2D6 + Modifier. If you get a 10+, its a 'good' result, and if you get a 7-9, it's an 'OK' result, with <=6 being 'bad/useless'. ...