Dungeon World is a heroic fantasy game mixing old school aesthetics and cutting edge game design based on the Apocalypse World system. In Dungeon World the narrative always drives the mechanics allowing players to focus on being their characters first and the GM on building and adjudicating the ...

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18
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3answers
2k views

Playing Dungeon World in an established setting

World creation in Dungeon World according to its principle is meant to be broad and keep some blanks for the players to fill. But what about an established setting like Forgotten Realm or Greyhawk? ...
7
votes
1answer
377 views

Should players know the details about campaign moves

One of the principles of Dungeon World is: Never speak the name of your move. But let's say I have a new general move or a campaign move for the players. For instance a move for a political campaign ...
9
votes
2answers
1k views

Starting HP in Dungeon World

In every playbooks in the Stat section they mention your maximum HP being: X + Constitution. Is it Constitution modifier or score? It seems ambiguous to me.
7
votes
2answers
975 views

When I use a multiclass move to choose Animal Companion, do I get Command for free?

I want to make my Templar (modified Paladin) into a mounted knight using Animal Companion and Command. Could I use a single instance of a multiclass move, or would I need to use two moves?
7
votes
1answer
587 views

Aid or Interfere roll+Bond… How much variation is there with bond bonuses?

The Aid or Interfere move calls for a roll+Bonds. I read that and my first thought was the roll adjustment value is either 0 for no bond, or +1 for having a bond. But now I'm wondering if there ...
8
votes
3answers
807 views

Defy Danger and attribute selection

The move Defy Danger allows the use of any one relevant attribute assuming you can explain how you use it. I'm having a hard time being able to say if the use of a specific attribute would be relevant ...
44
votes
4answers
2k views

GMs and MCs, When do you say, 'No,' to your players?

The player that introduced me to DW/AW seems to feel that it's not in the spirit of the rules to tell the players 'no'. I feel that is too extreme, so I want to know, MCs/DMs, do you say 'no' to your ...
14
votes
3answers
1k views

How can I encourage players to Spout lore

I have this rich setting with plenty of details and it's not a published one that players read and know by heart. I'd like to give them a lot of information contextual to locations and events ...
5
votes
3answers
1k views

Dual strike or fighting with two weapon in Dungeon World?

Is there any rules for wielding two weapons, one in each hand, and attacking with both? Do we assume for simplicity that there's no special rules for it and if you're attacking with two weapons you ...
9
votes
4answers
3k views

Racial features in Dungeon World

Races are really accessories in Dungeon World. How can you translate more potent races (or race features) from other settings to Dungeon World? For instance I'm trying to make an Eberron game using ...
9
votes
1answer
831 views

Do human wizards and clerics have to choose a level 1 spell for their bonus spells?

In Dungeon World, human clerics and wizards each get to pick a spell from the other caster class's spell list. Must the player choose a level 1 spell so they can actually use it, or can they choose a ...
9
votes
1answer
748 views

Do “Forwards” Stack?

So, I'm in love with Dungeon World, but I have a quick question about forwards. Do they stack? The +1 suggests that they do, but I just want to be sure.
29
votes
4answers
2k views

How does “failure” work in Dungeon World? How does it move the story forward?

I am having trouble understanding the specifics of failure Dungeon World. According to the rules, a GM should "make a move" against players when they fail, and that's alright, I get that. What I ...
12
votes
2answers
2k views

Running a one shot session in Dungeon World. How?

I'm going to GM a session of Dungeon World this saturday. My problem is that the book doesn't really deal with one-shot sessions in any detail. It discusses how to make sessions in great length ...
12
votes
4answers
489 views

Languages and Knowledges

We were running our Dungeon World campaign, and the time came to confront the goblins about their evil ways and interrogate them for what they knew. At this point, we hit a snag; how can we know if ...
41
votes
5answers
3k views

What do you do in Dungeon World when someone wants to perform an action they don't have a move for?

So in Dungeon World, everything breaks down to 'moves'. What about situations where a move is not available, but a check of some sort is called for, such as in the case of a non-fighter who wants to ...
6
votes
1answer
699 views

How much does it cost to hire a Hireling?

In Dungeon World, you can hire NPCs to accompany the party and provide assistance. These NPCs vary in loyalty and skill. However, I don't see any chart or table detailing how much the NPCs are ...
19
votes
3answers
2k views

How do you administer combat without an Initiative system?

So in Dungeon World, there doesn't seem to be any stat for initiative or any structure to the sequence of moves that people can make. Is the game intended to be simply played "round robin", or do ...
5
votes
1answer
556 views

What are the Consequences of a Miss?

So in Dungeon World, the basic mechanic seems to be that you roll 2D6 + Modifier. If you get a 10+, its a 'good' result, and if you get a 7-9, it's an 'OK' result, with <=6 being 'bad/useless'. ...