Dungeon World is a world of fantastic adventure. A world of magic, gods, demons, Good and Evil. Brave heroes venture into the most dangerous corners of the land in search of gold and glory. You are those heroes. You go where others can't or won't. You conquer the unbeatable and laugh in the face ...
8
votes
3answers
198 views
Defy Danger and attribute selection
The move Defy Danger allows the use of any one relevant attribute assuming you can explain how you use it. I'm having a hard time being able to say if the use of a specific attribute would be relevant ...
2
votes
4answers
155 views
How to efficiently describe mental danger
In past games, I used plenty of physical danger. Incoming arrow rain, giant boulder, a huge sword, a horse charge, a fireball... but I have no idea on how to make them roll anything else than Defy ...
4
votes
1answer
151 views
Are Hit Points in Dungeon World just a nod to D&D?
I'm making a hack of Dungeon World/Apocalypse World- its fantasy based, but very dark fantasy. I was tending towards using the Harm Clock, or something as in your face deadly, but wondered if the Hit ...
9
votes
2answers
156 views
How do you handle Reach in Dungeon World?
How does reach actually work?
If I am wielding a long spear against a goblin with a dagger ("Staying far out of its reach, I make quick thrusts at the goblin's head!"), do I roll Hack and Slash? Do ...
13
votes
3answers
539 views
How do you administer combat without an Initiative system?
So in Dungeon World, there doesn't seem to be any stat for initiative or any structure to the sequence of moves that people can make. Is the game intended to be simply played "round robin", or do ...
21
votes
6answers
781 views
Is it normal that players share their characters' thoughts?
I am totally new to RPGs and haven't participated in a single game yet. However, I'm interested in the topic and today, I found a link to Dungeon World on this site and started reading.
There's ...
5
votes
2answers
156 views
Idea for missing on a shapeshift roll for Dungeon World
I was looking at the Druid and the shapeshift move. I can imagine consequences for failing the wizard's spellcasting and the thief backstabbing moves, but how can you make shapeshifting turn out bad?
7
votes
4answers
293 views
Racial features in Dungeon World
Races are really accessories in Dungeon World. How can you translate more potent races (or race features) from other settings to Dungeon World?
For instance I'm trying to make an Eberron game using ...
14
votes
3answers
396 views
Playing Dungeon World in an established setting
World creation in Dungeon World according to its principle is meant to be broad and keep some blanks for the players to fill.
But what about an established setting like Forgotten Realm or Greyhawk? ...
6
votes
1answer
211 views
Should players know the details about campaign moves
One of the principles of Dungeon World is: Never speak the name of your move. But let's say I have a new general move or a campaign move for the players. For instance a move for a political campaign ...
6
votes
2answers
169 views
When I use a multiclass move to choose Animal Companion, do I get Command for free?
I want to make my Templar (modified Paladin) into a mounted knight using Animal Companion and Command. Could I use a single instance of a multiclass move, or would I need to use two moves?
3
votes
2answers
169 views
Starting HP in Dungeon World
In every playbooks in the Stat section they mention your maximum HP being: X + Constitution. Is it Constitution modifier or score?
It seems ambiguous to me.
6
votes
1answer
105 views
Aid or Interfere roll+Bond… How much variation is there with bond bonuses?
The Aid or Interfere move calls for a roll+Bonds. I read that and my first thought was the roll adjustment value is either 0 for no bond, or +1 for having a bond.
But now I'm wondering if there ...
25
votes
3answers
487 views
GMs and MCs, When do you say, 'No,' to your players?
The player that introduced me to DW/AW seems to feel that it's not in the spirit of the rules to tell the players 'no'. I feel that is too extreme, so I want to know, MCs/DMs, do you say 'no' to your ...
6
votes
3answers
316 views
How can I encourage players to Spout lore
I have this rich setting with plenty of details and it's not a published one that players read and know by heart. I'd like to give them a lot of information contextual to locations and events ...
12
votes
4answers
434 views
Is there the equivalent of a “Skill Check” in Dungeon World?
So in Dungeon World, everything breaks down to 'moves'. What about situations where a move is not available, but a check of some sort is called for, such as in the case of a non-fighter who wants to ...
4
votes
3answers
169 views
Dual strike or fighting with two weapon in Dungeon World?
Is there any rules for wielding two weapons, one in each hand, and attacking with both? Do we assume for simplicity that there's no special rules for it and if you're attacking with two weapons you ...
9
votes
5answers
293 views
Languages and Knowledges
We were running our Dungeon World campaign, and the time came to confront the goblins about their evil ways and interrogate them for what they knew. At this point, we hit a snag; how can we know if ...
8
votes
1answer
184 views
Do human wizards and clerics have to choose a level 1 spell for their bonus spells?
In Dungeon World, human clerics and wizards each get to pick a spell from the other caster class's spell list. Must the player choose a level 1 spell so they can actually use it, or can they choose a ...
9
votes
1answer
130 views
Do “Forwards” Stack?
So, I'm in love with Dungeon World, but I have a quick question about forwards. Do they stack? The +1 suggests that they do, but I just want to be sure.
15
votes
2answers
436 views
How does “failure” work in Dungeon World? How does it move the story forward?
I am having trouble understanding the specifics of failure Dungeon World. According to the rules, a GM should "make a move" against players when they fail, and that's alright, I get that.
What I ...
6
votes
1answer
253 views
Running a one shot session in Dungeon World. How?
I'm going to GM a session of Dungeon World this saturday. My problem is that the book doesn't really deal with one-shot sessions in any detail. It discusses how to make sessions in great length ...
6
votes
1answer
163 views
How much does it cost to hire a Hireling?
In Dungeon World, you can hire NPCs to accompany the party and provide assistance. These NPCs vary in loyalty and skill. However, I don't see any chart or table detailing how much the NPCs are ...
5
votes
1answer
184 views
What are the Consequences of a Miss?
So in Dungeon World, the basic mechanic seems to be that you roll 2D6 + Modifier. If you get a 10+, its a 'good' result, and if you get a 7-9, it's an 'OK' result, with <=6 being 'bad/useless'. ...

