Dungeon World is a heroic fantasy game mixing old school aesthetics and cutting edge game design based on the Apocalypse World system. In Dungeon World the narrative always drives the mechanics allowing players to focus on being their characters first and the GM on building and adjudicating the ...

learn more… | top users | synonyms

4
votes
2answers
149 views

Hidden Moves in Dungeon World

In an upcoming conflict (partly being a battle, but there shall be more than fighting, the time horizon will be not more than a few day in-game time) between two religions, I expect one of my PCs will ...
13
votes
5answers
899 views

How to increase difficulty in Dungeon World

I've been GMing for a couple of sessions now and I'm still struggling at making encounters or situations more difficult. I will describe dangerous situations and encounters in fiction but the ...
21
votes
4answers
1k views

What do you do in Dungeon World when someone wants to perform an action they don't have a move for?

So in Dungeon World, everything breaks down to 'moves'. What about situations where a move is not available, but a check of some sort is called for, such as in the case of a non-fighter who wants to ...
4
votes
3answers
211 views

Explaining the lack of situational modifiers in Dungeon World [duplicate]

How do I explain to players why there are no situational modifiers in Dungeon World? Being used to other RPGs, they would expect modifiers for performing actions in a more challenging circumstance.
3
votes
1answer
81 views

Character performing a Move which he/she does not have [duplicate]

If a Fighter is hidden and chances upon an opponent, and wants to backstab it, how is it handled, despite him not having a Backstab move? Or a Fighter who surprises an opponent, and wants to go for a ...
8
votes
1answer
176 views

Character differentiation (through sub- and crafts talents) in Dungeon World

Compared to other game systems like The Dark Eye or DnD, Dungeon World seems to lack in character differentiation through game mechanics outside of combat environments. A player of my group recently ...
5
votes
1answer
256 views

Spending Hold whilst shapeshifting as a Druid

When a Druid shifts shape, they get a certain amount of Hold with which to carry out actions. An issue came up in the session I ran tonight with exactly what this means. The player in question was of ...
8
votes
3answers
538 views

Idea for missing on a shapeshift roll for Dungeon World

I was looking at the Druid and the shapeshift move. I can imagine consequences for failing the wizard's spellcasting and the thief backstabbing moves, but how can you make shapeshifting turn out bad?
11
votes
3answers
292 views

How do GM Moves in Dungeon World work in practice?

So I was reading about the GM Moves in Dungeon world and I started to have a string of questions running through my mind... It went something like this (all within about 20 minutes) Am I going to get ...
6
votes
3answers
1k views

Why is interrogating done with roll+CHA instead of +STR?

The Dungeon World manual pretty clearly states that forceful interrogation (using the threat of violence as leverage) is a Parley move. However, parley is played roll+CHA which feels a bit strange ...
7
votes
1answer
165 views

Dungeon World - Gaining XP for failures

I ran our first Dungeon World session yesterday, and we really had fun. We're all new to the game and to tabletop RPG's in general. I'm a fresh GM, so I forgot a few rules here and there, mostly ...
7
votes
3answers
378 views

Considering Complex Dice Roll Probabilities

Hoping someone more math and excel/troll/anydice competent than I can help me out. I've long been considering implementing some Dungeon World style die roll mechanics into D&D. With Next about ...
9
votes
6answers
364 views

How to avoid sidetracking and keep things together in cooperative storytelling

I've been playing Dungeon World for a while and I encourage players to collaborate to make the game really "our game" by using the principles to the letter. But when I look back at the world we ...
7
votes
1answer
595 views

In Dungeon World, does rolling a 6- when casting a spell cause the spell to be revoked or forgotten?

The Dungeon World rules do not appear to be explicit about whether a spell is lost if you rolled a 6- to do so, while it is explicit when it is an option when you roll a 7-9: Casting a spell ...
11
votes
3answers
671 views

How can I encourage players to Spout lore

I have this rich setting with plenty of details and it's not a published one that players read and know by heart. I'd like to give them a lot of information contextual to locations and events ...
5
votes
1answer
306 views

Is XP earned every time one acts according to one's alignment?

In Dungeon World a character earns XP for following his alignment. Is this XP earned every time the character follows his alignment or only at the session's end?
11
votes
3answers
620 views

How do I make a good narrative campaign in Dungeon World?

In my old group we played Pathfinder and I always created "hack 'n' slash" adventures: enter the dungeon, loot, kill, go home. We loved that. But with my new group we're gonna play Dungeon World and ...
6
votes
1answer
525 views

Are Hit Points in Dungeon World just a nod to D&D?

I'm making a hack of Dungeon World/Apocalypse World- its fantasy based, but very dark fantasy. I was tending towards using the Harm Clock, or something as in your face deadly, but wondered if the Hit ...
12
votes
4answers
399 views

FAE or Dungeon World as first game for kids, rusty DM?

I'm looking at FAE or Dungeon World for a first RPG for some ~11 year olds with me as a GM (who hasn't played anything but AD&D in nearly 30 years). The kids are interested in a D&D style ...
11
votes
3answers
308 views

What published resources give good examples of Adventure Fronts?

I have recently started running a game of Dungeon World, and now that the first session is out of the way I am trying to get my head around how Fronts work. I am finding Campaign Fronts relatively ...
8
votes
8answers
959 views

Chess Trap Variant

I'm planning to run a Dungeon World campaign based on a classic D&D Super Endless Quest book called The Ghost Tower which, in turn, is based on a classic D&D module called The Ghost Tower of ...
10
votes
4answers
740 views

Getting bogged down in combat with Dungeon World

I ran my second session of Dungeon World today, which lasted just under three hours and at least an hour of this was made up with a single combat. They were a party of four facing 12 small mechanical ...
7
votes
4answers
1k views

Racial features in Dungeon World

Races are really accessories in Dungeon World. How can you translate more potent races (or race features) from other settings to Dungeon World? For instance I'm trying to make an Eberron game using ...
7
votes
3answers
142 views

Adding characters to the party once the story has started

Character creation in Dungeon World is done cooperatively, and part of the process involves establishing bonds between the different characters. World creation is also heavily driven by the players as ...
6
votes
1answer
281 views

What guides and resources exist for creating custom classes in Dungeon World?

I already own and have access to the Dungeon World book/manual and I've read and will refer to the Advanced Delving section. Beyond that however I'm looking for any other guidelines and tips when ...
9
votes
2answers
412 views

Is it possible to get your animal companion killed?

Is it possible to get your animal companion killed? And if it is possible, how can a Ranger get a new animal companion? By summoning, or by taming another beast? Is it just up to the game master?
8
votes
4answers
2k views

What are the major innovations in Dungeon World compared to D&D 3.5/Pf/4e?

In various comments on this site, DW was mentioned as [Dungeon world/Apocalypse World] is really more required reading for any designer today working on innovation in mechanics Having read the ...
11
votes
3answers
399 views

Casting invisibility on self and draw unwelcome attention

Last game session the Wizard was casting Invisibility like a maniac and he would always choose to draw unwelcome attention when he got 7-9. I have to say the first couple of times I just thought: Ok, ...
4
votes
1answer
746 views

Making custom classes and advanced moves

I am trying to make a few modern custom classes for Dungeon World system for my future themed campaign. However I am getting a little lost, I created a class and most of his "advanced moves" are ...
6
votes
2answers
363 views

Can I go Classless?

Is there anything I should be aware of if I were to choose to create a campaign with no classes? I was thinking of simply giving everyone "starting skill points" that they could spend toward a skill ...
11
votes
1answer
824 views

Dungeon World Leveling at level 10

I didn't really understand the leveling portion other than: XPTotal & LevelUp = Level+7 - XP However when you hit level 10 the manual says you must create a new character as an assistant or etc. ...
26
votes
6answers
1k views

Is it normal that players share their characters' thoughts?

I am totally new to RPGs and haven't participated in a single game yet. However, I'm interested in the topic and today, I found a link to Dungeon World on this site and started reading. There's ...
2
votes
1answer
351 views

Is it reasonable to create Dungeon World characters, fronts, etc. in Hero Lab?

I use Hero Lab extensively for my Pathfinder characters and really enjoy how easy it makes creating complex characters and experimenting with different character builds. Dungeon World is pretty light ...
36
votes
4answers
951 views

GMs and MCs, When do you say, 'No,' to your players?

The player that introduced me to DW/AW seems to feel that it's not in the spirit of the rules to tell the players 'no'. I feel that is too extreme, so I want to know, MCs/DMs, do you say 'no' to your ...
16
votes
3answers
1k views

How do you administer combat without an Initiative system?

So in Dungeon World, there doesn't seem to be any stat for initiative or any structure to the sequence of moves that people can make. Is the game intended to be simply played "round robin", or do ...
5
votes
1answer
363 views

What are the Consequences of a Miss?

So in Dungeon World, the basic mechanic seems to be that you roll 2D6 + Modifier. If you get a 10+, its a 'good' result, and if you get a 7-9, it's an 'OK' result, with <=6 being 'bad/useless'. ...
8
votes
1answer
186 views

Are the GM principles from Advanced Delving meant as alternatives, or are they typos?

The Advanced Delving section of the manual lists GM principles that are different than the ones described elsewhere in the manual. I am confused by whether the examples in Advanced Delving are ...
6
votes
2answers
140 views

Can more than one character defend the same target?

In the example for the Aid/Hinder move, one character (Ozruk) is defending an NPC from hellhounds, when a second character (Aronwe) comes in to Aid the first. This grants +1 forward to the original ...
7
votes
1answer
330 views

How do I get my players to make their own decisions?

I'm GMing a Dungeon World campaign with players completely new to tabletop RPGs. Every time I present them with a situation and ask them what they do next, none of them ever arrive at a conclusion, ...
19
votes
3answers
1k views

How does “failure” work in Dungeon World? How does it move the story forward?

I am having trouble understanding the specifics of failure Dungeon World. According to the rules, a GM should "make a move" against players when they fail, and that's alright, I get that. What I ...
14
votes
2answers
813 views

How do you handle Reach in Dungeon World?

How does reach actually work? If I am wielding a long spear against a goblin with a dagger ("Staying far out of its reach, I make quick thrusts at the goblin's head!"), do I roll Hack and Slash? Do ...
0
votes
1answer
190 views

Are Compendium Classes from pre-release still valid?

I have several Dungeon World compendium classes for the Red Book era and I wonder if they still work / are intended to be used with the game as released. Examples off the top of my head include: The ...
8
votes
3answers
466 views

Defy Danger and attribute selection

The move Defy Danger allows the use of any one relevant attribute assuming you can explain how you use it. I'm having a hard time being able to say if the use of a specific attribute would be relevant ...
3
votes
4answers
286 views

How to efficiently describe mental danger

In past games, I used plenty of physical danger. Incoming arrow rain, giant boulder, a huge sword, a horse charge, a fireball... but I have no idea on how to make them roll anything else than Defy ...
14
votes
3answers
1k views

Playing Dungeon World in an established setting

World creation in Dungeon World according to its principle is meant to be broad and keep some blanks for the players to fill. But what about an established setting like Forgotten Realm or Greyhawk? ...
6
votes
1answer
280 views

Should players know the details about campaign moves

One of the principles of Dungeon World is: Never speak the name of your move. But let's say I have a new general move or a campaign move for the players. For instance a move for a political campaign ...
7
votes
2answers
553 views

When I use a multiclass move to choose Animal Companion, do I get Command for free?

I want to make my Templar (modified Paladin) into a mounted knight using Animal Companion and Command. Could I use a single instance of a multiclass move, or would I need to use two moves?
5
votes
2answers
592 views

Starting HP in Dungeon World

In every playbooks in the Stat section they mention your maximum HP being: X + Constitution. Is it Constitution modifier or score? It seems ambiguous to me.
6
votes
1answer
283 views

Aid or Interfere roll+Bond… How much variation is there with bond bonuses?

The Aid or Interfere move calls for a roll+Bonds. I read that and my first thought was the roll adjustment value is either 0 for no bond, or +1 for having a bond. But now I'm wondering if there ...
5
votes
3answers
616 views

Dual strike or fighting with two weapon in Dungeon World?

Is there any rules for wielding two weapons, one in each hand, and attacking with both? Do we assume for simplicity that there's no special rules for it and if you're attacking with two weapons you ...