Dungeon World is a heroic fantasy game mixing old school aesthetics and cutting edge game design based on the Apocalypse World system. In Dungeon World the narrative always drives the mechanics allowing players to focus on being their characters first and the GM on building and adjudicating the ...

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28
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5answers
2k views

What do you do in Dungeon World when someone wants to perform an action they don't have a move for?

So in Dungeon World, everything breaks down to 'moves'. What about situations where a move is not available, but a check of some sort is called for, such as in the case of a non-fighter who wants to ...
25
votes
4answers
1k views

How does “failure” work in Dungeon World? How does it move the story forward?

I am having trouble understanding the specifics of failure Dungeon World. According to the rules, a GM should "make a move" against players when they fail, and that's alright, I get that. What I ...
9
votes
4answers
3k views

What are the major innovations in Dungeon World compared to D&D 3.5/Pf/4e?

In various comments on this site, DW was mentioned as [Dungeon world/Apocalypse World] is really more required reading for any designer today working on innovation in mechanics Having read the ...
17
votes
3answers
1k views

How do you administer combat without an Initiative system?

So in Dungeon World, there doesn't seem to be any stat for initiative or any structure to the sequence of moves that people can make. Is the game intended to be simply played "round robin", or do ...
16
votes
5answers
1k views

How to increase difficulty in Dungeon World

I've been GMing for a couple of sessions now and I'm still struggling at making encounters or situations more difficult. I will describe dangerous situations and encounters in fiction but the ...
35
votes
4answers
4k views

How can I politely handle a GM who doesn't appear to 'get' how Dungeon World works?

My gaming group recently decided that our next game was going to be Dungeon World, GMed by my flatmate who I will refer to as Bob. Bob has played a one-shot of DW with myself as GM in the past and ...
16
votes
3answers
2k views

Playing Dungeon World in an established setting

World creation in Dungeon World according to its principle is meant to be broad and keep some blanks for the players to fill. But what about an established setting like Forgotten Realm or Greyhawk? ...
12
votes
1answer
1k views

Dungeon World Leveling at level 10

I didn't really understand the leveling portion other than: XPTotal & LevelUp = Level+7 - XP However when you hit level 10 the manual says you must create a new character as an assistant or etc. ...
5
votes
2answers
1k views

Should I tell the players the exact stats of monsters they fight?

When the party encounters a solitary and strong monster, should the GM state the monster's HP and armor? Or are all the calculations made by the GM secretly and represented only in the fiction ("He ...
12
votes
4answers
563 views

FAE or Dungeon World as first game for kids, rusty DM?

I'm looking at FAE or Dungeon World for a first RPG for some ~11 year olds with me as a GM (who hasn't played anything but AD&D in nearly 30 years). The kids are interested in a D&D style ...
12
votes
3answers
811 views

How can I encourage players to Spout lore

I have this rich setting with plenty of details and it's not a published one that players read and know by heart. I'd like to give them a lot of information contextual to locations and events ...