14
votes
4answers
2k views

How attached should players be to the characters they make?

I'm new to RPGs and I'm not sure how attached I should be to any characters I make. On one hand I don't think it would be pleasant to spend hours making an in depth character only to have them die ...
20
votes
5answers
1k views

Sometimes, losing a big conflict is the better plotline. For D&D, how do you encourage this result?

It is practically an old adage that D&D parties will never let a fight end in a loss (short of a TPK.) And that the game mechanics (especially later editions) encourage this thinking. But ...
16
votes
5answers
725 views

Memory After Death

A recent campaign started with the death of the party and reincarnation of the party with the premise of "we brought you back to find those who killed you". One player was concerned that these people ...
21
votes
4answers
2k views

What about character death should be included in a social contract?

For a D&D (4e, primarily) game what about player-character death should be included in a group's social contract? What are some options for best reaching consensus about the possibility of death ...
52
votes
9answers
2k views

How can DMs effectively telegraph specific dangers in D&D?

There are some play-styles of D&D in which the spectre of player-character death is considered a feature of the game rather than a bug. For my own reasons (which aren't the point of the question), ...