In Dnd 4e, it was common to look at builds to see how much damage they do per round of combat. For simplicity sake, encounters and daily powers were often ignored, with a general target of "X rounds ...
I'm DMing a group right now in Eberron (so I already have to take Action Points into account for encounter design), and my players, who are fairly new, are super intrigued by all of the interesting ...
I'm running my first campaign with three friends. This is the first time any of us have done any table-top role-playing. I'm working the party through the H1: Keep on the Shadowfell campaign using ...
My story revolves around 8 angels that my players must defeat. The thing is I want them to look for them in no particular order. How can I balance an enemy easily in advance, since they may encounter ...