0
votes
0answers
209 views

How do different classes affect the damage output and thus balance of the adventuring day? [closed]

In Dnd 4e, it was common to look at builds to see how much damage they do per round of combat. For simplicity sake, encounters and daily powers were often ignored, with a general target of "X rounds ...
6
votes
4answers
257 views

Balancing encounters for faster feat progression

I'm DMing a group right now in Eberron (so I already have to take Action Points into account for encounter design), and my players, who are fairly new, are super intrigued by all of the interesting ...
13
votes
2answers
1k views

My players almost die in my encounters every time. Does this mean my encounters are too hard?

I'm running my first campaign with three friends. This is the first time any of us have done any table-top role-playing. I'm working the party through the H1: Keep on the Shadowfell campaign using ...
12
votes
5answers
394 views

How can I balance an enemy that my players might encounter at different levels?

My story revolves around 8 angels that my players must defeat. The thing is I want them to look for them in no particular order. How can I balance an enemy easily in advance, since they may encounter ...