I am currently designing an adventure filled with several puzzles. The point of each puzzle is to get a character to use a power they don't know that they have in order to proceed. For example, for ...
The setup: the PCs work their way through a moving lightning rail, fighting off pirates that are attempting to rob the passengers. They get to the cargo hold, fend off their leader, and chase him up ...
I'm DMing a group right now in Eberron (so I already have to take Action Points into account for encounter design), and my players, who are fairly new, are super intrigued by all of the interesting ...
My story revolves around 8 angels that my players must defeat. The thing is I want them to look for them in no particular order. How can I balance an enemy easily in advance, since they may encounter ...
I am planning on running a D&D 3.5 campaign soon. I underestimated how many of my friends would be interested, and my group of 4 has quickly turned into a group of 6. I have seen various ...