In Dnd 4e, it was common to look at builds to see how much damage they do per round of combat. For simplicity sake, encounters and daily powers were often ignored, with a general target of "X rounds ...
The setup: the PCs work their way through a moving lightning rail, fighting off pirates that are attempting to rob the passengers. They get to the cargo hold, fend off their leader, and chase him up ...
I'm DMing a group right now in Eberron (so I already have to take Action Points into account for encounter design), and my players, who are fairly new, are super intrigued by all of the interesting ...