15
votes
5answers
503 views

As a GM, what aids could I use to create adventure scenes on the spot?

As a GM, many a time I run into a situation that I know nothing of, am not prepared about, and need something, NOW! Maybe it is a freeform adventure and plot was not prepared, maybe I prepared some ...
3
votes
3answers
286 views

Non-magical wilderness (forest) threats

What are some ways that a group of several agile and fit individuals can be (mortally) threatened in a large forest in the autumn? Temperate climate, realistic setting , low magic - I would prefer to ...
20
votes
4answers
439 views

How to run an encounter where PCs have different observations of the same events?

Some of the discussion in this question got me to thinking about an encounter design that sounded fun but I couldn't figure out an elegant way to pull it off: In some situation where one or more PCs ...
7
votes
2answers
156 views

Best practices for balancing separate enemies in an encounter?

I'd like to run a game where a Mage has killed a necromancer, who has re-animated himself and is after the mage. The mage himself is evil. The necromancer makes up the majority of the session. The ...
11
votes
5answers
301 views

How to simulate distraction during battle without actually distracting the players?

Here's my situation. In an encounter I have coming up next week, an epic aerial battle between an Angel and a powerful necromancer rages overhead a group of low-level PC's. Attempting to assist in ...
15
votes
5answers
380 views

How to abstract a trial?

A session I am writing for my gaming group will take the characters through a murder trial. One of the players is the accused, and he and his companions will need to build a case and defend ...
12
votes
7answers
844 views

How do you kidnap a PC?

Here's where my group is currently at: We are reaching the end of a campaign and we are going to be switching GM's. I have been playing a (secretly) evil Psion who has plans to betray the party ...
35
votes
8answers
2k views

What ways are there to anger the PC's without angering the players?

Since I got so many good ideas on my last question, here's part 2: What ways are there to really anger my PC's -- give them that sense of unbridled rage and fury -- without pissing the players off ...