Designing challenging and engaging situations in which player characters come into contact (and often conflict with) NPCs, monsters, or other potential opponents.

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What ways are there to convey loneliness and betrayal in an encounter?

A little background: I am designing a campaign that largely takes place in the mind of a twisted wizard. The wizard was shunned and exiled from his home due to a physical disfigurement, and after a ...
8
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353 views

How many encounters can you squeeze into a 3 hour slot?

A local game day is coming within the next month and I am planning on running an adventure. The slots are three hours long. Given that time slot I would like to see the players complete the ...