Designing challenging and engaging encounters.
14
votes
5answers
310 views
As a GM, what aids could I use to create adventure scenes on the spot?
As a GM, many a time I run into a situation that I know nothing of, am not prepared about, and need something, NOW! Maybe it is a freeform adventure and plot was not prepared, maybe I prepared some ...
17
votes
5answers
710 views
Are there any official guidelines for Shadowrun payouts?
I'm trying to figure out how much to pay Shadowrunners for a job, and how to balance the NPCs. I couldn't find anything in SR4A (though I could've missed something).
I've only played in a couple of ...
15
votes
8answers
693 views
My necromancer keeps dying (and can't raise himself)!
Sometimes in the course of running an adventure you will run into an encounter that calls for a summoner to bring on a horde of undead (often minions).
I have a simple problem: My summoners die in ...
18
votes
4answers
279 views
How to run an encounter where PCs have different observations of the same events?
Some of the discussion in this question got me to thinking about an encounter design that sounded fun but I couldn't figure out an elegant way to pull it off:
In some situation where one or more PCs ...
11
votes
7answers
603 views
How do you kidnap a PC?
Here's where my group is currently at:
We are reaching the end of a campaign and we are going to be switching GM's.
I have been playing a (secretly) evil Psion who has plans to betray the party ...
17
votes
9answers
410 views
What ways are there to convey loneliness and betrayal in an encounter?
A little background: I am designing a campaign that largely takes place in the mind of a twisted wizard. The wizard was shunned and exiled from his home due to a physical disfigurement, and after a ...
6
votes
1answer
191 views
How to balance the numbers and equipment of an encounter in Shadowrun 4E?
I'm having trouble creating NPCs for my game, especially regarding their number and their equipment. Their skill level is ok, but these points are problematic. I know that most of the time, the ...
