Designing challenging and engaging situations in which player characters come into contact (and often conflict with) NPCs, monsters, or other potential opponents.

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How do I adjust Part 8 of The Traveller Campaign for more powerful characters?

I've just gotten to Adventure 8 in The Traveller Campaign and I have a problem: the characters are far too powerful for the adventure. The main problem is that The Privateer Fleet that the characters ...
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How do you judge the difficulty of an encounter in Strands of Fate?

I recently found Strands of Fate and it looks like a really fun system; so, naturally, I want to run a short campaign in it to try it out. Unfortunately, the book doesn't seem to give any tips for how ...