Broad term used to describe when the player characters meet with a group of NPCs. They can range from hostile to friendly, randomized to story-driven.

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40
votes
13answers
1k views

How to communicate to the players that an encounter can be solved also through diplomacy?

When you play D&D, you are not supposed to chat with the enemy during encounters. The system is made for fighting. However, in some circumstances, it would be nice to make the players conscious ...
11
votes
8answers
424 views

10-100 Troglodytes is too many!

I'm picking on troglodytes as an example. In MMI, the number of troglodytes appearing in their lair(cave system/dungeon) is 10-100. Troglodytes are a nice, not-too-tough, HD2 monster with some ...
14
votes
6answers
520 views

How should I budget for ally/third party NPCs in 4e combats?

I've done a few combats recently where the PCs and their enemies were not the only participants in the fight. I wasn't sure how to budget XP in this case. In the case of an NPC ally to the PCs, I ...
14
votes
8answers
638 views

How do I adjudicate the natural tendency for hikers to spread in D&D 4e?

This question inspired by this rather grognardian post over on the Tao of D&D. Functionally, the post asserts: But suggest to a party that they're too far apart to hear one another as they ...