When you play D&D, you are not supposed to chat with the enemy during encounters. The system is made for fighting. However, in some circumstances, it would be nice to make the players conscious ...
I play D&D 3.5. I have a party of 6 players and myself as a DM. In my "career" as a DM, I seem to have no to little difficulty with adding monsters and encounters. But I have never understood how ...
I'm picking on troglodytes as an example. In MMI, the number of troglodytes appearing in their lair(cave system/dungeon) is 10-100. Troglodytes are a nice, not-too-tough, HD2 monster with some ...
I've been reading through Deathwatch and I've finally gotten a grip on the fact that space marines are seriously tough characters compared to the other games in the Warhammer 40k RPG line. The ...
My question is about the basic ogre CR calculation in the monster manual, which doesn't make senses to me. I tried to make a concept of an "armored ogre" with chain mail and pikes (AC 16 and 15 ...
I've done a few combats recently where the PCs and their enemies were not the only participants in the fight. I wasn't sure how to budget XP in this case. In the case of an NPC ally to the PCs, I ...
This is slightly related to How to Use Module Maps but instead of being about how to adapt published small maps to 1" scale or using playmats, I'm interested in technique for adapting to pre-published ...
This question inspired by this rather grognardian post over on the Tao of D&D. Functionally, the post asserts: But suggest to a party that they're too far apart to hear one another as they ...
I have run this campaign for just over a year. Many encounters later, I have come to one snag; If I run an encounter that lasts for more than a few rounds, I lose all my flair. I just resort to "hit" ...