Experience points, or xp for short, are abstract rewards given to player characters in roleplaying games for achieving game goals such as completing a quest, defeating a monster or discovering a foreign land. They are usually a measure for how powerful the character is, and can be needed to level up ...

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How much experience should a PC be worth?

Long story short, I'm about to betray my party (by trying to kill them). I'm playing this betrayer on behalf of the GM. Assuming they defeat me, how much experience should they get? I am a level 14 ...
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Who created the idea of Experience Points?

The idea of XP in all its many forms has been around for quite some time. What designer had the idea of quantizing success and advancement through a numerical method? What game was it for? The ...
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How should I budget for ally/third party NPCs in 4e combats?

I've done a few combats recently where the PCs and their enemies were not the only participants in the fight. I wasn't sure how to budget XP in this case. In the case of an NPC ally to the PCs, I ...
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How does a DM deal with characters leveling up too quickly for the module, due to side-quests/ random encounters?

My group and I are playing the Thunderspire Labryinth adventure for 4th edition, levels 4-6, and our DM added in a lot cool side-quests and random encounters. The only problem is that now we are ...
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Is there a formula to calculate level given experience?

I have a spreadsheet that tracks the XP for our group and I've gotten tired of manually looking up how much xp is needed for the next level. I'd much prefer if there was a formula I could put on the ...
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What are the consequences of changing the ratio of XP to GP?

One issue with older versions of D&D that heavily relied on treasure GP is that characters have to become rich to advance so that by fourth or fifth level mundane equipment costs become ...
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What's a good way to use treasure XP in 4th edition?

I've been incorporating some houserules to give my 4e game a more old-school feel, as I would probably be running a 1e game if my players didn't love having powers so much. One thing I'd love to do ...