There are some people who like to GM, and maybe even like it more than role playing themselves. If you have one of those rare specimen in your group consider yourself lucky. Others are not averse to ...
How does a DM deal with characters leveling up too quickly for the module, due to side-quests/ random encounters?
My group and I are playing the Thunderspire Labryinth adventure for 4th edition, levels 4-6, and our DM added in a lot cool side-quests and random encounters. The only problem is that now we are ...
My group is running a series of published adventures. I am GMing one of the modules (level 21-24) after which another member will be taking the reins. I have plans for a side-adventure that will take ...
Long story short, I'm about to betray my party (by trying to kill them). Assuming they defeat me, how much experience should they get? I am a level 14 Drow Psion. Edit: Not sure if this will change ...
I've been running some published adventures in D&D 3.5 and two of the PCs in the party have contracted lycanthropy (they're now were-rats). They've had their first night of the full-moon. While ...
Basic Fantasy (a Basic D&D Retro Clone) has the XP for Gold optional rule: 1 GP of coin or treasure returned to a safe place rewards the party with 1 XP. This is in addition to normal XP rewards. ...
In the D&D group I play with one of the players insists that when you reach a new level you have to zero your experience. However when I checked the PHB1 there is no reference to this. PHB1 uses ...