Experience points, or xp for short, are abstract rewards given to player characters in roleplaying games for achieving game goals such as completing a quest, defeating a monster or discovering a foreign land. They are usually a measure for how powerful the character is, and can be needed to level up ...

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Reward distribution and story continuity with rotating players/GMs

There are some people who like to GM, and maybe even like it more than role playing themselves. If you have one of those rare specimen in your group consider yourself lucky. Others are not averse to ...
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How much experience should a PC be worth?

Long story short, I'm about to betray my party (by trying to kill them). I'm playing this betrayer on behalf of the GM. Assuming they defeat me, how much experience should they get? I am a level 14 ...
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1answer
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Where do I go from the Red box?

Me and my group just finished the essentials red box, and are looking at moving to the full 4e game. I'm doing some preliminary reading of the books and one thing is confusing me a little. The ...
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6answers
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How should I budget for ally/third party NPCs in 4e combats?

I've done a few combats recently where the PCs and their enemies were not the only participants in the fight. I wasn't sure how to budget XP in this case. In the case of an NPC ally to the PCs, I ...
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Do I reset XP to zero on a new level?

In the D&D group I play with one of the players insists that when you reach a new level you have to zero your experience. However when I checked the PHB1 there is no reference to this. PHB1 uses ...
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What rewards can compete with experience points?

My group is running a series of published adventures. I am GMing one of the modules (level 21-24) after which another member will be taking the reins. I have plans for a side-adventure that will take ...
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Is a high level Elite the same difficulty as a low-level Solo, as XP suggests?

For example, a Level 14 Elite Monster is worth 2000 XP. A level 9 Solo is also worth 2000 XP. Does this mean that these two monsters are of equal difficulty to an average party?
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How does a DM deal with characters leveling up too quickly for the module, due to side-quests/ random encounters?

My group and I are playing the Thunderspire Labryinth adventure for 4th edition, levels 4-6, and our DM added in a lot cool side-quests and random encounters. The only problem is that now we are ...
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How does looting treasures worth legend points work?

Earthdawn rewards player when they best an opponent with legend points. It also rewards them legend points when they loot "treasures" (e.g., Crackbill necks). Am i right that they won't have the ...
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What are experience points?

Here it was suggested more than once that running away from a too dangerous encounter should add as much experience points as defeating it. This struck me as really odd and made me wonder what exactly ...
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What's the nicest way to handle lycanthropy when it comes to XP?

I've been running some published adventures in D&D 3.5 and two of the PCs in the party have contracted lycanthropy (they're now were-rats). They've had their first night of the full-moon. While ...
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Pitfalls of using the optional 'XP for Gold' rule in a Basic D&D Retro Clone game?

Basic Fantasy (a Basic D&D Retro Clone) has the XP for Gold optional rule: 1 GP of coin or treasure returned to a safe place rewards the party with 1 XP. This is in addition to normal XP rewards. ...
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Removing XP as a requirement to level

I was reading on geek-related.com that there is a large debate on the effectiveness of using experience ("XP") as a means to level up for DnD Next. I want to start using a non-XP method of ...
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Increasing experience gain in session

I want to increase the experience gain per game season for several reasons: My group does not play too often, something like once a month, therefore some players seem to loose sense of achievement ...