A generic game engine combining described character traits with numeric skills, and using metagame currency to provide players expanded agency.

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14
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3answers
720 views

The tension of the possibility of failure in Fate

In playing Fate (Dresden Files, Fate Core), one problem has reared it's ugly head more than once. And I'm not sure if it's something that I'm doing wrong, if it's the way that the players are ...
6
votes
1answer
51 views

Can you use assistance actions in combat?

I checked the teamwork rules (YS P. 208) and it seems like it can be used in combat based on the text, but I want to be sure. So I was wondering: Can teamwork actions be used in combat to create ...
7
votes
1answer
69 views

Are fate points assigned per player or per character?

I am currently preparing a campaign (using Strands of Fate, but this is a pertinent question for all systems that use the FATE core mechanics) that will have players jointly leading a faction as well ...
9
votes
4answers
2k views

How to bring a player to not exclusively rely on his rote spells?

In our first Dresden Files game, one of our players created a warden character, who relied heavily on his evocation rote spells. In fact, due to the high power level we started at (30 skill points, 10 ...
9
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2answers
149 views

Does Fate or Savage Worlds have a prebuilt, low-magic, gritty, fantasy campaign setting which feature a single big issue?

I'm looking for a fantasy campaign setting with the following elements: Savage Worlds or Fate. But I'm open to hacks or others rules systems that match this requisites: Rules light, narrative flavor ...
6
votes
1answer
290 views

Is there a Fate LARP?

I was wondering whether there is a LARP implementation of Fate Core or Accelerated anywhere? I did take a look at Fate SRD, but they don't seem to mention that. I am really curious at this point, ...
7
votes
1answer
107 views

Reactive Shield Spells in DFRPG

So after reading the Paranet Papers, my group is now attempting to sort out the new rules concerning reactive shield spells. The main issue we're having is what to do about rote spells. PP doesn't ...
4
votes
3answers
220 views

How to model psychic powers as an extra?

I'm currently GMing a game of Fate Core for a group of friends. The group has a range of experience with tabletop RPGs, including two total newbies. I have the most experience if the group, including ...
0
votes
1answer
63 views

What's a reasonable range for the shoot skill?

The Shoot skills specifies Attack: This skill makes physical attacks. You can make them from up to two zones away, unlike with Fight. (Sometimes the range will change with the weapon.) The ...
15
votes
2answers
485 views

Fate Core incongruence in Action's outcomes?

I'm new in Fate, and I'm amazed by the game style and mechanics. Nevertheless, reading the manual, I think I've found 3 mechanical incongruences. Speaking about the Four Actions and their outcomes, ...
21
votes
2answers
736 views

“Investing in Failure” in Fate

There's one passage of the Fate Core book / SRD that I'm having trouble getting my head around. The worst, worst thing you can do is have a failed roll that means nothing happens—no new knowledge, ...
9
votes
1answer
219 views

Default difficulty +0 in FAE but +1 in Fate Core?

To give some context, to my question, I'd like to say that I'm aware of the discussions around the differences and continuity between Fate Accelerated Edition and Fate Core, both on this site and ...
10
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2answers
230 views

Can multiple people attempt to heal the same consequence in Fate Core?

Let's say I have a character with a +2 Consequence and somebody rolls +1 on their Lore check to cure it. Obviously they failed their check, but is anyone else allowed to try? I can imagine that this ...
14
votes
2answers
690 views

Is it possible to attack two characters at once in Fate Core?

Can you spend a single action to attack two opponents at once? Does Fate Core support this? Fate Core is supposed to be a toolkit for just about any kind of decision, so I think there's got to be a ...
7
votes
4answers
615 views

How can I encourage my players to use overcome and create an advantage actions?

Background Our group is new to Fate, but experienced in other forms of RPGs (from pen and paper to LARP). Fate is a new concept for all of us and has a very different style from what we're used to. ...
11
votes
1answer
651 views

Negative Aspect Compels: How often is too often?

I've seen quite a few Fate-powered games where there are Extras that use negative aspects as permissions (such as having "Limited Battery Pack" on a lightning gun, or "Unstable Mutation" for a ...
3
votes
1answer
149 views

Fudge Dice Augmentation

I'm looking into unique stunts that affect dice rolls in gameplay. Are there any rules or precedent on the use of more than 4 Fudge dice in rolls, or using a die to determine outcomes? I'm thinking ...
5
votes
1answer
270 views

Why does participating in Brainstorming in Atomic Robo give you Fate Points?

I read a section of the Atomic Robo RPG that dealt with "brainstorming" as a mechanic. I understand that the point is basically to get the players to be active in explaining how something works ...
6
votes
1answer
154 views

What exactly is an “issue” in Atomic Robo?

I have read the Atomic Robo RPG book, and it makes some mentions of "issues." What are these exactly a reference to, and why do they matter to the game?
8
votes
6answers
951 views

What skill to oppose undodgeable energy weapons attack rolls?

Background In my Fate core campaign, my group is fighting against aliens in a near future setting (the campaign is loosely inspired by XCOM: Enemy Unknown) In the core book, most combat examples are ...
20
votes
3answers
820 views

How to revive a stagnant Fate points economy in my game?

Background I'm a novice Fate GM, with 4 more novice Fate players. We all have experience with RPGs, both pen and paper, electronic, and LARP. We all wanted to try Fate Core because it's much less ...
6
votes
3answers
479 views

What precedent is there for my homebrew “skill” concept?

I'm starting to use a skill-like mechanic for my NPCs which is kind of a cross between modes and the aspects only option. I want to know what systems have used a feature like this, so I can build on ...
6
votes
2answers
156 views

Aspects implying Resistance/Immunity

I have trouble understanding how to deal with Aspects implying a resistance or immunity to a given category of attacks. Let's say for example a dragon has the Aspect Can Withstand the Hottest Flames ...
2
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0answers
216 views

Is there a Star Wars adventure for Awesome Adventures?

I teach English to a Japanese couple. I discovered they like Star Wars 4: A New Hope. I imagine there are a million RPG adventures for it but I want one for the Fate-based Awesome Adventures system ...
6
votes
2answers
192 views

Do NPCs have their own personal refresh and pool of fate points?

I'm studying FATE Core System, while reading the FATE Freeport Companion I found the refresh value for some NPC. Now I'm not sure about how to use this value because the GM available fate point is ...
0
votes
2answers
128 views

What is a scene, when do i roll etc.? [closed]

As someone who only played for like an hour in an ad-hoc, two-player session as GM, i would like to get some advice: First the example: The basic, on-the-fly idea was that the hero gipsy arrives in ...
14
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2answers
756 views

How to respond to “stress tracks / narrative consequences are arbitrary”?

Fate is admittedly an acquired taste. Interestingly, my players don't mind facing off against powerful enemies with stunts and skills that they themselves could not gain any time soon (full immunity ...
20
votes
2answers
776 views

If aspects are facts, are all facts aspects?

Or worded differently: once i establish longer-lasting facts through narrative or 'create an advantage', are they aspects beyond the scene? If PC finds an item, for example, or some character aspect ...
6
votes
1answer
210 views

Handling the nitty-gritty with fate

I am working on a campaign in a medieval fantasy setting using fate. I have decided to use a hexcrawl as a convenient way to give interesting choices to my players letting them lead the story and more ...
10
votes
3answers
1k views

How many shifts are needed to take out a character with a single blow?

I am aware of the fact that Fate emphasis is on the narrative aspects of the play, but still we are rolling dice and using numbers to measure the outcome of some actions. I am trying to figure out how ...
4
votes
2answers
245 views

Do players have to roll to discover an obvious aspect?

This is a fairly straightforward question, but one that has led to some debate in my group. We know that aspects are generally not reflections of physical reality but rather narrative focus, so things ...
7
votes
3answers
447 views

How should I handle a door the players know is trapped, but the characters don't?

My group and I have recently stumbled upon what we, being inexperienced with FATE, perceive as somewhat of a conflict within the game's approach and rules itself, which I hope someone could shed some ...
10
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2answers
341 views

How does defending on behalf of others work in Fate Core?

There's actually multiple answers to that question in Fate Core and The Fate System Toolkit, but they seem a bit contradictory. I'd like your help to sort them out. Note: I know characters can ...
5
votes
1answer
131 views

Having one player play multiple characters in Kerberos Club Fate?

I'm currently planning a Misfits-style game built in Kerberos-club Fate. Basically a bunch of young offenders with super powers. One of the players is thinking of a character whose power is that he ...
11
votes
4answers
488 views

How to design battle between characters of different scales (e.g. mecha vs. infantry)?

FATE is very clear in that its Aspects and Skills are largely metagame elements - they are meant to highlight what is important and true in the story, not to simulate what would happen in reality. ...
6
votes
2answers
163 views

Can situational aspects describe the same thing as consequences?

In combat, situational aspects sometimes tend to interfere with consequences. In theory, the "create advantage" action allows an opponent to create virtually any aspect, from "Stabbed in the hand" to ...
11
votes
1answer
272 views

Can the GM compel their own NPCs?

NPCs can according to the rulebook be compelled just like PCs - with certain limitations. However, it appears to me that this is a slippery slope if the GM is allowed to compel their own characters ...
5
votes
1answer
315 views

When using a fate point to create an aspect, do you have to spend another to invoke it?

I'm running a new game, with just my friend and I on roll20. We're attempting to figure out the mechanics, while running a small game together. I'm having issues with the Fate Point system. Does ...
10
votes
3answers
699 views

Would motivating a Stout Pacifist to join a war be a Compel or Invoke?

Assume the following situation: The player wants to convince an NPC to help them in battle. However, the NPC has the aspect "Stout Pacifist" and would rather avoid being dragged into a war. This ...
14
votes
4answers
1k views

Fate/Freeport as a first RPG?

I've kicked around the idea of starting some roleplaying games with my son (11) and his friends. I played AD&D when I was a kid (stopping around 1987, not sure what version that was). While I ...
7
votes
1answer
142 views

How can you model giving skills in Kerberos Club FATE?

So, I'm planning out a Misfits-style game using the rules from the Kerberos Club in Fate. Misfits is about a bunch of young offenders who get super powers. And the part of Kerberos Club I'm using is ...
1
vote
3answers
299 views

Balancing Weapon/Armor in a varied group

I am running a Fate game in which I have the following characters: A Japanese high-school student wielding a haunted katana The MVP of the last Neo-baseball universal championship, wielding a ...
11
votes
5answers
1k views

Spaceship Combat in Fate Core

I'm trying to run a space-opera RPG in Fate Core, and ship-to-ship combat is a central focus. I'm looking to emulate the kind of fighting we see in Star Wars, Wing Commander, FreeSpace, etc, but ...
21
votes
5answers
976 views

How do I encourage new players to be more descriptive in their actions and intents?

I have a party of new players, who are enjoying a sporadic session of Fate Accelerated. I'm learning a significant amount from the experience, and I hope they are too. In addition to some problems ...
17
votes
1answer
453 views

Do all players have to agree to accept or deny a group compel?

I just ran my first game of Fate Core and I ran into a question I can't seem to find an exact answer to. Basically at one point I used a situation aspect "Wanted by the city guard" to compel all ...
20
votes
3answers
489 views

Can a character choose to be taken out?

Getting "taken out" in Fate seems relatively straightforward, at first. From p.168 of Fate Core: If you don’t have any stress or consequences left to buy off all the shifts of a hit, that means ...
19
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3answers
335 views

Adding and balancing a new Stress Track?

I'm tweaking and testing the Fate Core system to fit the Torg RPG setting, and after much deliberation I came to the conclusion that a third stress track would be needed for "Reality Stress." ...
3
votes
3answers
515 views

Understanding aspects in combat

I've always been partial to darkmantles, because nobody looks at the ceiling, and because they modified combat without directly affecting hitpoints in D&D. I would like to use them in an upcoming ...
14
votes
3answers
580 views

How do I know when aspects are “hidden” from my players?

Well, I'm quite new to Fate and today we had our very first session, we had a lot of fun but aspects confused us a lot. I made the areas so my players would fight a Titan on the forests, one of the ...
10
votes
2answers
329 views

Character creation phases for a new character

I really like the idea in Fate Core of phases in character creation: characters telling three adventures they had together, and getting aspects from these adventures. However, I now have to introduce ...