A generic game engine combining described character traits with numeric skills, and using metagame currency to provide players expanded agency.

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5
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2answers
97 views

Do NPCs have their own personal refresh and pool of fate points?

I'm studying FATE Core System, while reading the FATE Freeport Companion I found the refresh value for some NPC. Now I'm not sure about how to use this value because the GM available fate point is ...
0
votes
2answers
72 views

What is a scene, when do i roll etc.? [closed]

As someone who only played for like an hour in an ad-hoc, two-player session as GM, i would like to get some advice: First the example: The basic, on-the-fly idea was that the hero gipsy arrives in ...
12
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2answers
624 views

How to respond to “stress tracks / narrative consequences are arbitrary”?

Fate is admittedly an acquired taste. Interestingly, my players don't mind facing off against powerful enemies with stunts and skills that they themselves could not gain any time soon (full immunity ...
16
votes
2answers
666 views

If aspects are facts, are all facts aspects?

Or worded differently: once i establish longer-lasting facts through narrative or 'create an advantage', are they aspects beyond the scene? If PC finds an item, for example, or some character aspect ...
4
votes
1answer
108 views

Handling the nitty-gritty with fate

I am working on a campaign in a medieval fantasy setting using fate. I have decided to use a hexcrawl as a convenient way to give interesting choices to my players letting them lead the story and more ...
8
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3answers
984 views

How many shifts are needed to take out a character with a single blow?

I am aware of the fact that Fate emphasis is on the narrative aspects of the play, but still we are rolling dice and using numbers to measure the outcome of some actions. I am trying to figure out how ...
2
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2answers
156 views

Do players have to roll to discover an obvious aspect?

This is a fairly straightforward question, but one that has led to some debate in my group. We know that aspects are generally not reflections of physical reality but rather narrative focus, so things ...
6
votes
3answers
295 views

How should I handle a door the players know is trapped, but the characters don't?

My group and I have recently stumbled upon what we, being inexperienced with FATE, perceive as somewhat of a conflict within the game's approach and rules itself, which I hope someone could shed some ...
9
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2answers
183 views

How does defending on behalf of others work in Fate Core?

There's actually multiple answers to that question in Fate Core and The Fate System Toolkit, but they seem a bit contradictory. I'd like your help to sort them out. Note: I know characters can ...
5
votes
1answer
99 views

Having one player play multiple characters in Kerberos Club Fate?

I'm currently planning a Misfits-style game built in Kerberos-club Fate. Basically a bunch of young offenders with super powers. One of the players is thinking of a character whose power is that he ...
7
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2answers
299 views

How to design battle between characters of different scales (e.g. mecha vs. infantry)?

FATE is very clear in that its Aspects and Skills are largely metagame elements - they are meant to highlight what is important and true in the story, not to simulate what would happen in reality. ...
6
votes
2answers
107 views

Can situational aspects describe the same thing as consequences?

In combat, situational aspects sometimes tend to interfere with consequences. In theory, the "create advantage" action allows an opponent to create virtually any aspect, from "Stabbed in the hand" to ...
11
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1answer
194 views

Can the GM compel their own NPCs?

NPCs can according to the rulebook be compelled just like PCs - with certain limitations. However, it appears to me that this is a slippery slope if the GM is allowed to compel their own characters ...
5
votes
1answer
179 views

When using a fate point to create an aspect, do you have to spend another to invoke it?

I'm running a new game, with just my friend and I on roll20. We're attempting to figure out the mechanics, while running a small game together. I'm having issues with the Fate Point system. Does ...
10
votes
3answers
665 views

Would motivating a Stout Pacifist to join a war be a Compel or Invoke?

Assume the following situation: The player wants to convince an NPC to help them in battle. However, the NPC has the aspect "Stout Pacifist" and would rather avoid being dragged into a war. This ...
14
votes
4answers
1k views

Fate/Freeport as a first RPG?

I've kicked around the idea of starting some roleplaying games with my son (11) and his friends. I played AD&D when I was a kid (stopping around 1987, not sure what version that was). While I ...
7
votes
1answer
120 views

How can you model giving skills in Kerberos Club FATE?

So, I'm planning out a Misfits-style game using the rules from the Kerberos Club in Fate. Misfits is about a bunch of young offenders who get super powers. And the part of Kerberos Club I'm using is ...
1
vote
3answers
213 views

Balancing Weapon/Armor in a varied group

I am running a Fate game in which I have the following characters: A Japanese high-school student wielding a haunted katana The MVP of the last Neo-baseball universal championship, wielding a ...
11
votes
5answers
659 views

Spaceship Combat in Fate Core

I'm trying to run a space-opera RPG in Fate Core, and ship-to-ship combat is a central focus. I'm looking to emulate the kind of fighting we see in Star Wars, Wing Commander, FreeSpace, etc, but ...
20
votes
5answers
877 views

How do I encourage new players to be more descriptive in their actions and intents?

I have a party of new players, who are enjoying a sporadic session of Fate Accelerated. I'm learning a significant amount from the experience, and I hope they are too. In addition to some problems ...
17
votes
1answer
397 views

Do all players have to agree to accept or deny a group compel?

I just ran my first game of Fate Core and I ran into a question I can't seem to find an exact answer to. Basically at one point I used a situation aspect "Wanted by the city guard" to compel all ...
20
votes
3answers
431 views

Can a character choose to be taken out?

Getting "taken out" in Fate seems relatively straightforward, at first. From p.168 of Fate Core: If you don’t have any stress or consequences left to buy off all the shifts of a hit, that means ...
15
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3answers
248 views

Adding and balancing a new Stress Track?

I'm tweaking and testing the Fate Core system to fit the Torg RPG setting, and after much deliberation I came to the conclusion that a third stress track would be needed for "Reality Stress." ...
3
votes
3answers
396 views

Understanding aspects in combat

I've always been partial to darkmantles, because nobody looks at the ceiling, and because they modified combat without directly affecting hitpoints in D&D. I would like to use them in an upcoming ...
12
votes
3answers
466 views

How do I know when aspects are “hidden” from my players?

Well, I'm quite new to Fate and today we had our very first session, we had a lot of fun but aspects confused us a lot. I made the areas so my players would fight a Titan on the forests, one of the ...
10
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2answers
290 views

Character creation phases for a new character

I really like the idea in Fate Core of phases in character creation: characters telling three adventures they had together, and getting aspects from these adventures. However, I now have to introduce ...
16
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5answers
398 views

Tempting fate: precedent for compels without aspects

Sometimes a possibility for complication presents itself without any particular aspect being obviously associated with it. I've had times when a compel seems to rise naturally out of the narrative, ...
11
votes
2answers
310 views

Assisted healing (and Inspiring Leadership) game balance

I renamed this question because I didn't estimate the problem correctly, which actually seems to be localized to assisted healing. The old title was "How do I restrain Inspiring Leadership". (Strands ...
15
votes
3answers
685 views

Playing Fate with competitive players

I've just finished reading the Fate Core book, and I'm really surprised how well this system presents itself. But inevitably, I've started thinking about what-ifs - and one of them is playing with ...
16
votes
1answer
405 views

Why does a character earn fate points when conceding?

I am new to Fate, and TRPG in general. Today when reading the Fate Core book, I was confused by how conceding worked. IMHO by conceding, a player would avoid the more severe outcome that is being ...
7
votes
1answer
202 views

How much should aspect invocations “retcon” the situation?

Shortly, I plan to test a game based on Fate 2e (the self-contained rules set, available here) and the Shadowrun campaign setting, with slight modifications. There have been a few things troubling me ...
6
votes
1answer
197 views

Fate (or Fudge) by e-mail

Are there any rules adaptations out there for Fate (any variation, including Fudge) by e-mail? Or has anyone played by e-mail with any house rules? I'm looking to run a pbem, and wanted to adapt the ...
9
votes
2answers
293 views

How do I encourage players to use Fate Points for declarations?

I have hacked Fate Points into my 13th Age game and I notice two things that are happening - the players hoard them, and often use them for the re-roll effect instead for declarations. (Irrelevant ...
12
votes
3answers
1k views

Is FATE a suitable system for a dungeon crawl?

I usually play and run campaigns of a story-based, narrative nature, and have long been drawn to the FATE system, although I have only recently had a chance to start looking at it in depth. I am ...
17
votes
2answers
444 views

How much the players can narrate in Fate? How much can be prepared beforehand by the Gm taking that into account?

Me and a few of my friends are starting to play Fate (currently the accelerated edition) and I think we are all loving it. One of my friends seems to grasp the collaborative narration very well. When ...
14
votes
2answers
2k views

How Fate games could go wrong and how to prevent that

Im introducing a few of my friends to the Fate system, and were using FateAccelerated for a quick start. Reading answers for some questions on our site I found an interesting paragraph: One of the ...
7
votes
3answers
219 views

Is a trouble that encompasses multiple issues OK?

My group is giving FATE Core a core a try with a sort of World of Darkness / Urban Arcana setting. I was going to retrofit an old World of Darkness character to use but I realized the character had ...
6
votes
2answers
240 views

Subverting the Competence Pillar in Fate

Fate Core has a key bit of GM advice called the Pillars: You should always give the PCs opportunities for competence, proactivity, and drama. Two of my favorite genres, neo-noir and black comedy, ...
21
votes
6answers
469 views

How can I contribute to the game and have fun after my PC dies?

I would like to use Fate Core for the kind of neo-noir stories common to movies made by the Coen Brothers, the Wachowskis, Quentin Tarantino, and John Dahl. The leading characters in these stories ...
18
votes
2answers
328 views

Is there any reason to discourage “arms racing” during exchanges?

I find that occasionally during a conflict, when trying to create an advantage or land a successful attack, the players involved will enter into an "arms race" of competing to stack the most ...
12
votes
2answers
560 views

Replacing skills with approaches and vice versa

One of the most noticeable differences between Fate Core and FAE is that FAE replaces skills with approaches. This is really great for forcing characterization and getting games running quickly, but ...
12
votes
4answers
323 views

Using aspects to represent non-“issue” game themes

Fate Core suggests that a game be given aspects based on its issues, such as The Scar Triad and The Doom that is to Come. Issues are defined as the "threats and pressures inherent to the setting ...
8
votes
3answers
463 views

How to hide the system in FATE (Dresden Files)

In the past when introducing a new player to roleplaying games I have found they understand it much quicker if I handle the mechanics of the game, and let them experience the story and play without ...
4
votes
1answer
354 views

Converting Command skill from Rogue Trader to Fate Core

My group worked hard to get through the first two ranks in our Rogue Trader campaign, but we keep finding new flaws in the d100 system used by FFG. Finally we've decided to try out more likeable (and ...
38
votes
3answers
921 views

If someone is “Out of Ammo,” can they still shoot until compelled?

Let's say someone creates the Aspect Out of ammo by running everywhere, making the other character fire all his bullets. Can this character still fire until someone compels Out of ammo? Is it the GM ...
19
votes
3answers
210 views

Should long Aspects be split?

In Fate games I sometime come up with Aspects that are relatively long and could well be two separate Aspects. Are such Aspects good in terms of gameplay, or would it be better to split them? An ...
7
votes
2answers
269 views

What skills would a DFRPG PC roll when playing a video game?

In an upcoming session, one of the PCs will be babysitting a pre-teen video gamer. I expect that we'll be modeling a PvP scenario and want to roll some dice; whether as a conflict or a contest I don't ...
19
votes
3answers
651 views

What makes up the core FATE?

I am trying to get to know FATE a little bit better, but I am afraid even the official site isn't helping me understand everything: On the resources page there is a "Fate 2.0" download, which I ...
27
votes
4answers
615 views

Spoilt for choice: helping traditional-system players adapt to narrative-control games

My group teethed on D&D 3.5 and loved 4e, but now we're eager to take advantage of FATE's more narrative- and character-driven philosophies. However, on our first (DFRPG) game last night, my ...
7
votes
4answers
185 views

Adjusting aspects based on attendance

A crucial part of most FATE play is having aspects that relate to the other PCs at the table. What happens when your group's attendance fluctuates wildly? If Bob has aspects relating to Mary and Joan, ...