A generic game engine combining described character traits with numeric skills, and using metagame currency to provide players expanded agency.

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8
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2answers
152 views

Can multiple people attempt to heal the same consequence in Fate Core?

Let's say I have a character with a +2 Consequence and somebody rolls +1 on their Lore check to cure it. Obviously they failed their check, but is anyone else allowed to try? I can imagine that this ...
12
votes
2answers
576 views

Is it possible to attack two characters at once in Fate Core?

Can you spend a single action to attack two opponents at once? Does Fate Core support this? Fate Core is supposed to be a toolkit for just about any kind of decision, so I think there's got to be a ...
7
votes
4answers
530 views

How can I encourage my players to use overcome and create an advantage actions?

Background Our group is new to Fate, but experienced in other forms of RPGs (from pen and paper to LARP). Fate is a new concept for all of us and has a very different style from what we're used to. ...
11
votes
1answer
603 views

Negative Aspect Compels: How often is too often?

I've seen quite a few Fate-powered games where there are Extras that use negative aspects as permissions (such as having "Limited Battery Pack" on a lightning gun, or "Unstable Mutation" for a ...
3
votes
1answer
123 views

Fudge Dice Augmentation

I'm looking into unique stunts that affect dice rolls in gameplay. Are there any rules or precedent on the use of more than 4 Fudge dice in rolls, or using a die to determine outcomes? I'm thinking ...
5
votes
1answer
233 views

Why does participating in Brainstorming in Atomic Robo give you Fate Points?

I read a section of the Atomic Robo RPG that dealt with "brainstorming" as a mechanic. I understand that the point is basically to get the players to be active in explaining how something works ...
5
votes
1answer
135 views

What exactly is an “issue” in Atomic Robo?

I have read the Atomic Robo RPG book, and it makes some mentions of "issues." What are these exactly a reference to, and why do they matter to the game?
8
votes
6answers
874 views

What skill to oppose undodgeable energy weapons attack rolls?

Background In my Fate core campaign, my group is fighting against aliens in a near future setting (the campaign is loosely inspired by XCOM: Enemy Unknown) In the core book, most combat examples are ...
20
votes
3answers
718 views

How to revive a stagnant Fate points economy in my game?

Background I'm a novice Fate GM, with 4 more novice Fate players. We all have experience with RPGs, both pen and paper, electronic, and LARP. We all wanted to try Fate Core because it's much less ...
6
votes
3answers
466 views

What precedent is there for my homebrew “skill” concept?

I'm starting to use a skill-like mechanic for my NPCs which is kind of a cross between modes and the aspects only option. I want to know what systems have used a feature like this, so I can build on ...
6
votes
2answers
129 views

Aspects implying Resistance/Immunity

I have trouble understanding how to deal with Aspects implying a resistance or immunity to a given category of attacks. Let's say for example a dragon has the Aspect Can Withstand the Hottest Flames ...
2
votes
0answers
172 views

Is there a Star Wars adventure for Awesome Adventures?

I teach English to a Japanese couple. I discovered they like Star Wars 4: A New Hope. I imagine there are a million RPG adventures for it but I want one for the Fate-based Awesome Adventures system ...
6
votes
2answers
164 views

Do NPCs have their own personal refresh and pool of fate points?

I'm studying FATE Core System, while reading the FATE Freeport Companion I found the refresh value for some NPC. Now I'm not sure about how to use this value because the GM available fate point is ...
0
votes
2answers
107 views

What is a scene, when do i roll etc.? [closed]

As someone who only played for like an hour in an ad-hoc, two-player session as GM, i would like to get some advice: First the example: The basic, on-the-fly idea was that the hero gipsy arrives in ...
14
votes
2answers
720 views

How to respond to “stress tracks / narrative consequences are arbitrary”?

Fate is admittedly an acquired taste. Interestingly, my players don't mind facing off against powerful enemies with stunts and skills that they themselves could not gain any time soon (full immunity ...
18
votes
2answers
745 views

If aspects are facts, are all facts aspects?

Or worded differently: once i establish longer-lasting facts through narrative or 'create an advantage', are they aspects beyond the scene? If PC finds an item, for example, or some character aspect ...
5
votes
1answer
172 views

Handling the nitty-gritty with fate

I am working on a campaign in a medieval fantasy setting using fate. I have decided to use a hexcrawl as a convenient way to give interesting choices to my players letting them lead the story and more ...
10
votes
3answers
1k views

How many shifts are needed to take out a character with a single blow?

I am aware of the fact that Fate emphasis is on the narrative aspects of the play, but still we are rolling dice and using numbers to measure the outcome of some actions. I am trying to figure out how ...
4
votes
2answers
224 views

Do players have to roll to discover an obvious aspect?

This is a fairly straightforward question, but one that has led to some debate in my group. We know that aspects are generally not reflections of physical reality but rather narrative focus, so things ...
7
votes
3answers
402 views

How should I handle a door the players know is trapped, but the characters don't?

My group and I have recently stumbled upon what we, being inexperienced with FATE, perceive as somewhat of a conflict within the game's approach and rules itself, which I hope someone could shed some ...
10
votes
2answers
259 views

How does defending on behalf of others work in Fate Core?

There's actually multiple answers to that question in Fate Core and The Fate System Toolkit, but they seem a bit contradictory. I'd like your help to sort them out. Note: I know characters can ...
5
votes
1answer
124 views

Having one player play multiple characters in Kerberos Club Fate?

I'm currently planning a Misfits-style game built in Kerberos-club Fate. Basically a bunch of young offenders with super powers. One of the players is thinking of a character whose power is that he ...
11
votes
4answers
434 views

How to design battle between characters of different scales (e.g. mecha vs. infantry)?

FATE is very clear in that its Aspects and Skills are largely metagame elements - they are meant to highlight what is important and true in the story, not to simulate what would happen in reality. ...
6
votes
2answers
137 views

Can situational aspects describe the same thing as consequences?

In combat, situational aspects sometimes tend to interfere with consequences. In theory, the "create advantage" action allows an opponent to create virtually any aspect, from "Stabbed in the hand" to ...
11
votes
1answer
243 views

Can the GM compel their own NPCs?

NPCs can according to the rulebook be compelled just like PCs - with certain limitations. However, it appears to me that this is a slippery slope if the GM is allowed to compel their own characters ...
5
votes
1answer
270 views

When using a fate point to create an aspect, do you have to spend another to invoke it?

I'm running a new game, with just my friend and I on roll20. We're attempting to figure out the mechanics, while running a small game together. I'm having issues with the Fate Point system. Does ...
10
votes
3answers
689 views

Would motivating a Stout Pacifist to join a war be a Compel or Invoke?

Assume the following situation: The player wants to convince an NPC to help them in battle. However, the NPC has the aspect "Stout Pacifist" and would rather avoid being dragged into a war. This ...
14
votes
4answers
1k views

Fate/Freeport as a first RPG?

I've kicked around the idea of starting some roleplaying games with my son (11) and his friends. I played AD&D when I was a kid (stopping around 1987, not sure what version that was). While I ...
7
votes
1answer
136 views

How can you model giving skills in Kerberos Club FATE?

So, I'm planning out a Misfits-style game using the rules from the Kerberos Club in Fate. Misfits is about a bunch of young offenders who get super powers. And the part of Kerberos Club I'm using is ...
1
vote
3answers
267 views

Balancing Weapon/Armor in a varied group

I am running a Fate game in which I have the following characters: A Japanese high-school student wielding a haunted katana The MVP of the last Neo-baseball universal championship, wielding a ...
11
votes
5answers
967 views

Spaceship Combat in Fate Core

I'm trying to run a space-opera RPG in Fate Core, and ship-to-ship combat is a central focus. I'm looking to emulate the kind of fighting we see in Star Wars, Wing Commander, FreeSpace, etc, but ...
21
votes
5answers
944 views

How do I encourage new players to be more descriptive in their actions and intents?

I have a party of new players, who are enjoying a sporadic session of Fate Accelerated. I'm learning a significant amount from the experience, and I hope they are too. In addition to some problems ...
17
votes
1answer
440 views

Do all players have to agree to accept or deny a group compel?

I just ran my first game of Fate Core and I ran into a question I can't seem to find an exact answer to. Basically at one point I used a situation aspect "Wanted by the city guard" to compel all ...
20
votes
3answers
469 views

Can a character choose to be taken out?

Getting "taken out" in Fate seems relatively straightforward, at first. From p.168 of Fate Core: If you don’t have any stress or consequences left to buy off all the shifts of a hit, that means ...
19
votes
3answers
313 views

Adding and balancing a new Stress Track?

I'm tweaking and testing the Fate Core system to fit the Torg RPG setting, and after much deliberation I came to the conclusion that a third stress track would be needed for "Reality Stress." ...
3
votes
3answers
462 views

Understanding aspects in combat

I've always been partial to darkmantles, because nobody looks at the ceiling, and because they modified combat without directly affecting hitpoints in D&D. I would like to use them in an upcoming ...
14
votes
3answers
547 views

How do I know when aspects are “hidden” from my players?

Well, I'm quite new to Fate and today we had our very first session, we had a lot of fun but aspects confused us a lot. I made the areas so my players would fight a Titan on the forests, one of the ...
10
votes
2answers
304 views

Character creation phases for a new character

I really like the idea in Fate Core of phases in character creation: characters telling three adventures they had together, and getting aspects from these adventures. However, I now have to introduce ...
17
votes
5answers
433 views

Tempting fate: precedent for compels without aspects

Sometimes a possibility for complication presents itself without any particular aspect being obviously associated with it. I've had times when a compel seems to rise naturally out of the narrative, ...
11
votes
2answers
328 views

Assisted healing (and Inspiring Leadership) game balance

I renamed this question because I didn't estimate the problem correctly, which actually seems to be localized to assisted healing. The old title was "How do I restrain Inspiring Leadership". (Strands ...
17
votes
3answers
852 views

Playing Fate with competitive players

I've just finished reading the Fate Core book, and I'm really surprised how well this system presents itself. But inevitably, I've started thinking about what-ifs - and one of them is playing with ...
20
votes
1answer
550 views

Why does a character earn fate points when conceding?

I am new to Fate, and TRPG in general. Today when reading the Fate Core book, I was confused by how conceding worked. IMHO by conceding, a player would avoid the more severe outcome that is being ...
8
votes
1answer
216 views

How much should aspect invocations “retcon” the situation?

Shortly, I plan to test a game based on Fate 2e (the self-contained rules set, available here) and the Shadowrun campaign setting, with slight modifications. There have been a few things troubling me ...
6
votes
1answer
211 views

Fate (or Fudge) by e-mail

Are there any rules adaptations out there for Fate (any variation, including Fudge) by e-mail? Or has anyone played by e-mail with any house rules? I'm looking to run a pbem, and wanted to adapt the ...
11
votes
2answers
376 views

How do I encourage players to use Fate Points for declarations?

I have hacked Fate Points into my 13th Age game and I notice two things that are happening - the players hoard them, and often use them for the re-roll effect instead for declarations. (Irrelevant ...
12
votes
4answers
1k views

Is FATE a suitable system for a dungeon crawl?

I usually play and run campaigns of a story-based, narrative nature, and have long been drawn to the FATE system, although I have only recently had a chance to start looking at it in depth. I am ...
17
votes
2answers
514 views

How much the players can narrate in Fate? How much can be prepared beforehand by the Gm taking that into account?

Me and a few of my friends are starting to play Fate (currently the accelerated edition) and I think we are all loving it. One of my friends seems to grasp the collaborative narration very well. When ...
19
votes
2answers
3k views

How Fate games could go wrong and how to prevent that

I'm introducing a few of my friends to the Fate system, and we're using Fate Accelerated for a quick start. Reading answers for some questions on this site I found an interesting paragraph: One of ...
7
votes
3answers
228 views

Is a trouble that encompasses multiple issues OK?

My group is giving FATE Core a core a try with a sort of World of Darkness / Urban Arcana setting. I was going to retrofit an old World of Darkness character to use but I realized the character had ...
6
votes
2answers
263 views

Subverting the Competence Pillar in Fate

Fate Core has a key bit of GM advice called the Pillars: You should always give the PCs opportunities for competence, proactivity, and drama. Two of my favorite genres, neo-noir and black comedy, ...