A generic game engine combining described character traits with numeric skills, and using metagame currency to provide players expanded agency.

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7
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3answers
99 views

How should an automated or environmental attack be handled in Fate?

Let's say a PC plants a proximity mine or magical rune or suicidal summon somewhere in a room he would expect some enemies to walk in later on, and then leaves to take care of something else or simply ...
7
votes
3answers
311 views

What kind of action is used to change aspects in Fate?

If I want to change one aspect into another (for example, throwing a bucket of water on an NPC's head to change "My hair's on fire!" to Drenched), what kind of action is that? Do I use Overcome to ...
4
votes
0answers
92 views

How do I prevent “I attack with Fight” and “I attack with Shoot”-type brief declarations? [duplicate]

One thing I like about FAE is that attacks and defenses have to go beyond "I attack them with Fight."/"I defend with Fight." to justify using an approach or the other. Merely providing an adverb adds ...
9
votes
1answer
640 views

How do I prevent PCs from spamming their top approach in every situation?

As Ryan Macklin said, to a decently creative player it would't be difficult to handle all or most things using their +3 approach, and I don't want to be a bad GM by forcing them not to use what ...
6
votes
2answers
586 views

Do self-Compels draw from the GM's Fate pool?

When you suggest a Compel on one of your own Aspects - and the GM accepts your suggestion - does the Fate Point get drawn from the GM's finite Fate pool for that scene, or is it created from thin air? ...
4
votes
3answers
231 views

How does Compelling your own Aspects work?

To my understanding, it's possible to Compel your own Aspects. Anyone at the table is free to suggest when a compel might be appropriate for any character (including their own). But I don't ...
9
votes
1answer
156 views

How to handle pre-scene character preparation in Fate?

We are using Fate Core for Shadowrun and commonly have situations where the PCs have time to prepare for a scene. For example, there is a building we need to break into and steal stuff from and it ...
3
votes
1answer
101 views

Bulldogs! Gear damage vs. accuracy

I'm looking at ways to model weapons for my setting, and I like quite a few things what the Bulldogs! system does. Basically, it's a system that has Fate's Damage Floor (+Damage) combined with a ...
15
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3answers
300 views

How to do mystery based storytelling in Fate?

One of the answers in What better not to use Fate Core for? was that story lines where information is withheld from the players were less suitable for Fate. However, people commented they had been ...
5
votes
2answers
222 views

How much do Weapon and Armor Ratings cost?

One of my players wants to build a Weapon extra for her character based on the Gadgets and Gear page in the SRD. Essentially she wants to build a the following: Chained Pickaxe Versatile Piercing ...
2
votes
0answers
146 views

How should pets/summons/familiars be handled in Fate? [closed]

I find that having some other entity that, while part of your character conceptually, is separate from their person, adds a lot to an RPG... Whether it's an Engineer's drone, a Warlock's summon or ...
8
votes
2answers
314 views

Why aren't you allowed to check off multiple stress boxes per hit?

It's not just a question of "have you done it in your game or not", but rather I'm wondering about the rationale behind the rules. What's the desired effect of this restriction and what effect on the ...
8
votes
4answers
209 views

How severe should a Compel be if it's worth one Fate Point?

If a Compel is the most interesting way to gain Fate Points, then how serious should it be? What kind of trouble does a character have to go through to get one? If it's too bad, they might end up ...
2
votes
3answers
190 views

How do I implement a deferred pain stunt into dresden files?

I'll be running a Dresden Files campaign in a couple of weeks using the up to your waist power level, and one of my players has requested a character with the ability to "turn off" pain for a certain ...
5
votes
4answers
126 views

How can I play a survival-based FATE 2.0 game where access to items plays a major role?

My background is mostly in d20, (Pathfinder, D&D 3.5 and 5e) and I'm getting into Fate with FATE 2.0. I like the system but it keeps bothering me how few rules there are concerning equipment and ...
8
votes
1answer
180 views

How can I make the most out of a reliable, close, helpful player in a group of players new to the system?

I have little experience GMing Fate. In fact, my only experience so far is a "twosie"/one-on-one one-shot with my best friend, Z. I've been researching an enormous amount of materials, as well as ...
10
votes
3answers
487 views

How to handle potentially debiliating Aspects?

Specifically, one of my players was a Monk who focussed on pressure points to disable limbs or even entire bodies. I handled these through adding a "paralysed" aspect to the target, but this did turn ...
7
votes
1answer
803 views

Can a scene pass without any dice rolls?

I noticed that a number of scenes we played during the game seemed to pass without any dice rolls. Mostly because after touching on a few point of character-based scene-setting, the players would ...
6
votes
1answer
185 views

As a GM, should I use Fate points in a scene with no other characters?

In my first game, I noticed that a large number of scenes featured only the player-characters taking on various terrain or knowledge-based challenges (such as "break into this building" and ...
4
votes
2answers
176 views

How does it work when swarms or mobs take stress in Fate Core or Accelerated?

Let's say we have a group of four crabs in Core or Accelerated, but I'm treating them as a mob. One individual crab looks like this: Crab Stress: [] (one stress box, further damage takes ...
7
votes
4answers
298 views

What collective chat program can feature both the host's webcam AND his screenshare?

Most options I've looked at are either too complicated to get new people into, or can only accept one stream per participant. I'm the GM, I need both my face AND a screen share for the aspects and a ...
4
votes
2answers
143 views

Is there a difference between starting to recover from consequences in Fate Accelerated and Fate Core?

The way I understood it, any Consequence (mild, severe, extreme) in any Fate build has to have a recover action modify it before it can start fading away. So I have several questions: If a character ...
5
votes
2answers
186 views

How do I work out the skill modes for a new Fate game design?

I’m working on a new Fate implementation as a personal project, deriving mainly from Fate Core, and I’d like to use skill modes for its skill system — I feel modes would be extremely suitable ...
34
votes
6answers
2k views

Problems to look out for if you are a D&D group who play Fate for the first time?

Soon I will be hosting my first two games of Fate. One will be an intro-session with one GM and one player and the other will be a more serious gaming session with one GM and three players, which will ...
5
votes
3answers
330 views

How much creative and descriptive power should I offer my players? Is it different for sandbox campaigns? [closed]

I know that as a GM you have to have some skill with your words to make the descriptions really come to life. However, as I think more and more about my next sessions, which are probably going to be ...
6
votes
3answers
313 views

Mechanics for player retconning

I'm thinking of running a game based on the television show "Leverage". In the show, the characters run an elaborate scam on some rich and powerful bad guy. The episode shows how things look ...
11
votes
5answers
338 views

When benefits from an Aspect call for Fate point expenditure and when not?

I find myself in a pinch trying to understand what Aspects do when they are not being invoked. I do know that they are supposed to be narrative tools that describe the character. When invoked, they ...
19
votes
5answers
1k views

How to make extremely lethal stories in Fate

Fate is my default system for "book/TV modeling". The system itself has a lot of similarities with how those media are built (the same way MHR "feels" similar to comics), such as character concepts ...
24
votes
2answers
2k views

“You're not there, you can't say that” in Fate?

I'm GMing a Fate Accelerated Edition game, importing quite a lot of rules and ideas from Fate Core. Although I've been a DM/GM for almost 25 years, it's my first time GMing a narrative-focussed game. ...
5
votes
1answer
141 views

Fate based minigames in a historic/fantasy realm?

I was reading through the demo chapter of Diaspora's Fate based sci-fi game and it featured a list of ships and some rules in order to play ship-to-ship combat as a mini-game, without any ...
13
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5answers
580 views

Do advantages in Fate Core just “wear off?”

I have a character in my game with the aspect My Father's Sword. So the guy who plays the character is in his first combat and he's using the sword, invoking its +2 for all it's worth, because, hey, a ...
5
votes
2answers
259 views

How to distinguish and quantify zone aspects in Fate Core

Let's say for example that there's a scene on the rooftops. Zone 1 has the aspect Slippery Second Story Rooftop, and after a bit of running and sci-fi shenanigans, Zone 2 has Top of a Scyscraper. ...
14
votes
3answers
864 views

The tension of the possibility of failure in Fate

In playing Fate (Dresden Files, Fate Core), one problem has reared it's ugly head more than once. And I'm not sure if it's something that I'm doing wrong, if it's the way that the players are ...
8
votes
1answer
94 views

Can you use assistance actions in combat?

I checked the teamwork rules (YS P. 208) and it seems like it can be used in combat based on the text, but I want to be sure. So I was wondering: Can teamwork actions be used in combat to create ...
7
votes
1answer
116 views

Are fate points assigned per player or per character?

I am currently preparing a campaign (using Strands of Fate, but this is a pertinent question for all systems that use the FATE core mechanics) that will have players jointly leading a faction as well ...
9
votes
4answers
2k views

How to bring a player to not exclusively rely on his rote spells?

In our first Dresden Files game, one of our players created a warden character, who relied heavily on his evocation rote spells. In fact, due to the high power level we started at (30 skill points, 10 ...
10
votes
2answers
366 views

Does Fate or Savage Worlds have a prebuilt, low-magic, gritty, fantasy campaign setting which feature a single big issue?

I'm looking for a fantasy campaign setting with the following elements: Savage Worlds or Fate. But I'm open to hacks or others rules systems that match this requisites: Rules light, narrative flavor ...
6
votes
1answer
436 views

Is there a Fate LARP?

I was wondering whether there is a LARP implementation of Fate Core or Accelerated anywhere? I did take a look at Fate SRD, but they don't seem to mention that. I am really curious at this point, ...
7
votes
1answer
170 views

Reactive Shield Spells in DFRPG

So after reading the Paranet Papers, my group is now attempting to sort out the new rules concerning reactive shield spells. The main issue we're having is what to do about rote spells. PP doesn't ...
4
votes
3answers
322 views

How to model psychic powers as an extra?

I'm currently GMing a game of Fate Core for a group of friends. The group has a range of experience with tabletop RPGs, including two total newbies. I have the most experience if the group, including ...
0
votes
1answer
85 views

What's a reasonable range for the shoot skill?

The Shoot skills specifies Attack: This skill makes physical attacks. You can make them from up to two zones away, unlike with Fight. (Sometimes the range will change with the weapon.) The ...
15
votes
2answers
587 views

Fate Core incongruence in Action's outcomes?

I'm new in Fate, and I'm amazed by the game style and mechanics. Nevertheless, reading the manual, I think I've found 3 mechanical incongruences. Speaking about the Four Actions and their outcomes, ...
21
votes
2answers
939 views

“Investing in Failure” in Fate

There's one passage of the Fate Core book / SRD that I'm having trouble getting my head around. The worst, worst thing you can do is have a failed roll that means nothing happens—no new knowledge, ...
11
votes
1answer
335 views

Default difficulty +0 in FAE but +1 in Fate Core?

To give some context, to my question, I'd like to say that I'm aware of the discussions around the differences and continuity between Fate Accelerated Edition and Fate Core, both on this site and ...
10
votes
2answers
266 views

Can multiple people attempt to heal the same consequence in Fate Core?

Let's say I have a character with a +2 Consequence and somebody rolls +1 on their Lore check to cure it. Obviously they failed their check, but is anyone else allowed to try? I can imagine that this ...
15
votes
2answers
817 views

Is it possible to attack two characters at once in Fate Core?

Can you spend a single action to attack two opponents at once? Does Fate Core support this? Fate Core is supposed to be a toolkit for just about any kind of decision, so I think there's got to be a ...
7
votes
4answers
727 views

How can I encourage my players to use overcome and create an advantage actions?

Background Our group is new to Fate, but experienced in other forms of RPGs (from pen and paper to LARP). Fate is a new concept for all of us and has a very different style from what we're used to. ...
11
votes
1answer
722 views

Negative Aspect Compels: How often is too often?

I've seen quite a few Fate-powered games where there are Extras that use negative aspects as permissions (such as having "Limited Battery Pack" on a lightning gun, or "Unstable Mutation" for a ...
3
votes
1answer
174 views

Fudge Dice Augmentation

I'm looking into unique stunts that affect dice rolls in gameplay. Are there any rules or precedent on the use of more than 4 Fudge dice in rolls, or using a die to determine outcomes? I'm thinking ...
5
votes
1answer
349 views

Why does participating in Brainstorming in Atomic Robo give you Fate Points?

I read a section of the Atomic Robo RPG that dealt with "brainstorming" as a mechanic. I understand that the point is basically to get the players to be active in explaining how something works ...