The Fate Accelerated Edition (FAE) is an official version of the Fate Core rules designed for simplified play.

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847 views

Approaches for shooting?

I started recently GMing a Fate Accelerated campaign set in modern day. This is my first attempt at using the system. During the session the PCs ended up in a shoot-out and none of us were really sure ...
3
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1answer
68 views

Duelling serious costs between characters

So here's the scenario: Sam, Jack, and Dan roll opposed Overcome checks at +1, +2, and +3, respectively. Sam and Jack both want to use the "serious cost" option to succeed on their rolls. What ...
3
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1answer
105 views

How do I know what approach to defend with in FAE?

When defending against an attack, do you have to use the same approach that the attacker used? It seems like if the foe is hitting hard Forcefully, you should likewise defend Forcefully. If they are ...
0
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2answers
109 views

What is a scene, when do i roll etc.? [closed]

As someone who only played for like an hour in an ad-hoc, two-player session as GM, i would like to get some advice: First the example: The basic, on-the-fly idea was that the hero gipsy arrives in ...
7
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3answers
403 views

How should I handle a door the players know is trapped, but the characters don't?

My group and I have recently stumbled upon what we, being inexperienced with FATE, perceive as somewhat of a conflict within the game's approach and rules itself, which I hope someone could shed some ...
11
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4answers
435 views

How to design battle between characters of different scales (e.g. mecha vs. infantry)?

FATE is very clear in that its Aspects and Skills are largely metagame elements - they are meant to highlight what is important and true in the story, not to simulate what would happen in reality. ...
4
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1answer
176 views

Creating an Advantage on existing aspects: differences between FAE and Fate Core?

I was comparing Actions & Outcome from Fate Core and FAE to see if there were any significant differences I should know about and I'm wondering if I found one on Create an Advantage. Fate ...
6
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2answers
137 views

Can situational aspects describe the same thing as consequences?

In combat, situational aspects sometimes tend to interfere with consequences. In theory, the "create advantage" action allows an opponent to create virtually any aspect, from "Stabbed in the hand" to ...
11
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1answer
244 views

Can the GM compel their own NPCs?

NPCs can according to the rulebook be compelled just like PCs - with certain limitations. However, it appears to me that this is a slippery slope if the GM is allowed to compel their own characters ...
4
votes
1answer
89 views

How can I represent significant racial abilities?

I'm going to be running a FAE mini-campaign in the near future. My planned setting has mythological "creatures" in the modern world that are all essentially human in appearance, and merely have some ...
5
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1answer
273 views

When using a fate point to create an aspect, do you have to spend another to invoke it?

I'm running a new game, with just my friend and I on roll20. We're attempting to figure out the mechanics, while running a small game together. I'm having issues with the Fate Point system. Does ...
5
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1answer
288 views

When are fate points spent to invoke when using the defend action?

When one Fate Accelerated character takes an action and is actively opposed by another character using the Defend action, when do those characters get to spend fate points to invoke aspects? Which of ...
12
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4answers
602 views

FAE or Dungeon World as first game for kids, rusty DM?

I'm looking at FAE or Dungeon World for a first RPG for some ~11 year olds with me as a GM (who hasn't played anything but AD&D in nearly 30 years). The kids are interested in a D&D style ...
21
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5answers
945 views

How do I encourage new players to be more descriptive in their actions and intents?

I have a party of new players, who are enjoying a sporadic session of Fate Accelerated. I'm learning a significant amount from the experience, and I hope they are too. In addition to some problems ...
7
votes
1answer
254 views

How can Fate Accelerated be adapted to very short game time windows?

I'm running a roleplaying games club, and I have a rather difficult predicament. We have the capacity to meet weekly, but only for the span of about half an hour to forty minutes. The problem is ...
2
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1answer
149 views

How do I know which enemy aspects I hand out to my players?

We've been doing FATE Accelerated very frequently, and we're really beginning to like it. Our game is based on the Gantz manga/anime in a way, since thew characters have to go every week to kill a ...
11
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1answer
463 views

How to avoid players using the same Approaches?

Well, yesterday my player and I were running a game, and I have to say: we had fun with it... to a point. The whole game was good in the way it looked like watching an Anime Show on our heads, it ...
3
votes
2answers
227 views

How to put a limit on the “Create an Aspect” action?

Well, I'm running a FAE single player campaign and I gave my player 3 companions. He's a wizard of sorts and on his group are a girl who can paint "weathers", a super strong luchador and a girl who ...
2
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1answer
128 views

How much Stress and Consequences should a “boss” mook be able to take?

We've recently started playng Fate Accelerated and my players faced a boss composed of multi parts, a living totem with a Spinning Base, a Hammering Torso and a mighty head, and I designed each part ...
4
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2answers
313 views

How do I handle allies for a single player Fate Accelerated game?

I currently have one player and he wanted to have some allies. He liked that from Savage Worlds, but for our current campaign, Fate is DEFINITELY the system of choice. Yesterday he was facing the ...
14
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3answers
547 views

How do I know when aspects are “hidden” from my players?

Well, I'm quite new to Fate and today we had our very first session, we had a lot of fun but aspects confused us a lot. I made the areas so my players would fight a Titan on the forests, one of the ...
8
votes
5answers
697 views

A player feels there is no character progression

This might be a case of a simple misunderstanding, but as it is, the player in question has effectively put my FATE session on hold while we try other systems (I can't GM systems I don't know, so ...
8
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3answers
352 views

How to deal with Moderate consequences lasting longer than Severe near the end of scenarios?

I'm planning a Fate Accelerated campaign with a "monster of the week" episodic structure (sorta, but that's a valid simplification for the purpose of this question). I'm hoping to have scenarios wrap ...
13
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4answers
390 views

What should happen in a legendarily successful attack against a mook?

Last night, I was GMing a game of Fate Accelerated Edition with my friends, and their characters were up against a gang of mooks: the mooks had only 2 stress boxes each and could not take ...
15
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3answers
639 views

Is Fate Accelerated Edition lighter in tone than Fate Core?

Is Fate Accelerated Edition lighter in tone than Fate Core? To rephrase is Fate Core inherently better at running dark or noir games than Fate Accelerate Edition? This is the impression given by the ...
8
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1answer
294 views

What happens to boosts that are obviated by the narrative?

During a quick Fate session, two characters were engaged in a duel, during which an onlooker was hurled into the fray, resulting in one duelist gaining the boost Petticoats and Fluff on the other. ...
16
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1answer
1k views

What are the gameplay implications for choosing Fate Core or Fate Accelerated Edition?

I am shortly going to be starting a game of Fate with my friends, using either Fate Core or Fate Accelerated Edition (hereafter just “Core” and “Accelerated”). I am well aware they are both the same ...
17
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2answers
515 views

How much the players can narrate in Fate? How much can be prepared beforehand by the Gm taking that into account?

Me and a few of my friends are starting to play Fate (currently the accelerated edition) and I think we are all loving it. One of my friends seems to grasp the collaborative narration very well. When ...
19
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2answers
3k views

How Fate games could go wrong and how to prevent that

I'm introducing a few of my friends to the Fate system, and we're using Fate Accelerated for a quick start. Reading answers for some questions on this site I found an interesting paragraph: One of ...
13
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4answers
2k views

How do FATE Core and FAE differ in purpose?

I understand the mechanical differences between the two games (notably, approaches instead of skills and a consolidated stress track), but is FATE Accelerated Edition simply meant to be "FATE Core ...
33
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5answers
1k views

How can we make overcoming a language problem interesting?

I am currently involved in a game of Fate Accelerated, and one of our goals is learning the system and experimenting with it. In this game, two characters may have a language barrier to overcome. One ...
3
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2answers
328 views

Costs for compelling and invoking against other characters [closed]

The Fate Core System rulebook states on p. 71 (Compelling Aspects): Finally, and this is very important: if a player wants to compel another character, it costs a fate point to propose the ...
12
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2answers
624 views

Replacing skills with approaches and vice versa

One of the most noticeable differences between Fate Core and FAE is that FAE replaces skills with approaches. This is really great for forcing characterization and getting games running quickly, but ...