Fate Core is the official generic implementation of the Fate game engine.

learn more… | top users | synonyms

14
votes
4answers
692 views

What skill is used to throw things in Fate Core?

I'm presently running a Legend of Zelda game in Fate Core. This of course means that Clay Jars Abound, and people love to throw and break them. My players want to use the jars to hit ranged targets, ...
4
votes
1answer
68 views

Can I use non-aspects as narrative permissions?

I'm finishing up my Legend of Zelda Fate Core campaign, and I'm still trying to get a feel for how items should be represented. I know that Fate isn't a game where inventory and money are ...
6
votes
1answer
130 views

As a GM, should I use Fate points in a scene with no other characters?

In my first game, I noticed that a large number of scenes featured only the player-characters taking on various terrain or knowledge-based challenges (such as "break into this building" and ...
11
votes
2answers
772 views

How to handle Legend-of-Zelda-esque magic items without aspect spamming?

I think that one of the reasons that Zelda is a good setting for Fate is because advancement is horizontal rather than vertical. In other words, instead of zero-sum increases to power level as in ...
4
votes
2answers
121 views

How does it work when swarms or mobs take stress in Fate Core or Accelerated?

Let's say we have a group of four crabs in Core or Accelerated, but I'm treating them as a mob. One individual crab looks like this: Crab Stress: [] (one stress box, further damage takes ...
7
votes
1answer
494 views

Do Consequences change their severity if renamed?

As per title. My character has Broken wrist moderate consequence and after appropriate time and a successful roll to heal wants to rename that to Forearm in splints. Would the consequence become mild ...
4
votes
2answers
95 views

Is there a difference between starting to recover from consequences in Fate Accelerated and Fate Core?

The way I understood it, any Consequence (mild, severe, extreme) in any Fate build has to have a recover action modify it before it can start fading away. So I have several questions: If a character ...
5
votes
2answers
127 views

How do I work out the skill modes for a new Fate game design?

I’m working on a new Fate implementation as a personal project, deriving mainly from Fate Core, and I’d like to use skill modes for its skill system — I feel modes would be extremely suitable ...
9
votes
4answers
149 views

Does Fate have precedents for mechanical inabilities/weaknesses?

Core/FAE has Stunts that give a numerical bonus to actions or otherwise let a character do things beyond the normal rules. But reading through the rulebooks, I haven't found any guidance for the ...
5
votes
2answers
227 views

Sneak attacks in Fate Core

I know that Fate Core is a bit loose with letting you interpret the rules as they make sense in a narrative context, but I want to understand what's written regarding the use of stealth. First, the ...
7
votes
2answers
158 views

Where can I find a proper library of free adventures for Fate Core and Accelerated?

I can't find a proper repository of premade adventures, and I'm pretty lost as to what I'm going to GM with Fate Accelerated. I'm willing to take Core adventures and try to adapt them, but it's not ...
11
votes
5answers
307 views

When benefits from an Aspect call for Fate point expenditure and when not?

I find myself in a pinch trying to understand what Aspects do when they are not being invoked. I do know that they are supposed to be narrative tools that describe the character. When invoked, they ...
19
votes
5answers
1k views

How to make extremely lethal stories in Fate

Fate is my default system for "book/TV modeling". The system itself has a lot of similarities with how those media are built (the same way MHR "feels" similar to comics), such as character concepts ...
15
votes
2answers
319 views

Can you put high-power aspects on starting characters in Fate Core?

I have a player who's having some trouble understanding that Fate is not a game about stats. To remedy this issue, I'm considering letting them build a character with aspects that feel like an endgame ...
22
votes
2answers
1k views

“You're not there, you can't say that” in Fate?

I'm GMing a Fate Accelerated Edition game, importing quite a lot of rules and ideas from Fate Core. Although I've been a DM/GM for almost 25 years, it's my first time GMing a narrative-focussed game. ...
10
votes
3answers
883 views

Can you concede when compelled to fight in Fate Core?

The character in question has the Curse of the Lycanthrope aspect, which causes him to become rabid and ferocious when something triggers him to transform. The characters are all traveling together ...
13
votes
5answers
505 views

Do advantages in Fate Core just “wear off?”

I have a character in my game with the aspect My Father's Sword. So the guy who plays the character is in his first combat and he's using the sword, invoking its +2 for all it's worth, because, hey, a ...
5
votes
2answers
215 views

How to distinguish and quantify zone aspects in Fate Core

Let's say for example that there's a scene on the rooftops. Zone 1 has the aspect Slippery Second Story Rooftop, and after a bit of running and sci-fi shenanigans, Zone 2 has Top of a Scyscraper. ...
14
votes
3answers
821 views

The tension of the possibility of failure in Fate

In playing Fate (Dresden Files, Fate Core), one problem has reared it's ugly head more than once. And I'm not sure if it's something that I'm doing wrong, if it's the way that the players are ...
7
votes
1answer
97 views

Are fate points assigned per player or per character?

I am currently preparing a campaign (using Strands of Fate, but this is a pertinent question for all systems that use the FATE core mechanics) that will have players jointly leading a faction as well ...
4
votes
3answers
260 views

How to model psychic powers as an extra?

I'm currently GMing a game of Fate Core for a group of friends. The group has a range of experience with tabletop RPGs, including two total newbies. I have the most experience if the group, including ...
14
votes
1answer
641 views

Where can I find FATE Core RPG symbols?

I want to write my own FATE Core adventures and rules. Where can I find either a font or individual graphical elements for: Overcome, Create an Advantage, Attack, and Defend. Do these exist? Do I ...
12
votes
3answers
358 views

How much control over the narration does Fate grant the winner of a conflict when it ends in a concession?

I'm wondering how much control the winning side has in fate in accepting a concession. Can the victor write actions in for his opposition? For example, in a recent game of mine, the players killed a ...
15
votes
2answers
532 views

Fate Core incongruence in Action's outcomes?

I'm new in Fate, and I'm amazed by the game style and mechanics. Nevertheless, reading the manual, I think I've found 3 mechanical incongruences. Speaking about the Four Actions and their outcomes, ...
6
votes
0answers
189 views

Armour and shields in Aspect based combat. Fate Core [closed]

Short Version: What is the correct way to balance a PC having a shield that gives the player additional stress boxes to use. Should this require a stunt or a fate point or use another balancing ...
21
votes
2answers
878 views

“Investing in Failure” in Fate

There's one passage of the Fate Core book / SRD that I'm having trouble getting my head around. The worst, worst thing you can do is have a failed roll that means nothing happens—no new knowledge, ...
9
votes
1answer
274 views

Default difficulty +0 in FAE but +1 in Fate Core?

To give some context, to my question, I'd like to say that I'm aware of the discussions around the differences and continuity between Fate Accelerated Edition and Fate Core, both on this site and ...
10
votes
2answers
252 views

Can multiple people attempt to heal the same consequence in Fate Core?

Let's say I have a character with a +2 Consequence and somebody rolls +1 on their Lore check to cure it. Obviously they failed their check, but is anyone else allowed to try? I can imagine that this ...
9
votes
2answers
209 views

Designing Summoners in Fate Core

I'm really excited about Fate Core and the wide variety of things that can be designed with the Fate Fractal. As a GM for players who are veterans of Pokémon Tabletop and Magic: the Gathering, I think ...
12
votes
4answers
183 views

How do I set the Difficulty of a Create an Advantage that represents readying for combat?

Lots of RPGs have the kind of thing where you effectively power up in combat and get a bonus to a certain stat. The "Create an Advantage" aspect in Fate Core seems to do something similar but not ...
10
votes
1answer
342 views

Mook Stress Boxes in Fate Core

When I was looking at the section in the Fate Core rules on designing a "Good" mook on page 215, I saw the following: Stress: Two stress boxes—a three shift hit is enough to take them out. I ...
7
votes
2answers
214 views

Aspects that Interact With Other Aspects in Fate Core

Let's say I have a character with the aspect "The moon brings out my primal fury," and the environment has an aspect called "Full Moon." Would you allow that character to invoke both aspects to do ...
15
votes
2answers
739 views

Is it possible to attack two characters at once in Fate Core?

Can you spend a single action to attack two opponents at once? Does Fate Core support this? Fate Core is supposed to be a toolkit for just about any kind of decision, so I think there's got to be a ...
10
votes
2answers
403 views

How to handle compels that affect the entire party?

The rules talk briefly of players compelling multiple targets and how they have to pay a fate point for each one. Similarly, it makes sense that if the GM wished to, say, knock the entire party out ...
10
votes
3answers
307 views

How do I make Puzzle Bosses more interesting than a Knowledge Check or tedious pre-research?

Puzzle bosses — those with hidden weaknesses to discover and exploit — have been a recurring problem no matter the system we use. As a GM, I've never been able to wrap my head around how ...
24
votes
2answers
612 views

How to handle the magical girl genre in Fate Core?

I'm a newcomer to Fate Core, and working out a magic system is daunting. I have read over the core and glanced through the system toolkit as well, but some experience-based advice would be helpful ...
5
votes
2answers
110 views

Active Opposition with Free-Form Professions in Fate

I'm running a Fate Core game with Free-Form Professions as skill list. Now different actions may be more or less difficult from the perspective of different skills. Breaking into a house unseen should ...
7
votes
4answers
661 views

How can I encourage my players to use overcome and create an advantage actions?

Background Our group is new to Fate, but experienced in other forms of RPGs (from pen and paper to LARP). Fate is a new concept for all of us and has a very different style from what we're used to. ...
11
votes
1answer
688 views

Negative Aspect Compels: How often is too often?

I've seen quite a few Fate-powered games where there are Extras that use negative aspects as permissions (such as having "Limited Battery Pack" on a lightning gun, or "Unstable Mutation" for a ...
5
votes
2answers
223 views

Mechanically simplified team-ups in Fate Core

In our supers Fate game, the PCs occasionally join forces with NPC heroes (also shadowy government agencies/morally ambiguous villains/etc.), a genre staple: team-up. The problem is, I don't want to ...
8
votes
6answers
998 views

What skill to oppose undodgeable energy weapons attack rolls?

Background In my Fate core campaign, my group is fighting against aliens in a near future setting (the campaign is loosely inspired by XCOM: Enemy Unknown) In the core book, most combat examples are ...
22
votes
3answers
891 views

How to revive a stagnant Fate points economy in my game?

Background I'm a novice Fate GM, with 4 more novice Fate players. We all have experience with RPGs, both pen and paper, electronic, and LARP. We all wanted to try Fate Core because it's much less ...
-2
votes
1answer
262 views

What skill list should I use for a game set in ancient Greece? [closed]

I am pondering over a skill list for Fate Core game set in ancient Greece. Set in Athens of the Classical period (We do not want to pinpoint it on a precise year), the main themes are concerned with ...
9
votes
2answers
222 views

Aspects implying Resistance/Immunity

I have trouble understanding how to deal with Aspects implying a resistance or immunity to a given category of attacks. Let's say for example a dragon has the Aspect Can Withstand the Hottest Flames ...
4
votes
1answer
157 views

How do I use a person as a shield?

The Scenerio Player is lured into the woods by a creature disguised as a nymph, basically. Player then allows creature to wrap its arms around him. Creature decides this is a great time to unhinge ...
7
votes
2answers
207 views

Do NPCs have their own personal refresh and pool of fate points?

I'm studying FATE Core System, while reading the FATE Freeport Companion I found the refresh value for some NPC. Now I'm not sure about how to use this value because the GM available fate point is ...
6
votes
1answer
232 views

Handling the nitty-gritty with fate

I am working on a campaign in a medieval fantasy setting using fate. I have decided to use a hexcrawl as a convenient way to give interesting choices to my players letting them lead the story and more ...
11
votes
1answer
574 views

How can I help my players be proactive and dramatic together?

We've recently started a Fate Core game, and found that the system delivers on its promise of stories about "proactive, competent and dramatic" characters. Which is great! Except the characters, drawn ...
10
votes
3answers
1k views

How many shifts are needed to take out a character with a single blow?

I am aware of the fact that Fate emphasis is on the narrative aspects of the play, but still we are rolling dice and using numbers to measure the outcome of some actions. I am trying to figure out how ...
4
votes
2answers
268 views

Do players have to roll to discover an obvious aspect?

This is a fairly straightforward question, but one that has led to some debate in my group. We know that aspects are generally not reflections of physical reality but rather narrative focus, so things ...