Fate Core is the official generic implementation of the Fate game engine.

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7
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How should an automated or environmental attack be handled in Fate?

Let's say a PC plants a proximity mine or magical rune or suicidal summon somewhere in a room he would expect some enemies to walk in later on, and then leaves to take care of something else or simply ...
3
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1answer
133 views

Should all play happen in scenes in Fate?

After reading the core rules and playing a first — very pleasant — session (I was the GM) I wonder how many time in a game should be spend in a formally declared scene? In our last ...
7
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3answers
315 views

What kind of action is used to change aspects in Fate?

If I want to change one aspect into another (for example, throwing a bucket of water on an NPC's head to change "My hair's on fire!" to Drenched), what kind of action is that? Do I use Overcome to ...
4
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0answers
94 views

How do I prevent “I attack with Fight” and “I attack with Shoot”-type brief declarations? [duplicate]

One thing I like about FAE is that attacks and defenses have to go beyond "I attack them with Fight."/"I defend with Fight." to justify using an approach or the other. Merely providing an adverb adds ...
10
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2answers
676 views

How does timing work in Fate?

Let's say that on my Turn during this Exchange I want to Create an Advantage: I Know That Fighting Style! - I spend my turn observing the opponent's fighting style. This takes a little bit of time to ...
6
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2answers
590 views

Do self-Compels draw from the GM's Fate pool?

When you suggest a Compel on one of your own Aspects - and the GM accepts your suggestion - does the Fate Point get drawn from the GM's finite Fate pool for that scene, or is it created from thin air? ...
4
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3answers
235 views

How does Compelling your own Aspects work?

To my understanding, it's possible to Compel your own Aspects. Anyone at the table is free to suggest when a compel might be appropriate for any character (including their own). But I don't ...
9
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1answer
160 views

How to handle pre-scene character preparation in Fate?

We are using Fate Core for Shadowrun and commonly have situations where the PCs have time to prepare for a scene. For example, there is a building we need to break into and steal stuff from and it ...
8
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1answer
582 views

What essentials are required to build a Fate Core session/campaign expediently?

"How about tomorrow?" A GM's nightmare. A group that has a planning horizon of twelve hours (sometimes even "how about right now?"). A group in want of a Fate game. And a group that isn't into the ...
7
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1answer
131 views

Can aspects function as “New Action” stunts?

The most basic option for a stunt is to allow a skill to do something that it normally can’t do. (FC89) But can an aspect do that too? Aspects are supposed to be permissions for certain types ...
5
votes
1answer
121 views

If you succeed with style against multiple targets, do you get multiple boosts?

Let's say that the Player Character has a +4 in Fight. He's confident that he can take down two Goblins with a single action, so he decides to roll against both of them. The results are as follows: ...
8
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5answers
429 views

How to represent a “second wind” in Fate Core?

In Fate's narrative-first approach, you're supposed to decide what's going to happen first and then consult the rules to decide how to do it. Imagine the following sequence as a narrative-first ...
12
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3answers
739 views

What better not to use Fate Core for?

I've seen lots of praise about the Fate system, especially it's Fate Core implementation. Because of that I was thinking about which of my past campaigns could have been played in Fate instead of ...
5
votes
2answers
226 views

How much do Weapon and Armor Ratings cost?

One of my players wants to build a Weapon extra for her character based on the Gadgets and Gear page in the SRD. Essentially she wants to build a the following: Chained Pickaxe Versatile Piercing ...
2
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0answers
147 views

How should pets/summons/familiars be handled in Fate? [closed]

I find that having some other entity that, while part of your character conceptually, is separate from their person, adds a lot to an RPG... Whether it's an Engineer's drone, a Warlock's summon or ...
8
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2answers
318 views

Why aren't you allowed to check off multiple stress boxes per hit?

It's not just a question of "have you done it in your game or not", but rather I'm wondering about the rationale behind the rules. What's the desired effect of this restriction and what effect on the ...
8
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4answers
212 views

How severe should a Compel be if it's worth one Fate Point?

If a Compel is the most interesting way to gain Fate Points, then how serious should it be? What kind of trouble does a character have to go through to get one? If it's too bad, they might end up ...
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1answer
115 views

Crafting Equipment in Fate Core

It seems only fair that a person with a good Crafts score in the right setting should be allowed to craft armor for themselves or allies. Let's say the characters are taking some downtime and the ...
5
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4answers
161 views

How to represent invariable bonuses in Fate Core

My Pokémon Tabletop group is thinking of switching to Fate. We're going to be using these Companion rules to allow characters to spend a Stunt slot to stat up a Pokémon as a Fair NPC. Typing is ...
15
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4answers
751 views

What skill is used to throw things in Fate Core?

I'm presently running a Legend of Zelda game in Fate Core. This of course means that Clay Jars Abound, and people love to throw and break them. My players want to use the jars to hit ranged targets, ...
4
votes
1answer
94 views

Can I use non-aspects as narrative permissions?

I'm finishing up my Legend of Zelda Fate Core campaign, and I'm still trying to get a feel for how items should be represented. I know that Fate isn't a game where inventory and money are ...
6
votes
1answer
187 views

As a GM, should I use Fate points in a scene with no other characters?

In my first game, I noticed that a large number of scenes featured only the player-characters taking on various terrain or knowledge-based challenges (such as "break into this building" and ...
12
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2answers
808 views

How to handle Legend-of-Zelda-esque magic items without aspect spamming?

I think that one of the reasons that Zelda is a good setting for Fate is because advancement is horizontal rather than vertical. In other words, instead of zero-sum increases to power level as in ...
4
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2answers
179 views

How does it work when swarms or mobs take stress in Fate Core or Accelerated?

Let's say we have a group of four crabs in Core or Accelerated, but I'm treating them as a mob. One individual crab looks like this: Crab Stress: [] (one stress box, further damage takes ...
7
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1answer
518 views

Do Consequences change their severity if renamed?

As per title. My character has Broken wrist moderate consequence and after appropriate time and a successful roll to heal wants to rename that to Forearm in splints. Would the consequence become mild ...
4
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2answers
146 views

Is there a difference between starting to recover from consequences in Fate Accelerated and Fate Core?

The way I understood it, any Consequence (mild, severe, extreme) in any Fate build has to have a recover action modify it before it can start fading away. So I have several questions: If a character ...
5
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2answers
187 views

How do I work out the skill modes for a new Fate game design?

I’m working on a new Fate implementation as a personal project, deriving mainly from Fate Core, and I’d like to use skill modes for its skill system — I feel modes would be extremely suitable ...
9
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4answers
249 views

Does Fate have precedents for mechanical inabilities/weaknesses?

Core/FAE has Stunts that give a numerical bonus to actions or otherwise let a character do things beyond the normal rules. But reading through the rulebooks, I haven't found any guidance for the ...
5
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2answers
357 views

Sneak attacks in Fate Core

I know that Fate Core is a bit loose with letting you interpret the rules as they make sense in a narrative context, but I want to understand what's written regarding the use of stealth. First, the ...
7
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2answers
424 views

Where can I find a proper library of free adventures for Fate Core and Accelerated?

I can't find a proper repository of premade adventures, and I'm pretty lost as to what I'm going to GM with Fate Accelerated. I'm willing to take Core adventures and try to adapt them, but it's not ...
11
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5answers
341 views

When benefits from an Aspect call for Fate point expenditure and when not?

I find myself in a pinch trying to understand what Aspects do when they are not being invoked. I do know that they are supposed to be narrative tools that describe the character. When invoked, they ...
19
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5answers
1k views

How to make extremely lethal stories in Fate

Fate is my default system for "book/TV modeling". The system itself has a lot of similarities with how those media are built (the same way MHR "feels" similar to comics), such as character concepts ...
15
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2answers
398 views

Can you put high-power aspects on starting characters in Fate Core?

I have a player who's having some trouble understanding that Fate is not a game about stats. To remedy this issue, I'm considering letting them build a character with aspects that feel like an endgame ...
24
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2answers
2k views

“You're not there, you can't say that” in Fate?

I'm GMing a Fate Accelerated Edition game, importing quite a lot of rules and ideas from Fate Core. Although I've been a DM/GM for almost 25 years, it's my first time GMing a narrative-focussed game. ...
10
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3answers
925 views

Can you concede when compelled to fight in Fate Core?

The character in question has the Curse of the Lycanthrope aspect, which causes him to become rabid and ferocious when something triggers him to transform. The characters are all traveling together ...
13
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5answers
582 views

Do advantages in Fate Core just “wear off?”

I have a character in my game with the aspect My Father's Sword. So the guy who plays the character is in his first combat and he's using the sword, invoking its +2 for all it's worth, because, hey, a ...
5
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2answers
259 views

How to distinguish and quantify zone aspects in Fate Core

Let's say for example that there's a scene on the rooftops. Zone 1 has the aspect Slippery Second Story Rooftop, and after a bit of running and sci-fi shenanigans, Zone 2 has Top of a Scyscraper. ...
14
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3answers
866 views

The tension of the possibility of failure in Fate

In playing Fate (Dresden Files, Fate Core), one problem has reared it's ugly head more than once. And I'm not sure if it's something that I'm doing wrong, if it's the way that the players are ...
7
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1answer
119 views

Are fate points assigned per player or per character?

I am currently preparing a campaign (using Strands of Fate, but this is a pertinent question for all systems that use the FATE core mechanics) that will have players jointly leading a faction as well ...
4
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3answers
324 views

How to model psychic powers as an extra?

I'm currently GMing a game of Fate Core for a group of friends. The group has a range of experience with tabletop RPGs, including two total newbies. I have the most experience if the group, including ...
15
votes
1answer
658 views

Where can I find FATE Core RPG symbols?

I want to write my own FATE Core adventures and rules. Where can I find either a font or individual graphical elements for: Overcome, Create an Advantage, Attack, and Defend. Do these exist? Do I ...
12
votes
3answers
371 views

How much control over the narration does Fate grant the winner of a conflict when it ends in a concession?

I'm wondering how much control the winning side has in fate in accepting a concession. Can the victor write actions in for his opposition? For example, in a recent game of mine, the players killed a ...
15
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2answers
587 views

Fate Core incongruence in Action's outcomes?

I'm new in Fate, and I'm amazed by the game style and mechanics. Nevertheless, reading the manual, I think I've found 3 mechanical incongruences. Speaking about the Four Actions and their outcomes, ...
6
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0answers
249 views

Armour and shields in Aspect based combat. Fate Core [closed]

Short Version: What is the correct way to balance a PC having a shield that gives the player additional stress boxes to use. Should this require a stunt or a fate point or use another balancing ...
21
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2answers
942 views

“Investing in Failure” in Fate

There's one passage of the Fate Core book / SRD that I'm having trouble getting my head around. The worst, worst thing you can do is have a failed roll that means nothing happens—no new knowledge, ...
11
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1answer
338 views

Default difficulty +0 in FAE but +1 in Fate Core?

To give some context, to my question, I'd like to say that I'm aware of the discussions around the differences and continuity between Fate Accelerated Edition and Fate Core, both on this site and ...
10
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2answers
266 views

Can multiple people attempt to heal the same consequence in Fate Core?

Let's say I have a character with a +2 Consequence and somebody rolls +1 on their Lore check to cure it. Obviously they failed their check, but is anyone else allowed to try? I can imagine that this ...
10
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2answers
292 views

Designing Summoners in Fate Core

I'm really excited about Fate Core and the wide variety of things that can be designed with the Fate Fractal. As a GM for players who are veterans of Pokémon Tabletop and Magic: the Gathering, I think ...
12
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4answers
238 views

How do I set the Difficulty of a Create an Advantage that represents readying for combat?

Lots of RPGs have the kind of thing where you effectively power up in combat and get a bonus to a certain stat. The "Create an Advantage" aspect in Fate Core seems to do something similar but not ...
10
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1answer
371 views

Mook Stress Boxes in Fate Core

When I was looking at the section in the Fate Core rules on designing a "Good" mook on page 215, I saw the following: Stress: Two stress boxes—a three shift hit is enough to take them out. I ...