Fate Core is the official generic implementation of the Fate game engine.
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3answers
147 views
Is a trouble that encompasses multiple issues OK?
My group is giving FATE Core a core a try with a sort of World of Darkness / Urban Arcana setting. I was going to retrofit an old World of Darkness character to use but I realized the character had ...
9
votes
4answers
226 views
How do FATE Core and FAE differ in purpose?
I understand the mechanical differences between the two games (notably, approaches instead of skills and a consolidated stress track), but is FATE Accelerated Edition simply meant to be "FATE Core ...
6
votes
2answers
100 views
Subverting the Competence Pillar in Fate
Fate Core has a key bit of GM advice called the Pillars: You should always give the PCs opportunities for competence, proactivity, and drama.
Two of my favorite genres, neo-noir and black comedy, ...
20
votes
5answers
229 views
How can I contribute to the game and have fun after my PC dies?
I would like to use Fate Core for the kind of neo-noir stories common to movies made by the Coen Brothers, the Wachowskis, Quentin Tarantino, and John Dahl. The leading characters in these stories ...
11
votes
3answers
111 views
Modeling cutaway prep scenes in Fate
Many crime stories feature a particular kind of foreshadowing and plot twist: Early in the story, you see a character doing something significant, but the scene cuts away before you find out what it ...
9
votes
1answer
88 views
Why does a character get Fate points from invocation at the end of a scene in Core?
This answer shows that in DFRPG "if you're invoking an aspect on another PC or on a NPC to gain an advantage over them, that character will receive the fate point you spent, either at the end of the ...
8
votes
1answer
69 views
When paying fate points for compels, where do the points go?
In Fate Core, resolving a compel has three basic steps (p.71):
Somebody proposes the compel. If a player compels another character, it costs a fate point.
The GM and players involved negotiate, ...
8
votes
2answers
93 views
Who can earn fate points from invoking attached aspects?
Fate Core (p. 81) states that you earn fate points when your aspects are invoked against you:
If someone pays a fate point to invoke an aspect attached to your character, you gain their fate point ...
2
votes
2answers
83 views
Costs for compelling and invoking against other characters [closed]
The Fate Core System rulebook states on p. 71 (Compelling Aspects):
Finally, and this is very important:
if a player wants to compel
another character, it costs a fate
point to propose the ...
12
votes
2answers
141 views
Replacing skills with approaches and vice versa
One of the most noticeable differences between Fate Core and FAE is that FAE replaces skills with approaches. This is really great for forcing characterization and getting games running quickly, but ...
10
votes
3answers
145 views
Using aspects to represent non-“issue” game themes
Fate Core suggests that a game be given aspects based on its issues, such as The Scar Triad and The Doom that is to Come. Issues are defined as the "threats and pressures inherent to the setting ...
3
votes
1answer
91 views
Converting Command skill from Rogue Trader to Fate Core
My group worked hard to get through the first two ranks in our Rogue Trader campaign, but we keep finding new flaws in the d100 system used by FFG. Finally we've decided to try out more likeable (and ...
32
votes
2answers
481 views
If someone is “Out of Ammo,” can they still shoot until compelled?
Let's say someone creates the Aspect Out of ammo by running everywhere, making the other character fire all his bullets.
Can this character still fire until someone compels Out of ammo?
Is it the GM ...
5
votes
2answers
246 views
Is a permission a cost?
In the latest FATE Core draft when describing extras a "permission aspect" is often referenced, as are a concept of extra "costs". However, it is unclear whether the permission itself is a cost (some ...
19
votes
3answers
486 views
What makes up the core FATE?
I am trying to get to know FATE a little bit better, but I am afraid even the official site isn't helping me understand everything:
On the resources page there is a "Fate 2.0" download, which I ...
11
votes
3answers
196 views
Preparing a one-shot with FATE
I was thinking of doing a one-shot Fate game the next time my main group is missing folk. I'd be using the new Fate Core rules. None of us have ever played any version of Fate before, but we're all ...
13
votes
1answer
226 views
What concrete rules can you point a GM to that is stuck in non-storytelling paradigms for Fate?
Inspired by a response to my answer to Can you concede by dying in Dresden Files?, I was wondering what concrete rules can you point a GM to that is stuck in non-storytelling paradigms in Fate?
I ...
6
votes
1answer
171 views
The mechanics of Aspects on weapons/armor?
Fate Core suggests one way to differentiate weapons and armor is by giving each one an Aspect. Daggers could be Quick, for instance, and maces could be Armor Piercing. I really like this idea. My ...
8
votes
1answer
164 views
Creating (Aspect) Advantages in Conflicts
I'm somewhat familiar with Fate v2, and I recently backed the Fate Core Kickstarter to get an early PDF of the rules.
I have a couple questions concerning "Creating an Advantage" in a Conflict, ...
8
votes
2answers
203 views
Can there be mechanical disadvantages in Compels?
In FATE, compels of aspects are primarily a narrative tool, and as such don't usually have mechanical trappings in the consequences. But is this a hard and fast rule? I saw someone ask this ...

