7
votes
3answers
148 views

Is a trouble that encompasses multiple issues OK?

My group is giving FATE Core a core a try with a sort of World of Darkness / Urban Arcana setting. I was going to retrofit an old World of Darkness character to use but I realized the character had ...
6
votes
2answers
102 views

Subverting the Competence Pillar in Fate

Fate Core has a key bit of GM advice called the Pillars: You should always give the PCs opportunities for competence, proactivity, and drama. Two of my favorite genres, neo-noir and black comedy, ...
20
votes
5answers
234 views

How can I contribute to the game and have fun after my PC dies?

I would like to use Fate Core for the kind of neo-noir stories common to movies made by the Coen Brothers, the Wachowskis, Quentin Tarantino, and John Dahl. The leading characters in these stories ...
12
votes
2answers
146 views

Replacing skills with approaches and vice versa

One of the most noticeable differences between Fate Core and FAE is that FAE replaces skills with approaches. This is really great for forcing characterization and getting games running quickly, but ...
10
votes
3answers
147 views

Using aspects to represent non-“issue” game themes

Fate Core suggests that a game be given aspects based on its issues, such as The Scar Triad and The Doom that is to Come. Issues are defined as the "threats and pressures inherent to the setting ...
3
votes
1answer
94 views

Converting Command skill from Rogue Trader to Fate Core

My group worked hard to get through the first two ranks in our Rogue Trader campaign, but we keep finding new flaws in the d100 system used by FFG. Finally we've decided to try out more likeable (and ...
32
votes
2answers
483 views

If someone is “Out of Ammo,” can they still shoot until compelled?

Let's say someone creates the Aspect Out of ammo by running everywhere, making the other character fire all his bullets. Can this character still fire until someone compels Out of ammo? Is it the GM ...
19
votes
3answers
488 views

What makes up the core FATE?

I am trying to get to know FATE a little bit better, but I am afraid even the official site isn't helping me understand everything: On the resources page there is a "Fate 2.0" download, which I ...
11
votes
3answers
200 views

Preparing a one-shot with FATE

I was thinking of doing a one-shot Fate game the next time my main group is missing folk. I'd be using the new Fate Core rules. None of us have ever played any version of Fate before, but we're all ...
13
votes
1answer
227 views

What concrete rules can you point a GM to that is stuck in non-storytelling paradigms for Fate?

Inspired by a response to my answer to Can you concede by dying in Dresden Files?, I was wondering what concrete rules can you point a GM to that is stuck in non-storytelling paradigms in Fate? I ...
6
votes
1answer
173 views

The mechanics of Aspects on weapons/armor?

Fate Core suggests one way to differentiate weapons and armor is by giving each one an Aspect. Daggers could be Quick, for instance, and maces could be Armor Piercing. I really like this idea. My ...
8
votes
1answer
165 views

Creating (Aspect) Advantages in Conflicts

I'm somewhat familiar with Fate v2, and I recently backed the Fate Core Kickstarter to get an early PDF of the rules. I have a couple questions concerning "Creating an Advantage" in a Conflict, ...
8
votes
2answers
204 views

Can there be mechanical disadvantages in Compels?

In FATE, compels of aspects are primarily a narrative tool, and as such don't usually have mechanical trappings in the consequences. But is this a hard and fast rule? I saw someone ask this ...