Fate Core is the official generic implementation of the Fate game engine.

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552 views

How can I keep the nature and capacity of NPCs hidden to generate a fear of the unknown?

In traditional games such as D&D, the mechanics of the NPCs you face are generally an unknown quantity. The players and the characters only have a rough idea of what an NPC is capable of, based on ...
11
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4answers
595 views

How to design battle between characters of different scales (e.g. mecha vs. infantry)?

FATE is very clear in that its Aspects and Skills are largely metagame elements - they are meant to highlight what is important and true in the story, not to simulate what would happen in reality. ...
10
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3answers
925 views

Can you concede when compelled to fight in Fate Core?

The character in question has the Curse of the Lycanthrope aspect, which causes him to become rabid and ferocious when something triggers him to transform. The characters are all traveling together ...
10
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3answers
741 views

Would motivating a Stout Pacifist to join a war be a Compel or Invoke?

Assume the following situation: The player wants to convince an NPC to help them in battle. However, the NPC has the aspect "Stout Pacifist" and would rather avoid being dragged into a war. This ...
10
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2answers
1k views

How many shifts are needed to take out a character with a single blow?

I am aware of the fact that Fate emphasis is on the narrative aspects of the play, but still we are rolling dice and using numbers to measure the outcome of some actions. I am trying to figure out how ...
10
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2answers
675 views

How does timing work in Fate?

Let's say that on my Turn during this Exchange I want to Create an Advantage: I Know That Fighting Style! - I spend my turn observing the opponent's fighting style. This takes a little bit of time to ...
10
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1answer
370 views

Mook Stress Boxes in Fate Core

When I was looking at the section in the Fate Core rules on designing a "Good" mook on page 215, I saw the following: Stress: Two stress boxes—a three shift hit is enough to take them out. I ...
10
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2answers
266 views

Can multiple people attempt to heal the same consequence in Fate Core?

Let's say I have a character with a +2 Consequence and somebody rolls +1 on their Lore check to cure it. Obviously they failed their check, but is anyone else allowed to try? I can imagine that this ...
10
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3answers
355 views

How do I make Puzzle Bosses more interesting than a Knowledge Check or tedious pre-research?

Puzzle bosses — those with hidden weaknesses to discover and exploit — have been a recurring problem no matter the system we use. As a GM, I've never been able to wrap my head around how ...
10
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2answers
365 views

Character creation phases for a new character

I really like the idea in Fate Core of phases in character creation: characters telling three adventures they had together, and getting aspects from these adventures. However, I now have to introduce ...
10
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2answers
286 views

Designing Summoners in Fate Core

I'm really excited about Fate Core and the wide variety of things that can be designed with the Fate Fractal. As a GM for players who are veterans of Pokémon Tabletop and Magic: the Gathering, I think ...
10
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2answers
429 views

How to handle compels that affect the entire party?

The rules talk briefly of players compelling multiple targets and how they have to pay a fate point for each one. Similarly, it makes sense that if the GM wished to, say, knock the entire party out ...
9
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4answers
249 views

Does Fate have precedents for mechanical inabilities/weaknesses?

Core/FAE has Stunts that give a numerical bonus to actions or otherwise let a character do things beyond the normal rules. But reading through the rulebooks, I haven't found any guidance for the ...
9
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2answers
272 views

Aspects implying Resistance/Immunity

I have trouble understanding how to deal with Aspects implying a resistance or immunity to a given category of attacks. Let's say for example a dragon has the Aspect Can Withstand the Hottest Flames ...
9
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2answers
369 views

Can there be mechanical disadvantages in Compels?

In Fate, compels of aspects are primarily a narrative tool, and as such don't usually have mechanical trappings in the consequences. But is this a hard and fast rule? I saw someone ask this ...
9
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1answer
2k views

Playing Dresden Files RPG with Fate Core rules?

I just introduced my gaming group to Fate, and some of the players have expressed interest in the Dresden Files RPG. I understand that Fate Core has introduced some changes and refinements to the ...
9
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2answers
366 views

Does Teamwork make you give up your action?

Both Fate Core and Fate Accelerated Edition have rules by which one player makes a roll and the others assist him without passing him free invocations or spending Fate points. In FAE this is called ...
9
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1answer
157 views

How to handle pre-scene character preparation in Fate?

We are using Fate Core for Shadowrun and commonly have situations where the PCs have time to prepare for a scene. For example, there is a building we need to break into and steal stuff from and it ...
8
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6answers
1k views

What skill to oppose undodgeable energy weapons attack rolls?

Background In my Fate core campaign, my group is fighting against aliens in a near future setting (the campaign is loosely inspired by XCOM: Enemy Unknown) In the core book, most combat examples are ...
8
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1answer
581 views

What essentials are required to build a Fate Core session/campaign expediently?

"How about tomorrow?" A GM's nightmare. A group that has a planning horizon of twelve hours (sometimes even "how about right now?"). A group in want of a Fate game. And a group that isn't into the ...
8
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5answers
429 views

How to represent a “second wind” in Fate Core?

In Fate's narrative-first approach, you're supposed to decide what's going to happen first and then consult the rules to decide how to do it. Imagine the following sequence as a narrative-first ...
8
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2answers
315 views

Why aren't you allowed to check off multiple stress boxes per hit?

It's not just a question of "have you done it in your game or not", but rather I'm wondering about the rationale behind the rules. What's the desired effect of this restriction and what effect on the ...
8
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2answers
186 views

Maximum number of helpers for teamwork rolls

In FATE Core, mobs use Teamwork rules for their rolls. For each mob member after the first, the roll gets a +1. Is there a limit on how many people can combine skills on one action, or are ten mooks ...
8
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2answers
333 views

Who can earn fate points from invoking attached aspects?

Fate Core (p. 81) states that you earn fate points when your aspects are invoked against you: If someone pays a fate point to invoke an aspect attached to your character, you gain their fate point ...
8
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1answer
734 views

The mechanics of Aspects on weapons/armor?

Fate Core suggests one way to differentiate weapons and armor is by giving each one an Aspect. Daggers could be Quick, for instance, and maces could be Armor Piercing. I really like this idea. My ...
8
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4answers
210 views

How severe should a Compel be if it's worth one Fate Point?

If a Compel is the most interesting way to gain Fate Points, then how serious should it be? What kind of trouble does a character have to go through to get one? If it's too bad, they might end up ...
8
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1answer
259 views

How many Fate points do NPCs have in an encounter?

I remember reading somewhere in the core rulebook how many fate points NPCs ought to have in an encounter, but I can't find it now. So, where can I see how many fate points I should give my NPCs?
8
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1answer
338 views

What happens to boosts that are obviated by the narrative?

During a quick Fate session, two characters were engaged in a duel, during which an onlooker was hurled into the fray, resulting in one duelist gaining the boost Petticoats and Fluff on the other. ...
8
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1answer
1k views

Creating (Aspect) Advantages in Conflicts

I'm somewhat familiar with Fate v2, and I recently backed the Fate Core Kickstarter to get an early PDF of the rules. I have a couple questions concerning "Creating an Advantage" in a Conflict, ...
7
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5answers
778 views

Dealing with Character Advancement in a Game with Rotating GM's

I am part of a group, we are going to be playing Fate Core. There are going to be 4 of us playing. We want to be able to rotate the role of Game Master. We envision playing in an episodic format. ...
7
votes
3answers
516 views

How should I handle a door the players know is trapped, but the characters don't?

My group and I have recently stumbled upon what we, being inexperienced with FATE, perceive as somewhat of a conflict within the game's approach and rules itself, which I hope someone could shed some ...
7
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3answers
312 views

What kind of action is used to change aspects in Fate?

If I want to change one aspect into another (for example, throwing a bucket of water on an NPC's head to change "My hair's on fire!" to Drenched), what kind of action is that? Do I use Overcome to ...
7
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4answers
727 views

How can I encourage my players to use overcome and create an advantage actions?

Background Our group is new to Fate, but experienced in other forms of RPGs (from pen and paper to LARP). Fate is a new concept for all of us and has a very different style from what we're used to. ...
7
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1answer
518 views

Do Consequences change their severity if renamed?

As per title. My character has Broken wrist moderate consequence and after appropriate time and a successful roll to heal wants to rename that to Forearm in splints. Would the consequence become mild ...
7
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2answers
227 views

Do NPCs have their own personal refresh and pool of fate points?

I'm studying FATE Core System, while reading the FATE Freeport Companion I found the refresh value for some NPC. Now I'm not sure about how to use this value because the GM available fate point is ...
7
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2answers
397 views

Is a permission a cost?

In the latest FATE Core draft when describing extras a "permission aspect" is often referenced, as are a concept of extra "costs". However, it is unclear whether the permission itself is a cost (some ...
7
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2answers
230 views

Aspects that Interact With Other Aspects in Fate Core

Let's say I have a character with the aspect "The moon brings out my primal fury," and the environment has an aspect called "Full Moon." Would you allow that character to invoke both aspects to do ...
7
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4answers
100 views

How should an automated or environmental attack be handled in Fate?

Let's say a PC plants a proximity mine or magical rune or suicidal summon somewhere in a room he would expect some enemies to walk in later on, and then leaves to take care of something else or simply ...
7
votes
1answer
130 views

Can aspects function as “New Action” stunts?

The most basic option for a stunt is to allow a skill to do something that it normally can’t do. (FC89) But can an aspect do that too? Aspects are supposed to be permissions for certain types ...
7
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2answers
414 views

Where can I find a proper library of free adventures for Fate Core and Accelerated?

I can't find a proper repository of premade adventures, and I'm pretty lost as to what I'm going to GM with Fate Accelerated. I'm willing to take Core adventures and try to adapt them, but it's not ...
7
votes
3answers
236 views

Is a trouble that encompasses multiple issues OK?

My group is giving FATE Core a core a try with a sort of World of Darkness / Urban Arcana setting. I was going to retrofit an old World of Darkness character to use but I realized the character had ...
7
votes
1answer
117 views

Are fate points assigned per player or per character?

I am currently preparing a campaign (using Strands of Fate, but this is a pertinent question for all systems that use the FATE core mechanics) that will have players jointly leading a faction as well ...
7
votes
1answer
370 views

Weapon/Armor Ratings vs NPCs using the Teamwork/Mobs rule

I'm using Fate Core to run a game on a Sword & Sorcery world. We want to use the Weapon and Armor Rules, but I'm not sure how they interact with the Teamwork (FC174) and Mobs(FC216) rules. One ...
6
votes
2answers
586 views

Do self-Compels draw from the GM's Fate pool?

When you suggest a Compel on one of your own Aspects - and the GM accepts your suggestion - does the Fate Point get drawn from the GM's finite Fate pool for that scene, or is it created from thin air? ...
6
votes
2answers
191 views

Can situational aspects describe the same thing as consequences?

In combat, situational aspects sometimes tend to interfere with consequences. In theory, the "create advantage" action allows an opponent to create virtually any aspect, from "Stabbed in the hand" to ...
6
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1answer
185 views

As a GM, should I use Fate points in a scene with no other characters?

In my first game, I noticed that a large number of scenes featured only the player-characters taking on various terrain or knowledge-based challenges (such as "break into this building" and ...
6
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2answers
314 views

Subverting the Competence Pillar in Fate

Fate Core has a key bit of GM advice called the Pillars: You should always give the PCs opportunities for competence, proactivity, and drama. Two of my favorite genres, neo-noir and black comedy, ...
6
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1answer
257 views

Handling the nitty-gritty with fate

I am working on a campaign in a medieval fantasy setting using fate. I have decided to use a hexcrawl as a convenient way to give interesting choices to my players letting them lead the story and more ...
6
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0answers
246 views

Armour and shields in Aspect based combat. Fate Core [closed]

Short Version: What is the correct way to balance a PC having a shield that gives the player additional stress boxes to use. Should this require a stunt or a fate point or use another balancing ...
5
votes
4answers
160 views

How to represent invariable bonuses in Fate Core

My Pokémon Tabletop group is thinking of switching to Fate. We're going to be using these Companion rules to allow characters to spend a Stunt slot to stat up a Pokémon as a Fair NPC. Typing is ...