Fate Core is the official generic implementation of the Fate game engine.

learn more… | top users | synonyms

12
votes
2answers
869 views

Replacing skills with approaches and vice versa

One of the most noticeable differences between Fate Core and FAE is that FAE replaces skills with approaches. This is really great for forcing characterization and getting games running quickly, but ...
12
votes
4answers
299 views

How do I set the Difficulty of a Create an Advantage that represents readying for combat?

Lots of RPGs have the kind of thing where you effectively power up in combat and get a bonus to a certain stat. The "Create an Advantage" aspect in Fate Core seems to do something similar but not ...
12
votes
1answer
416 views

When paying fate points for compels, where do the points go?

In Fate Core, resolving a compel has three basic steps (p.71): Somebody proposes the compel. If a player compels another character, it costs a fate point. The GM and players involved negotiate, ...
11
votes
4answers
1k views

How do I handle players brute-forcing a skill until they succeed?

I have a NPC that hangs around with the PCs for a while. The players suspect that this NPC is hiding something. They are correct and I have no problem revealing it to them, if they properly manage to ...
11
votes
1answer
761 views

Negative Aspect Compels: How often is too often?

I've seen quite a few Fate-powered games where there are Extras that use negative aspects as permissions (such as having "Limited Battery Pack" on a lightning gun, or "Unstable Mutation" for a ...
11
votes
2answers
747 views

How does timing work in Fate?

Let's say that on my Turn during this Exchange I want to Create an Advantage: I Know That Fighting Style! - I spend my turn observing the opponent's fighting style. This takes a little bit of time to ...
11
votes
5answers
300 views

How severe should a Compel be if it's worth one Fate Point?

If a Compel is the most interesting way to gain Fate Points, then how serious should it be? What kind of trouble does a character have to go through to get one? If it's too bad, they might end up ...
11
votes
2answers
287 views

Can multiple people attempt to heal the same consequence in Fate Core?

Let's say I have a character with a +2 Consequence and somebody rolls +1 on their Lore check to cure it. Obviously they failed their check, but is anyone else allowed to try? I can imagine that this ...
11
votes
1answer
606 views

How can I help my players be proactive and dramatic together?

We've recently started a Fate Core game, and found that the system delivers on its promise of stories about "proactive, competent and dramatic" characters. Which is great! Except the characters, drawn ...
11
votes
2answers
388 views

Character creation phases for a new character

I really like the idea in Fate Core of phases in character creation: characters telling three adventures they had together, and getting aspects from these adventures. However, I now have to introduce ...
10
votes
3answers
955 views

Can you concede when compelled to fight in Fate Core?

The character in question has the Curse of the Lycanthrope aspect, which causes him to become rabid and ferocious when something triggers him to transform. The characters are all traveling together ...
10
votes
2answers
1k views

How many shifts are needed to take out a character with a single blow?

I am aware of the fact that Fate emphasis is on the narrative aspects of the play, but still we are rolling dice and using numbers to measure the outcome of some actions. I am trying to figure out how ...
10
votes
2answers
387 views

Can there be mechanical disadvantages in Compels?

In Fate, compels of aspects are primarily a narrative tool, and as such don't usually have mechanical trappings in the consequences. But is this a hard and fast rule? I saw someone ask this ...
10
votes
3answers
421 views

How do I make Puzzle Bosses more interesting than a Knowledge Check or tedious pre-research?

Puzzle bosses — those with hidden weaknesses to discover and exploit — have been a recurring problem no matter the system we use. As a GM, I've never been able to wrap my head around how ...
10
votes
2answers
380 views

Designing Summoners in Fate Core

I'm really excited about Fate Core and the wide variety of things that can be designed with the Fate Fractal. As a GM for players who are veterans of Pokémon Tabletop and Magic: the Gathering, I think ...
10
votes
2answers
447 views

How to handle compels that affect the entire party?

The rules talk briefly of players compelling multiple targets and how they have to pay a fate point for each one. Similarly, it makes sense that if the GM wished to, say, knock the entire party out ...
10
votes
2answers
407 views

Does Teamwork make you give up your action?

Both Fate Core and Fate Accelerated Edition have rules by which one player makes a roll and the others assist him without passing him free invocations or spending Fate points. In FAE this is called ...
10
votes
1answer
229 views

How to handle pre-scene character preparation in Fate?

We are using Fate Core for Shadowrun and commonly have situations where the PCs have time to prepare for a scene. For example, there is a building we need to break into and steal stuff from and it ...
9
votes
4answers
296 views

Does Fate have precedents for mechanical inabilities/weaknesses?

Core/FAE has Stunts that give a numerical bonus to actions or otherwise let a character do things beyond the normal rules. But reading through the rulebooks, I haven't found any guidance for the ...
9
votes
2answers
393 views

Why aren't you allowed to check off multiple stress boxes per hit?

It's not just a question of "have you done it in your game or not", but rather I'm wondering about the rationale behind the rules. What's the desired effect of this restriction and what effect on the ...
9
votes
2answers
306 views

Aspects implying Resistance/Immunity

I have trouble understanding how to deal with Aspects implying a resistance or immunity to a given category of attacks. Let's say for example a dragon has the Aspect Can Withstand the Hottest Flames ...
9
votes
3answers
312 views

What are the mechanics of removing a “create an advantage” aspect?

Say a character fails to defend against a "create an advantage" action. They now have a situational aspect on them. If they do nothing about it, it'll go away at the end of the scene or whenever it ...
9
votes
4answers
199 views

How should an automated or environmental attack be handled in Fate?

Let's say a PC plants a proximity mine or magical rune or suicidal summon somewhere in a room he would expect some enemies to walk in later on, and then leaves to take care of something else or simply ...
9
votes
1answer
836 views

The mechanics of Aspects on weapons/armor?

Fate Core suggests one way to differentiate weapons and armor is by giving each one an Aspect. Daggers could be Quick, for instance, and maces could be Armor Piercing. I really like this idea. My ...
9
votes
1answer
277 views

How many Fate points do NPCs have in an encounter?

I remember reading somewhere in the core rulebook how many fate points NPCs ought to have in an encounter, but I can't find it now. So, where can I see how many fate points I should give my NPCs?
9
votes
1answer
155 views

Managing a player's growing organization

I plan on running a Mass Effect RPG which uses the system of Bulldogs! (which itself is a variant of Fate Core) with a small group of friends for the first time. I have been over the rules and have ...
9
votes
2answers
1k views

Where can I find a proper library of free adventures for Fate Core and Accelerated?

I can't find a proper repository of premade adventures, and I'm pretty lost as to what I'm going to GM with Fate Accelerated. I'm willing to take Core adventures and try to adapt them, but it's not ...
9
votes
1answer
3k views

Playing Dresden Files RPG with Fate Core rules?

I just introduced my gaming group to Fate, and some of the players have expressed interest in the Dresden Files RPG. I understand that Fate Core has introduced some changes and refinements to the ...
9
votes
1answer
1k views

Creating (Aspect) Advantages in Conflicts

I'm somewhat familiar with Fate v2, and I recently backed the Fate Core Kickstarter to get an early PDF of the rules. I have a couple questions concerning "Creating an Advantage" in a Conflict, ...
8
votes
6answers
1k views

What skill to oppose undodgeable energy weapons attack rolls?

Background In my Fate core campaign, my group is fighting against aliens in a near future setting (the campaign is loosely inspired by XCOM: Enemy Unknown) In the core book, most combat examples are ...
8
votes
3answers
388 views

What kind of action is used to change aspects in Fate?

If I want to change one aspect into another (for example, throwing a bucket of water on an NPC's head to change "My hair's on fire!" to Drenched), what kind of action is that? Do I use Overcome to ...
8
votes
3answers
552 views

How should I handle a door the players know is trapped, but the characters don't?

My group and I have recently stumbled upon what we, being inexperienced with FATE, perceive as somewhat of a conflict within the game's approach and rules itself, which I hope someone could shed some ...
8
votes
1answer
644 views

What essentials are required to build a Fate Core session/campaign expediently?

"How about tomorrow?" A GM's nightmare. A group that has a planning horizon of twelve hours (sometimes even "how about right now?"). A group in want of a Fate game. And a group that isn't into the ...
8
votes
5answers
462 views

How to represent a “second wind” in Fate Core?

In Fate's narrative-first approach, you're supposed to decide what's going to happen first and then consult the rules to decide how to do it. Imagine the following sequence as a narrative-first ...
8
votes
1answer
220 views

As a GM, should I use Fate points in a scene with no other characters?

In my first game, I noticed that a large number of scenes featured only the player-characters taking on various terrain or knowledge-based challenges (such as "break into this building" and ...
8
votes
2answers
205 views

Maximum number of helpers for teamwork rolls

In FATE Core, mobs use Teamwork rules for their rolls. For each mob member after the first, the roll gets a +1. Is there a limit on how many people can combine skills on one action, or are ten mooks ...
8
votes
1answer
143 views

Can aspects function as “New Action” stunts?

The most basic option for a stunt is to allow a skill to do something that it normally can’t do. (FC89) But can an aspect do that too? Aspects are supposed to be permissions for certain types ...
8
votes
1answer
387 views

What happens to boosts that are obviated by the narrative?

During a quick Fate session, two characters were engaged in a duel, during which an onlooker was hurled into the fray, resulting in one duelist gaining the boost Petticoats and Fluff on the other. ...
8
votes
2answers
359 views

Who can earn fate points from invoking attached aspects?

Fate Core (p. 81) states that you earn fate points when your aspects are invoked against you: If someone pays a fate point to invoke an aspect attached to your character, you gain their fate point ...
8
votes
3answers
240 views

Is a trouble that encompasses multiple issues OK?

My group is giving FATE Core a core a try with a sort of World of Darkness / Urban Arcana setting. I was going to retrofit an old World of Darkness character to use but I realized the character had ...
8
votes
1answer
139 views

Are fate points assigned per player or per character?

I am currently preparing a campaign (using Strands of Fate, but this is a pertinent question for all systems that use the FATE core mechanics) that will have players jointly leading a faction as well ...
8
votes
2answers
364 views

Do Boosts in Fate Core just lead to more Boosts?

I've been a fan of Fate for a long while now, but I'm just now getting ready to run it for the first time, and I'm going over the rules to make sure I understand all the basics. So, the attack/defend ...
7
votes
5answers
794 views

Dealing with Character Advancement in a Game with Rotating GM's

I am part of a group, we are going to be playing Fate Core. There are going to be 4 of us playing. We want to be able to rotate the role of Game Master. We envision playing in an episodic format. ...
7
votes
4answers
840 views

How can I encourage my players to use overcome and create an advantage actions?

Background Our group is new to Fate, but experienced in other forms of RPGs (from pen and paper to LARP). Fate is a new concept for all of us and has a very different style from what we're used to. ...
7
votes
1answer
533 views

Do Consequences change their severity if renamed?

As per title. My character has Broken wrist moderate consequence and after appropriate time and a successful roll to heal wants to rename that to Forearm in splints. Would the consequence become mild ...
7
votes
2answers
209 views

Can situational aspects describe the same thing as consequences?

In combat, situational aspects sometimes tend to interfere with consequences. In theory, the "create advantage" action allows an opponent to create virtually any aspect, from "Stabbed in the hand" to ...
7
votes
2answers
255 views

Do NPCs have their own personal refresh and pool of fate points?

I'm studying FATE Core System, while reading the FATE Freeport Companion I found the refresh value for some NPC. Now I'm not sure about how to use this value because the GM available fate point is ...
7
votes
2answers
417 views

Is a permission a cost?

In the latest FATE Core draft when describing extras a "permission aspect" is often referenced, as are a concept of extra "costs". However, it is unclear whether the permission itself is a cost (some ...
7
votes
2answers
239 views

Aspects that Interact With Other Aspects in Fate Core

Let's say I have a character with the aspect "The moon brings out my primal fury," and the environment has an aspect called "Full Moon." Would you allow that character to invoke both aspects to do ...
7
votes
2answers
331 views

Subverting the Competence Pillar in Fate

Fate Core has a key bit of GM advice called the Pillars: You should always give the PCs opportunities for competence, proactivity, and drama. Two of my favorite genres, neo-noir and black comedy, ...