Fate Core is the official generic implementation of the Fate game engine.

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How to handle pre-scene character preparation in Fate?

I haven't been able to find any discussion of this, but I'm interested in allowing characters to prepare for a coming scene (e.g., prepping something that exploits an opponents weakness, gear up, cast ...
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57 views

Is this a good way to represent the inability to capitalize on attacks in Fate Core? [on hold]

As I've mentioned elsewhere, I'm running an Old West meets Supernatural setting in Fate Core. One of the key components of most of the fights on the show - and the reason the danger really jumps ...
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4answers
185 views

How severe should a Compel be if it's worth one Fate Point?

If a Compel is the most interesting way to gain Fate Points, then how serious should it be? What kind of trouble does a character have to go through to get one? If it's too bad, they might end up ...
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3answers
221 views

Modeling cutaway prep scenes in Fate

Many crime stories feature a particular kind of foreshadowing and plot twist: Early in the story, you see a character doing something significant, but the scene cuts away before you find out what it ...
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2answers
390 views

Is a permission a cost?

In the latest FATE Core draft when describing extras a "permission aspect" is often referenced, as are a concept of extra "costs". However, it is unclear whether the permission itself is a cost (some ...
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527 views

What essentials are required to build a Fate Core session/campaign expediently?

"How about tomorrow?" A GM's nightmare. A group that has a planning horizon of twelve hours (sometimes even "how about right now?"). A group in want of a Fate game. And a group that isn't into the ...
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335 views

Sneak attacks in Fate Core

I know that Fate Core is a bit loose with letting you interpret the rules as they make sense in a narrative context, but I want to understand what's written regarding the use of stealth. First, the ...
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1answer
124 views

Can aspects function as “New Action” stunts?

The most basic option for a stunt is to allow a skill to do something that it normally can’t do. (FC89) But can an aspect do that too? Aspects are supposed to be permissions for certain types ...
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1answer
108 views

If you succeed with style against multiple targets, do you get multiple boosts?

Let's say that the Player Character has a +4 in Fight. He's confident that he can take down two Goblins with a single action, so he decides to roll against both of them. The results are as follows: ...
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5answers
411 views

How to represent a “second wind” in Fate Core?

In Fate's narrative-first approach, you're supposed to decide what's going to happen first and then consult the rules to decide how to do it. Imagine the following sequence as a narrative-first ...
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3answers
692 views

What better not to use Fate Core for?

I've seen lots of praise about the Fate system, especially it's Fate Core implementation. Because of that I was thinking about which of my past campaigns could have been played in Fate instead of ...
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2answers
184 views

How much do Weapon and Armor Ratings cost?

One of my players wants to build a Weapon extra for her character based on the Gadgets and Gear page in the SRD. Essentially she wants to build a the following: Chained Pickaxe Versatile Piercing ...
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123 views

How should pets/summons/familiars be handled in Fate? [closed]

I find that having some other entity that, while part of your character conceptually, is separate from their person, adds a lot to an RPG... Whether it's an Engineer's drone, a Warlock's summon or ...
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2answers
279 views

Why aren't you allowed to check off multiple stress boxes per hit?

It's not just a question of "have you done it in your game or not", but rather I'm wondering about the rationale behind the rules. What's the desired effect of this restriction and what effect on the ...
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1answer
100 views

Crafting Equipment in Fate Core

It seems only fair that a person with a good Crafts score in the right setting should be allowed to craft armor for themselves or allies. Let's say the characters are taking some downtime and the ...
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4answers
146 views

How to represent invariable bonuses in Fate Core

My Pokémon Tabletop group is thinking of switching to Fate. We're going to be using these Companion rules to allow characters to spend a Stunt slot to stat up a Pokémon as a Fair NPC. Typing is ...
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4answers
730 views

What skill is used to throw things in Fate Core?

I'm presently running a Legend of Zelda game in Fate Core. This of course means that Clay Jars Abound, and people love to throw and break them. My players want to use the jars to hit ranged targets, ...
22
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2answers
767 views

Why does a character earn fate points when conceding?

I am new to Fate, and TRPG in general. Today when reading the Fate Core book, I was confused by how conceding worked. IMHO by conceding, a player would avoid the more severe outcome that is being ...
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5answers
1k views

How to make extremely lethal stories in Fate

Fate is my default system for "book/TV modeling". The system itself has a lot of similarities with how those media are built (the same way MHR "feels" similar to comics), such as character concepts ...
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5answers
332 views

When benefits from an Aspect call for Fate point expenditure and when not?

I find myself in a pinch trying to understand what Aspects do when they are not being invoked. I do know that they are supposed to be narrative tools that describe the character. When invoked, they ...
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1answer
172 views

As a GM, should I use Fate points in a scene with no other characters?

In my first game, I noticed that a large number of scenes featured only the player-characters taking on various terrain or knowledge-based challenges (such as "break into this building" and ...
4
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1answer
84 views

Can I use non-aspects as narrative permissions?

I'm finishing up my Legend of Zelda Fate Core campaign, and I'm still trying to get a feel for how items should be represented. I know that Fate isn't a game where inventory and money are ...
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2answers
798 views

How to handle Legend-of-Zelda-esque magic items without aspect spamming?

I think that one of the reasons that Zelda is a good setting for Fate is because advancement is horizontal rather than vertical. In other words, instead of zero-sum increases to power level as in ...
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2answers
160 views

How does it work when swarms or mobs take stress in Fate Core or Accelerated?

Let's say we have a group of four crabs in Core or Accelerated, but I'm treating them as a mob. One individual crab looks like this: Crab Stress: [] (one stress box, further damage takes ...
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2answers
131 views

Is there a difference between starting to recover from consequences in Fate Accelerated and Fate Core?

The way I understood it, any Consequence (mild, severe, extreme) in any Fate build has to have a recover action modify it before it can start fading away. So I have several questions: If a character ...
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2answers
164 views

How do I work out the skill modes for a new Fate game design?

I’m working on a new Fate implementation as a personal project, deriving mainly from Fate Core, and I’d like to use skill modes for its skill system — I feel modes would be extremely suitable ...
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1answer
513 views

Do Consequences change their severity if renamed?

As per title. My character has Broken wrist moderate consequence and after appropriate time and a successful roll to heal wants to rename that to Forearm in splints. Would the consequence become mild ...
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3answers
3k views

Learning Fate systems from a D20 background

My history is rather linear, and mostly relies on traditional d20 systems (D&D Original, AD&D, 3.5 and Rolemaster, Champions) and I am interested in learning some of the other systems that are ...
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4answers
182 views

Does Fate have precedents for mechanical inabilities/weaknesses?

Core/FAE has Stunts that give a numerical bonus to actions or otherwise let a character do things beyond the normal rules. But reading through the rulebooks, I haven't found any guidance for the ...
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2answers
375 views

Can you put high-power aspects on starting characters in Fate Core?

I have a player who's having some trouble understanding that Fate is not a game about stats. To remedy this issue, I'm considering letting them build a character with aspects that feel like an endgame ...
7
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2answers
301 views

Where can I find a proper library of free adventures for Fate Core and Accelerated?

I can't find a proper repository of premade adventures, and I'm pretty lost as to what I'm going to GM with Fate Accelerated. I'm willing to take Core adventures and try to adapt them, but it's not ...
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2answers
360 views

Does Teamwork make you give up your action?

Both Fate Core and Fate Accelerated Edition have rules by which one player makes a roll and the others assist him without passing him free invocations or spending Fate points. In FAE this is called ...
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181 views

Maximum number of helpers for teamwork rolls

In FATE Core, mobs use Teamwork rules for their rolls. For each mob member after the first, the roll gets a +1. Is there a limit on how many people can combine skills on one action, or are ten mooks ...
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1answer
361 views

Weapon/Armor Ratings vs NPCs using the Teamwork/Mobs rule

I'm using Fate Core to run a game on a Sword & Sorcery world. We want to use the Weapon and Armor Rules, but I'm not sure how they interact with the Teamwork (FC174) and Mobs(FC216) rules. One ...
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2answers
1k views

How many shifts are needed to take out a character with a single blow?

I am aware of the fact that Fate emphasis is on the narrative aspects of the play, but still we are rolling dice and using numbers to measure the outcome of some actions. I am trying to figure out how ...
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3answers
529 views

Can a character choose to be taken out?

Getting "taken out" in Fate seems relatively straightforward, at first. From p.168 of Fate Core: If you don’t have any stress or consequences left to buy off all the shifts of a hit, that means ...
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3answers
368 views

How much control over the narration does Fate grant the winner of a conflict when it ends in a concession?

I'm wondering how much control the winning side has in fate in accepting a concession. Can the victor write actions in for his opposition? For example, in a recent game of mine, the players killed a ...
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3answers
909 views

Can you concede when compelled to fight in Fate Core?

The character in question has the Curse of the Lycanthrope aspect, which causes him to become rabid and ferocious when something triggers him to transform. The characters are all traveling together ...
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3answers
1k views

If someone is “Out of Ammo,” can they still shoot until compelled?

Let's say someone creates the Aspect Out of ammo by running everywhere, making the other character fire all his bullets. Can this character still fire until someone compels Out of ammo? Is it the GM ...
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3k views

What happens if I concede a fight to someone who only wants me dead?

I'm in a game where my non-combat character ended up in a physical fight with two bobcat-like creatures who have been ordered to kill me. The entity ordering my death is powerful enough (and so are ...
10
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3answers
727 views

Would motivating a Stout Pacifist to join a war be a Compel or Invoke?

Assume the following situation: The player wants to convince an NPC to help them in battle. However, the NPC has the aspect "Stout Pacifist" and would rather avoid being dragged into a war. This ...
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2answers
365 views

Can there be mechanical disadvantages in Compels?

In Fate, compels of aspects are primarily a narrative tool, and as such don't usually have mechanical trappings in the consequences. But is this a hard and fast rule? I saw someone ask this ...
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2answers
242 views

How to distinguish and quantify zone aspects in Fate Core

Let's say for example that there's a scene on the rooftops. Zone 1 has the aspect Slippery Second Story Rooftop, and after a bit of running and sci-fi shenanigans, Zone 2 has Top of a Scyscraper. ...
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2answers
2k views

“You're not there, you can't say that” in Fate?

I'm GMing a Fate Accelerated Edition game, importing quite a lot of rules and ideas from Fate Core. Although I've been a DM/GM for almost 25 years, it's my first time GMing a narrative-focussed game. ...
10
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2answers
412 views

How to handle compels that affect the entire party?

The rules talk briefly of players compelling multiple targets and how they have to pay a fate point for each one. Similarly, it makes sense that if the GM wished to, say, knock the entire party out ...
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708 views

Negative Aspect Compels: How often is too often?

I've seen quite a few Fate-powered games where there are Extras that use negative aspects as permissions (such as having "Limited Battery Pack" on a lightning gun, or "Unstable Mutation" for a ...
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1answer
486 views

Do all players have to agree to accept or deny a group compel?

I just ran my first game of Fate Core and I ran into a question I can't seem to find an exact answer to. Basically at one point I used a situation aspect "Wanted by the city guard" to compel all ...
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568 views

Do advantages in Fate Core just “wear off?”

I have a character in my game with the aspect My Father's Sword. So the guy who plays the character is in his first combat and he's using the sword, invoking its +2 for all it's worth, because, hey, a ...
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1answer
349 views

Can the GM compel their own NPCs?

NPCs can according to the rulebook be compelled just like PCs - with certain limitations. However, it appears to me that this is a slippery slope if the GM is allowed to compel their own characters ...
12
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1answer
359 views

When paying fate points for compels, where do the points go?

In Fate Core, resolving a compel has three basic steps (p.71): Somebody proposes the compel. If a player compels another character, it costs a fate point. The GM and players involved negotiate, ...