Fate Core is the official generic implementation of the Fate game engine.

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How much control over the narration does Fate grant the winner of a conflict when it ends in a concession?

I'm wondering how much control the winning side has in fate in accepting a concession. Can the victor write actions in for his opposition? For example, in a recent game of mine, the players killed a ...
8
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1answer
202 views

Default difficulty +0 in FAE but +1 in Fate Core?

To give some context, to my question, I'd like to say that I'm aware of the discussions around the differences and continuity between Fate Accelerated Edition and Fate Core, both on this site and ...
9
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2answers
162 views

Designing Summoners in Fate Core

I'm really excited about Fate Core and the wide variety of things that can be designed with the Fate Fractal. As a GM for players who are veterans of Pokémon Tabletop and Magic: the Gathering, I think ...
7
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4answers
592 views

How can I encourage my players to use overcome and create an advantage actions?

Background Our group is new to Fate, but experienced in other forms of RPGs (from pen and paper to LARP). Fate is a new concept for all of us and has a very different style from what we're used to. ...
8
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1answer
592 views

The mechanics of Aspects on weapons/armor?

Fate Core suggests one way to differentiate weapons and armor is by giving each one an Aspect. Daggers could be Quick, for instance, and maces could be Armor Piercing. I really like this idea. My ...
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320 views

How does defending on behalf of others work in Fate Core?

There's actually multiple answers to that question in Fate Core and The Fate System Toolkit, but they seem a bit contradictory. I'd like your help to sort them out. Note: I know characters can ...
6
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2answers
157 views

Can situational aspects describe the same thing as consequences?

In combat, situational aspects sometimes tend to interfere with consequences. In theory, the "create advantage" action allows an opponent to create virtually any aspect, from "Stabbed in the hand" to ...
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1answer
309 views

When using a fate point to create an aspect, do you have to spend another to invoke it?

I'm running a new game, with just my friend and I on roll20. We're attempting to figure out the mechanics, while running a small game together. I'm having issues with the Fate Point system. Does ...
8
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1answer
869 views

Creating (Aspect) Advantages in Conflicts

I'm somewhat familiar with Fate v2, and I recently backed the Fate Core Kickstarter to get an early PDF of the rules. I have a couple questions concerning "Creating an Advantage" in a Conflict, ...
14
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2answers
444 views

Fate Core incongruence in Action's outcomes?

I'm new in Fate, and I'm amazed by the game style and mechanics. Nevertheless, reading the manual, I think I've found 3 mechanical incongruences. Speaking about the Four Actions and their outcomes, ...
6
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0answers
138 views

Armour and shields in Aspect based combat. Fate Core [closed]

Short Version: What is the correct way to balance a PC having a shield that gives the player additional stress boxes to use. Should this require a stunt or a fate point or use another balancing ...
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2answers
699 views

“Investing in Failure” in Fate

There's one passage of the Fate Core book / SRD that I'm having trouble getting my head around. The worst, worst thing you can do is have a failed roll that means nothing happens—no new knowledge, ...
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3answers
1k views

Is there any way to get/buy the “Fate System Toolkit” book?

I cannot find any way to buy/download the "Fate System Toolkit" book. I see that there was a kickstarter that would have granted me access to the book, but as far as I know, it is over now. I am too ...
12
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4answers
156 views

How do I set the Difficulty of a Create an Advantage that represents readying for combat?

Lots of RPGs have the kind of thing where you effectively power up in combat and get a bonus to a certain stat. The "Create an Advantage" aspect in Fate Core seems to do something similar but not ...
9
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2answers
223 views

Can multiple people attempt to heal the same consequence in Fate Core?

Let's say I have a character with a +2 Consequence and somebody rolls +1 on their Lore check to cure it. Obviously they failed their check, but is anyone else allowed to try? I can imagine that this ...
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1answer
310 views

Mook Stress Boxes in Fate Core

When I was looking at the section in the Fate Core rules on designing a "Good" mook on page 215, I saw the following: Stress: Two stress boxes—a three shift hit is enough to take them out. I ...
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2answers
192 views

Aspects that Interact With Other Aspects in Fate Core

Let's say I have a character with the aspect "The moon brings out my primal fury," and the environment has an aspect called "Full Moon." Would you allow that character to invoke both aspects to do ...
13
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2answers
669 views

Is it possible to attack two characters at once in Fate Core?

Can you spend a single action to attack two opponents at once? Does Fate Core support this? Fate Core is supposed to be a toolkit for just about any kind of decision, so I think there's got to be a ...
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2answers
488 views

How to handle the magical girl genre in Fate Core?

I'm a newcomer to Fate Core, and working out a magic system is daunting. I have read over the core and glanced through the system toolkit as well, but some experience-based advice would be helpful ...
9
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1answer
363 views

How to handle compels that affect the entire party?

The rules talk briefly of players compelling multiple targets and how they have to pay a fate point for each one. Similarly, it makes sense that if the GM wished to, say, knock the entire party out ...
9
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3answers
239 views

How do I make Puzzle Bosses more interesting than a Knowledge Check or tedious pre-research?

Puzzle bosses — those with hidden weaknesses to discover and exploit — have been a recurring problem no matter the system we use. As a GM, I've never been able to wrap my head around how ...
11
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1answer
562 views

How can I help my players be proactive and dramatic together?

We've recently started a Fate Core game, and found that the system delivers on its promise of stories about "proactive, competent and dramatic" characters. Which is great! Except the characters, drawn ...
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1answer
613 views

Why does a character earn fate points when conceding?

I am new to Fate, and TRPG in general. Today when reading the Fate Core book, I was confused by how conceding worked. IMHO by conceding, a player would avoid the more severe outcome that is being ...
5
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2answers
104 views

Active Opposition with Free-Form Professions in Fate

I'm running a Fate Core game with Free-Form Professions as skill list. Now different actions may be more or less difficult from the perspective of different skills. Breaking into a house unseen should ...
20
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2answers
3k views

How Fate games could go wrong and how to prevent that

I'm introducing a few of my friends to the Fate system, and we're using Fate Accelerated for a quick start. Reading answers for some questions on this site I found an interesting paragraph: One of ...
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6answers
928 views

What skill to oppose undodgeable energy weapons attack rolls?

Background In my Fate core campaign, my group is fighting against aliens in a near future setting (the campaign is loosely inspired by XCOM: Enemy Unknown) In the core book, most combat examples are ...
7
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3answers
431 views

How should I handle a door the players know is trapped, but the characters don't?

My group and I have recently stumbled upon what we, being inexperienced with FATE, perceive as somewhat of a conflict within the game's approach and rules itself, which I hope someone could shed some ...
11
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1answer
643 views

Negative Aspect Compels: How often is too often?

I've seen quite a few Fate-powered games where there are Extras that use negative aspects as permissions (such as having "Limited Battery Pack" on a lightning gun, or "Unstable Mutation" for a ...
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3answers
507 views

Understanding aspects in combat

I've always been partial to darkmantles, because nobody looks at the ceiling, and because they modified combat without directly affecting hitpoints in D&D. I would like to use them in an upcoming ...
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4answers
428 views

Must a situation's obvious characteristics be explicitly made into aspects?

I've never played Fate before and am learning from Fate Accelerated Edition with occasional reference to Fate Core. For the most part, it has been straightforward. On the other hand, I am somewhat ...
4
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2answers
241 views

Do players have to roll to discover an obvious aspect?

This is a fairly straightforward question, but one that has led to some debate in my group. We know that aspects are generally not reflections of physical reality but rather narrative focus, so things ...
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2answers
209 views

Mechanically simplified team-ups in Fate Core

In our supers Fate game, the PCs occasionally join forces with NPC heroes (also shadowy government agencies/morally ambiguous villains/etc.), a genre staple: team-up. The problem is, I don't want to ...
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2answers
189 views

Do NPCs have their own personal refresh and pool of fate points?

I'm studying FATE Core System, while reading the FATE Freeport Companion I found the refresh value for some NPC. Now I'm not sure about how to use this value because the GM available fate point is ...
15
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1answer
262 views

Why does a character get Fate points from invocation at the end of a scene in Core?

This answer shows that in DFRPG "if you're invoking an aspect on another PC or on a NPC to gain an advantage over them, that character will receive the fate point you spent, either at the end of the ...
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1answer
283 views

When paying fate points for compels, where do the points go?

In Fate Core, resolving a compel has three basic steps (p.71): Somebody proposes the compel. If a player compels another character, it costs a fate point. The GM and players involved negotiate, ...
20
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3answers
795 views

How to revive a stagnant Fate points economy in my game?

Background I'm a novice Fate GM, with 4 more novice Fate players. We all have experience with RPGs, both pen and paper, electronic, and LARP. We all wanted to try Fate Core because it's much less ...
8
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1answer
233 views

How many Fate points do NPCs have in an encounter?

I remember reading somewhere in the core rulebook how many fate points NPCs ought to have in an encounter, but I can't find it now. So, where can I see how many fate points I should give my NPCs?
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4answers
473 views

How to design battle between characters of different scales (e.g. mecha vs. infantry)?

FATE is very clear in that its Aspects and Skills are largely metagame elements - they are meant to highlight what is important and true in the story, not to simulate what would happen in reality. ...
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3answers
926 views

Playing Fate with competitive players

I've just finished reading the Fate Core book, and I'm really surprised how well this system presents itself. But inevitably, I've started thinking about what-ifs - and one of them is playing with ...
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1answer
212 views

What skill list should I use for a game set in ancient Greece? [closed]

I am pondering over a skill list for Fate Core game set in ancient Greece. Set in Athens of the Classical period (We do not want to pinpoint it on a precise year), the main themes are concerned with ...
6
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2answers
153 views

Aspects implying Resistance/Immunity

I have trouble understanding how to deal with Aspects implying a resistance or immunity to a given category of attacks. Let's say for example a dragon has the Aspect Can Withstand the Hottest Flames ...
10
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3answers
1k views

How many shifts are needed to take out a character with a single blow?

I am aware of the fact that Fate emphasis is on the narrative aspects of the play, but still we are rolling dice and using numbers to measure the outcome of some actions. I am trying to figure out how ...
19
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3answers
327 views

Adding and balancing a new Stress Track?

I'm tweaking and testing the Fate Core system to fit the Torg RPG setting, and after much deliberation I came to the conclusion that a third stress track would be needed for "Reality Stress." ...
4
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1answer
140 views

How do I use a person as a shield?

The Scenerio Player is lured into the woods by a creature disguised as a nymph, basically. Player then allows creature to wrap its arms around him. Creature decides this is a great time to unhinge ...
5
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1answer
202 views

Handling the nitty-gritty with fate

I am working on a campaign in a medieval fantasy setting using fate. I have decided to use a hexcrawl as a convenient way to give interesting choices to my players letting them lead the story and more ...
22
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4answers
3k views

What happens if I concede a fight to someone who only wants me dead?

I'm in a game where my non-combat character ended up in a physical fight with two bobcat-like creatures who have been ordered to kill me. The entity ordering my death is powerful enough (and so are ...
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3answers
699 views

Would motivating a Stout Pacifist to join a war be a Compel or Invoke?

Assume the following situation: The player wants to convince an NPC to help them in battle. However, the NPC has the aspect "Stout Pacifist" and would rather avoid being dragged into a war. This ...
4
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1answer
203 views

Creating an Advantage on existing aspects: differences between FAE and Fate Core?

I was comparing Actions & Outcome from Fate Core and FAE to see if there were any significant differences I should know about and I'm wondering if I found one on Create an Advantage. Fate ...
11
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1answer
261 views

Can the GM compel their own NPCs?

NPCs can according to the rulebook be compelled just like PCs - with certain limitations. However, it appears to me that this is a slippery slope if the GM is allowed to compel their own characters ...
4
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1answer
203 views

Where to find recordings of serious Fate Core campaigns?

Are there any recordings of serious campaigns played in Fate Core out there? By serious I do not disqualify games which contains humour and jokes (can it be even avoided?) but games which were ...