Fate Core is the official generic implementation of the Fate game engine.

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If someone is “Out of Ammo,” can they still shoot until compelled?

Let's say someone creates the Aspect Out of ammo by running everywhere, making the other character fire all his bullets. Can this character still fire until someone compels Out of ammo? Is it the GM ...
25
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5answers
3k views

What happens if I concede a fight to someone who only wants me dead?

I'm in a game where my non-combat character ended up in a physical fight with two bobcat-like creatures who have been ordered to kill me. The entity ordering my death is powerful enough (and so are ...
24
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2answers
672 views

How to handle the magical girl genre in Fate Core?

I'm a newcomer to Fate Core, and working out a magic system is daunting. I have read over the core and glanced through the system toolkit as well, but some experience-based advice would be helpful ...
22
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2k views

“You're not there, you can't say that” in Fate?

I'm GMing a Fate Accelerated Edition game, importing quite a lot of rules and ideas from Fate Core. Although I've been a DM/GM for almost 25 years, it's my first time GMing a narrative-focussed game. ...
22
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2answers
753 views

Why does a character earn fate points when conceding?

I am new to Fate, and TRPG in general. Today when reading the Fate Core book, I was confused by how conceding worked. IMHO by conceding, a player would avoid the more severe outcome that is being ...
22
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923 views

How to revive a stagnant Fate points economy in my game?

Background I'm a novice Fate GM, with 4 more novice Fate players. We all have experience with RPGs, both pen and paper, electronic, and LARP. We all wanted to try Fate Core because it's much less ...
21
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2answers
4k views

How Fate games could go wrong and how to prevent that

I'm introducing a few of my friends to the Fate system, and we're using Fate Accelerated for a quick start. Reading answers for some questions on this site I found an interesting paragraph: One of ...
21
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6answers
605 views

How can I contribute to the game and have fun after my PC dies?

I would like to use Fate Core for the kind of neo-noir stories common to movies made by the Coen Brothers, the Wachowskis, Quentin Tarantino, and John Dahl. The leading characters in these stories ...
21
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2answers
903 views

“Investing in Failure” in Fate

There's one passage of the Fate Core book / SRD that I'm having trouble getting my head around. The worst, worst thing you can do is have a failed roll that means nothing happens—no new knowledge, ...
20
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3answers
524 views

Can a character choose to be taken out?

Getting "taken out" in Fate seems relatively straightforward, at first. From p.168 of Fate Core: If you don’t have any stress or consequences left to buy off all the shifts of a hit, that means ...
19
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5answers
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How to make extremely lethal stories in Fate

Fate is my default system for "book/TV modeling". The system itself has a lot of similarities with how those media are built (the same way MHR "feels" similar to comics), such as character concepts ...
19
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3answers
780 views

What makes up the core FATE?

I am trying to get to know FATE a little bit better, but I am afraid even the official site isn't helping me understand everything: On the resources page there is a "Fate 2.0" download, which I ...
19
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2answers
662 views

How much the players can narrate in Fate? How much can be prepared beforehand by the Gm taking that into account?

Me and a few of my friends are starting to play Fate (currently the accelerated edition) and I think we are all loving it. One of my friends seems to grasp the collaborative narration very well. When ...
19
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3answers
379 views

Adding and balancing a new Stress Track?

I'm tweaking and testing the Fate Core system to fit the Torg RPG setting, and after much deliberation I came to the conclusion that a third stress track would be needed for "Reality Stress." ...
18
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3answers
1k views

Playing Fate with competitive players

I've just finished reading the Fate Core book, and I'm really surprised how well this system presents itself. But inevitably, I've started thinking about what-ifs - and one of them is playing with ...
18
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4answers
1k views

In Which we add Loots to Fate Core

Loot is a pretty fun part of some RPGs. Not the math-tuning loot that keeps characters’ weapons and armor at the required values, but the remarkable and empowering loot that lets them do new things ...
17
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4answers
503 views

Must a situation's obvious characteristics be explicitly made into aspects?

I've never played Fate before and am learning from Fate Accelerated Edition with occasional reference to Fate Core. For the most part, it has been straightforward. On the other hand, I am somewhat ...
17
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1answer
482 views

Do all players have to agree to accept or deny a group compel?

I just ran my first game of Fate Core and I ran into a question I can't seem to find an exact answer to. Basically at one point I used a situation aspect "Wanted by the city guard" to compel all ...
17
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1answer
2k views

What are the gameplay implications for choosing Fate Core or Fate Accelerated Edition?

I am shortly going to be starting a game of Fate with my friends, using either Fate Core or Fate Accelerated Edition (hereafter just “Core” and “Accelerated”). I am well aware they are both the same ...
16
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3answers
705 views

Is Fate Accelerated Edition lighter in tone than Fate Core?

Is Fate Accelerated Edition lighter in tone than Fate Core? To rephrase is Fate Core inherently better at running dark or noir games than Fate Accelerate Edition? This is the impression given by the ...
16
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1answer
289 views

Why does a character get Fate points from invocation at the end of a scene in Core?

This answer shows that in DFRPG "if you're invoking an aspect on another PC or on a NPC to gain an advantage over them, that character will receive the fate point you spent, either at the end of the ...
15
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4answers
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How do FATE Core and FAE differ in purpose?

I understand the mechanical differences between the two games (notably, approaches instead of skills and a consolidated stress track), but is FATE Accelerated Edition simply meant to be "FATE Core ...
15
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2answers
769 views

Is it possible to attack two characters at once in Fate Core?

Can you spend a single action to attack two opponents at once? Does Fate Core support this? Fate Core is supposed to be a toolkit for just about any kind of decision, so I think there's got to be a ...
15
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2answers
553 views

Fate Core incongruence in Action's outcomes?

I'm new in Fate, and I'm amazed by the game style and mechanics. Nevertheless, reading the manual, I think I've found 3 mechanical incongruences. Speaking about the Four Actions and their outcomes, ...
15
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3answers
934 views

Preparing a one-shot with FATE

I was thinking of doing a one-shot Fate game the next time my main group is missing folk. I'd be using the new Fate Core rules. None of us have ever played any version of Fate before, but we're all ...
15
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2answers
362 views

Can you put high-power aspects on starting characters in Fate Core?

I have a player who's having some trouble understanding that Fate is not a game about stats. To remedy this issue, I'm considering letting them build a character with aspects that feel like an endgame ...
14
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3answers
842 views

The tension of the possibility of failure in Fate

In playing Fate (Dresden Files, Fate Core), one problem has reared it's ugly head more than once. And I'm not sure if it's something that I'm doing wrong, if it's the way that the players are ...
14
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4answers
718 views

What skill is used to throw things in Fate Core?

I'm presently running a Legend of Zelda game in Fate Core. This of course means that Clay Jars Abound, and people love to throw and break them. My players want to use the jars to hit ranged targets, ...
14
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1answer
579 views

What concrete rules can you point a GM to that is stuck in non-storytelling paradigms for Fate?

Inspired by a response to my answer to Can you concede by dying in Dresden Files?, I was wondering what concrete rules can you point a GM to that is stuck in non-storytelling paradigms in Fate? I ...
14
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1answer
646 views

Where can I find FATE Core RPG symbols?

I want to write my own FATE Core adventures and rules. Where can I find either a font or individual graphical elements for: Overcome, Create an Advantage, Attack, and Defend. Do these exist? Do I ...
14
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1answer
349 views

Examples of Fate mechanics for telling team stories with one player

I want to run a Stargate SG-1 game for a single player in the Fate Core system. Stargate stories are about teams of equally important people, rather than the single protagonist that our "twosie" ...
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535 views

Do advantages in Fate Core just “wear off?”

I have a character in my game with the aspect My Father's Sword. So the guy who plays the character is in his first combat and he's using the sword, invoking its +2 for all it's worth, because, hey, a ...
13
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3answers
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Is there any way to get/buy the “Fate System Toolkit” book?

I cannot find any way to buy/download the "Fate System Toolkit" book. I see that there was a kickstarter that would have granted me access to the book, but as far as I know, it is over now. I am too ...
13
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1answer
344 views

Can the GM compel their own NPCs?

NPCs can according to the rulebook be compelled just like PCs - with certain limitations. However, it appears to me that this is a slippery slope if the GM is allowed to compel their own characters ...
12
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Learning Fate systems from a D20 background

My history is rather linear, and mostly relies on traditional d20 systems (D&D Original, AD&D, 3.5 and Rolemaster, Champions) and I am interested in learning some of the other systems that are ...
12
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3answers
615 views

What better not to use Fate Core for?

I've seen lots of praise about the Fate system, especially it's Fate Core implementation. Because of that I was thinking about which of my past campaigns could have been played in Fate instead of ...
12
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4answers
386 views

Using aspects to represent non-“issue” game themes

Fate Core suggests that a game be given aspects based on its issues, such as The Scar Triad and The Doom that is to Come. Issues are defined as the "threats and pressures inherent to the setting ...
12
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3answers
364 views

How much control over the narration does Fate grant the winner of a conflict when it ends in a concession?

I'm wondering how much control the winning side has in fate in accepting a concession. Can the victor write actions in for his opposition? For example, in a recent game of mine, the players killed a ...
12
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194 views

Modeling cutaway prep scenes in Fate

Many crime stories feature a particular kind of foreshadowing and plot twist: Early in the story, you see a character doing something significant, but the scene cuts away before you find out what it ...
12
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2answers
746 views

Replacing skills with approaches and vice versa

One of the most noticeable differences between Fate Core and FAE is that FAE replaces skills with approaches. This is really great for forcing characterization and getting games running quickly, but ...
12
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4answers
205 views

How do I set the Difficulty of a Create an Advantage that represents readying for combat?

Lots of RPGs have the kind of thing where you effectively power up in combat and get a bonus to a certain stat. The "Create an Advantage" aspect in Fate Core seems to do something similar but not ...
12
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1answer
346 views

When paying fate points for compels, where do the points go?

In Fate Core, resolving a compel has three basic steps (p.71): Somebody proposes the compel. If a player compels another character, it costs a fate point. The GM and players involved negotiate, ...
11
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5answers
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Spaceship Combat in Fate Core

I'm trying to run a space-opera RPG in Fate Core, and ship-to-ship combat is a central focus. I'm looking to emulate the kind of fighting we see in Star Wars, Wing Commander, FreeSpace, etc, but ...
11
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1answer
699 views

Negative Aspect Compels: How often is too often?

I've seen quite a few Fate-powered games where there are Extras that use negative aspects as permissions (such as having "Limited Battery Pack" on a lightning gun, or "Unstable Mutation" for a ...
11
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327 views

When benefits from an Aspect call for Fate point expenditure and when not?

I find myself in a pinch trying to understand what Aspects do when they are not being invoked. I do know that they are supposed to be narrative tools that describe the character. When invoked, they ...
11
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2answers
706 views

What are the major design/philosophical differences between Dresden Files and FATE Core?

I've read the Fate Core rulebook and am starting to read the Dresden Files: Your Story and Your World books. I am looking to describe the differences between Dresden Files and Fate to friends. If ...
11
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1answer
580 views

How can I help my players be proactive and dramatic together?

We've recently started a Fate Core game, and found that the system delivers on its promise of stories about "proactive, competent and dramatic" characters. Which is great! Except the characters, drawn ...
11
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2answers
532 views

How can I keep the nature and capacity of NPCs hidden to generate a fear of the unknown?

In traditional games such as D&D, the mechanics of the NPCs you face are generally an unknown quantity. The players and the characters only have a rough idea of what an NPC is capable of, based on ...
11
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2answers
789 views

How to handle Legend-of-Zelda-esque magic items without aspect spamming?

I think that one of the reasons that Zelda is a good setting for Fate is because advancement is horizontal rather than vertical. In other words, instead of zero-sum increases to power level as in ...
11
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574 views

How to design battle between characters of different scales (e.g. mecha vs. infantry)?

FATE is very clear in that its Aspects and Skills are largely metagame elements - they are meant to highlight what is important and true in the story, not to simulate what would happen in reality. ...