A generic game engine combining described character traits with numeric skills, and using metagame currency to provide players expanded agency.

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177 views

Mechanics for player retconning

I'm thinking of running a game based on the television show "Leverage". In the show, the characters run an elaborate scam on some rich and powerful bad guy. The episode shows how things look ...
10
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4answers
256 views

When benefits from an Aspect call for Fate point expenditure and when not?

I find myself in a pinch trying to understand what Aspects do when they are not being invoked. I do know that they are supposed to be narrative tools that describe the character. When invoked, they ...
15
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4answers
1k views

How to make extremely lethal stories in Fate

Fate is my default system for "book/TV modeling". The system itself has a lot of similarities with how those media are built (the same way MHR "feels" similar to comics), such as character concepts ...
8
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1answer
80 views

Can you use assistance actions in combat?

I checked the teamwork rules (YS P. 208) and it seems like it can be used in combat based on the text, but I want to be sure. So I was wondering: Can teamwork actions be used in combat to create ...
7
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1answer
258 views

What happens when an undead character is “Taken Out”

I tried finding this in the books, but I couldn't figure anything out. If you have an undead character, what happens when their physical stress track is filled and they don't take a consequence? Are ...
10
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3answers
1k views

How many shifts are needed to take out a character with a single blow?

I am aware of the fact that Fate emphasis is on the narrative aspects of the play, but still we are rolling dice and using numbers to measure the outcome of some actions. I am trying to figure out how ...
20
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3answers
505 views

Can a character choose to be taken out?

Getting "taken out" in Fate seems relatively straightforward, at first. From p.168 of Fate Core: If you don’t have any stress or consequences left to buy off all the shifts of a hit, that means ...
11
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4answers
396 views

When changing a PC's actions based on an aspect, is it better to Compel or Invoke for Effect?

We had an interesting combat last night; the PC was a very tough Changeling in the back of a limo glamoured not to be visible, and he was attempting to protect another passenger in the back of the ...
14
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4answers
291 views

How can I model corrupting items in FATE?

The One Ring from Lord of the Rings has the property that it corrupts (or tries to corrupt) those around it. They desire its power and do things that they normally wouldn't to get at it. I was ...
42
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3answers
1k views

If someone is “Out of Ammo,” can they still shoot until compelled?

Let's say someone creates the Aspect Out of ammo by running everywhere, making the other character fire all his bullets. Can this character still fire until someone compels Out of ammo? Is it the GM ...
11
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5answers
401 views

What is expected from NPC profiles that are written for-profit? [closed]

I'm considering putting some of my spare time into writing detailed NPC profiles and making them available for a small price (around 50p or 75 cents each, with bundle deals) on DriveThruRPG. Releases ...
12
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3answers
759 views

Do consequences grant you Fate points when compelled by opponents?

I've run a quick search though the site and I didn't seem to find this topic covered, so I'm asking: In Dresden Files RPG when an opponent compels one of your consequences against you (spending a ...
10
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3answers
714 views

Would motivating a Stout Pacifist to join a war be a Compel or Invoke?

Assume the following situation: The player wants to convince an NPC to help them in battle. However, the NPC has the aspect "Stout Pacifist" and would rather avoid being dragged into a war. This ...
17
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4answers
596 views

Must compels be negative in Fate?

Are GM Compels meant to be necessarily negative? And are they to have an immediate effect, or get the PCs into a situation? Examining other accounts of compels, it seems that most of the examples are ...
17
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5answers
460 views

Tempting fate: precedent for compels without aspects

Sometimes a possibility for complication presents itself without any particular aspect being obviously associated with it. I've had times when a compel seems to rise naturally out of the narrative, ...
9
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2answers
349 views

Can there be mechanical disadvantages in Compels?

In Fate, compels of aspects are primarily a narrative tool, and as such don't usually have mechanical trappings in the consequences. But is this a hard and fast rule? I saw someone ask this ...
5
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2answers
180 views

How to distinguish and quantify zone aspects in Fate Core

Let's say for example that there's a scene on the rooftops. Zone 1 has the aspect Slippery Second Story Rooftop, and after a bit of running and sci-fi shenanigans, Zone 2 has Top of a Scyscraper. ...
21
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2answers
2k views

“You're not there, you can't say that” in Fate?

I'm GMing a Fate Accelerated Edition game, importing quite a lot of rules and ideas from Fate Core. Although I've been a DM/GM for almost 25 years, it's my first time GMing a narrative-focussed game. ...
18
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4answers
513 views

When Are Aspects Not Necessary?

Let's say that I'm running a game of Starblazer Adventures, and my players are being chased by bad guys with blaster pistols. They run into a ruined temple which I describe as being full of ancient ...
11
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1answer
671 views

Negative Aspect Compels: How often is too often?

I've seen quite a few Fate-powered games where there are Extras that use negative aspects as permissions (such as having "Limited Battery Pack" on a lightning gun, or "Unstable Mutation" for a ...
12
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2answers
468 views

Is a GM meant to compel when the player has no Fate Points Remaining?

So we tried out the Dresden Files RPG earlier. Overall, we had a great time. Some issues came up, though. Specifically, when you compel an aspect, the player has the choice to either accept the ...
17
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1answer
469 views

Do all players have to agree to accept or deny a group compel?

I just ran my first game of Fate Core and I ran into a question I can't seem to find an exact answer to. Basically at one point I used a situation aspect "Wanted by the city guard" to compel all ...
12
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5answers
427 views

Do advantages in Fate Core just “wear off?”

I have a character in my game with the aspect My Father's Sword. So the guy who plays the character is in his first combat and he's using the sword, invoking its +2 for all it's worth, because, hey, a ...
13
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1answer
311 views

Can the GM compel their own NPCs?

NPCs can according to the rulebook be compelled just like PCs - with certain limitations. However, it appears to me that this is a slippery slope if the GM is allowed to compel their own characters ...
15
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4answers
421 views

Can concessions inflict a worse effect on the conceding character than the attacker intended?

When playing the Dresden Files, my Wizard (and other magic practitioners) tend to overpower their spells, not taking into account the foes that they are facing, i.e. 8 shifts of power vs a plain ...
21
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1answer
669 views

Why does a character earn fate points when conceding?

I am new to Fate, and TRPG in general. Today when reading the Fate Core book, I was confused by how conceding worked. IMHO by conceding, a player would avoid the more severe outcome that is being ...
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0answers
61 views

Fate based minigames in a historic/fantasy realm?

I was reading through the demo chapter of Diaspora's Fate based sci-fi game and it featured a list of ships and some rules in order to play ship-to-ship combat as a mini-game, without any ...
7
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1answer
118 views

Reactive Shield Spells in DFRPG

So after reading the Paranet Papers, my group is now attempting to sort out the new rules concerning reactive shield spells. The main issue we're having is what to do about rote spells. PP doesn't ...
14
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3answers
780 views

The tension of the possibility of failure in Fate

In playing Fate (Dresden Files, Fate Core), one problem has reared it's ugly head more than once. And I'm not sure if it's something that I'm doing wrong, if it's the way that the players are ...
21
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2answers
769 views

“Investing in Failure” in Fate

There's one passage of the Fate Core book / SRD that I'm having trouble getting my head around. The worst, worst thing you can do is have a failed roll that means nothing happens—no new knowledge, ...
9
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4answers
2k views

How to bring a player to not exclusively rely on his rote spells?

In our first Dresden Files game, one of our players created a warden character, who relied heavily on his evocation rote spells. In fact, due to the high power level we started at (30 skill points, 10 ...
7
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1answer
89 views

Are fate points assigned per player or per character?

I am currently preparing a campaign (using Strands of Fate, but this is a pertinent question for all systems that use the FATE core mechanics) that will have players jointly leading a faction as well ...
9
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2answers
180 views

Does Fate or Savage Worlds have a prebuilt, low-magic, gritty, fantasy campaign setting which feature a single big issue?

I'm looking for a fantasy campaign setting with the following elements: Savage Worlds or Fate. But I'm open to hacks or others rules systems that match this requisites: Rules light, narrative flavor ...
6
votes
1answer
306 views

Is there a Fate LARP?

I was wondering whether there is a LARP implementation of Fate Core or Accelerated anywhere? I did take a look at Fate SRD, but they don't seem to mention that. I am really curious at this point, ...
4
votes
3answers
242 views

How to model psychic powers as an extra?

I'm currently GMing a game of Fate Core for a group of friends. The group has a range of experience with tabletop RPGs, including two total newbies. I have the most experience if the group, including ...
9
votes
1answer
246 views

Default difficulty +0 in FAE but +1 in Fate Core?

To give some context, to my question, I'd like to say that I'm aware of the discussions around the differences and continuity between Fate Accelerated Edition and Fate Core, both on this site and ...
7
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4answers
633 views

How can I encourage my players to use overcome and create an advantage actions?

Background Our group is new to Fate, but experienced in other forms of RPGs (from pen and paper to LARP). Fate is a new concept for all of us and has a very different style from what we're used to. ...
8
votes
1answer
628 views

The mechanics of Aspects on weapons/armor?

Fate Core suggests one way to differentiate weapons and armor is by giving each one an Aspect. Daggers could be Quick, for instance, and maces could be Armor Piercing. I really like this idea. My ...
10
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2answers
358 views

How does defending on behalf of others work in Fate Core?

There's actually multiple answers to that question in Fate Core and The Fate System Toolkit, but they seem a bit contradictory. I'd like your help to sort them out. Note: I know characters can ...
19
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2answers
362 views

Is there any reason to discourage “arms racing” during exchanges?

I find that occasionally during a conflict, when trying to create an advantage or land a successful attack, the players involved will enter into an "arms race" of competing to stack the most ...
6
votes
2answers
170 views

Can situational aspects describe the same thing as consequences?

In combat, situational aspects sometimes tend to interfere with consequences. In theory, the "create advantage" action allows an opponent to create virtually any aspect, from "Stabbed in the hand" to ...
5
votes
1answer
339 views

When using a fate point to create an aspect, do you have to spend another to invoke it?

I'm running a new game, with just my friend and I on roll20. We're attempting to figure out the mechanics, while running a small game together. I'm having issues with the Fate Point system. Does ...
8
votes
1answer
923 views

Creating (Aspect) Advantages in Conflicts

I'm somewhat familiar with Fate v2, and I recently backed the Fate Core Kickstarter to get an early PDF of the rules. I have a couple questions concerning "Creating an Advantage" in a Conflict, ...
15
votes
2answers
508 views

Fate Core incongruence in Action's outcomes?

I'm new in Fate, and I'm amazed by the game style and mechanics. Nevertheless, reading the manual, I think I've found 3 mechanical incongruences. Speaking about the Four Actions and their outcomes, ...
0
votes
1answer
69 views

What's a reasonable range for the shoot skill?

The Shoot skills specifies Attack: This skill makes physical attacks. You can make them from up to two zones away, unlike with Fight. (Sometimes the range will change with the weapon.) The ...
10
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2answers
244 views

Can multiple people attempt to heal the same consequence in Fate Core?

Let's say I have a character with a +2 Consequence and somebody rolls +1 on their Lore check to cure it. Obviously they failed their check, but is anyone else allowed to try? I can imagine that this ...
15
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2answers
704 views

Is it possible to attack two characters at once in Fate Core?

Can you spend a single action to attack two opponents at once? Does Fate Core support this? Fate Core is supposed to be a toolkit for just about any kind of decision, so I think there's got to be a ...
29
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5answers
1k views

Should the GM in Dresden Files be telling us what the target numbers are for thaumaturgy spells and skill checks?

In the Dresden Files game I'm in, the game master never tells us the target numbers for thaumaturgy spells and skill rolls. We roll, he tells us whether we succeeded, life goes on. I've heard this ...
13
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4answers
2k views

Is FATE a suitable system for a dungeon crawl?

I usually play and run campaigns of a story-based, narrative nature, and have long been drawn to the FATE system, although I have only recently had a chance to start looking at it in depth. I am ...
21
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2answers
4k views

How Fate games could go wrong and how to prevent that

I'm introducing a few of my friends to the Fate system, and we're using Fate Accelerated for a quick start. Reading answers for some questions on this site I found an interesting paragraph: One of ...