A generic game engine combining described character traits with numeric skills, and using metagame currency to provide players expanded agency.

learn more… | top users | synonyms

12
votes
3answers
1k views

Is FATE a suitable system for a dungeon crawl?

I usually play and run campaigns of a story-based, narrative nature, and have long been drawn to the FATE system, although I have only recently had a chance to start looking at it in depth. I am ...
10
votes
4answers
347 views

When changing a PC's actions based on an aspect, is it better to Compel or Invoke for Effect?

We had an interesting combat last night; the PC was a very tough Changeling in the back of a limo glamoured not to be visible, and he was attempting to protect another passenger in the back of the ...
18
votes
2answers
326 views

Is there any reason to discourage “arms racing” during exchanges?

I find that occasionally during a conflict, when trying to create an advantage or land a successful attack, the players involved will enter into an "arms race" of competing to stack the most ...
7
votes
3answers
219 views

Is a trouble that encompasses multiple issues OK?

My group is giving FATE Core a core a try with a sort of World of Darkness / Urban Arcana setting. I was going to retrofit an old World of Darkness character to use but I realized the character had ...
6
votes
2answers
235 views

Subverting the Competence Pillar in Fate

Fate Core has a key bit of GM advice called the Pillars: You should always give the PCs opportunities for competence, proactivity, and drama. Two of my favorite genres, neo-noir and black comedy, ...
12
votes
2answers
536 views

Replacing skills with approaches and vice versa

One of the most noticeable differences between Fate Core and FAE is that FAE replaces skills with approaches. This is really great for forcing characterization and getting games running quickly, but ...
12
votes
4answers
413 views

In FATE, what is the relative value of each characteristic?

There are a lot of FATE variants out there, but most have a few common types of characteristics in common: a number of aspects, a base number of fate points (refresh), skills/abilities, stunts, and ...
19
votes
3answers
642 views

What makes up the core FATE?

I am trying to get to know FATE a little bit better, but I am afraid even the official site isn't helping me understand everything: On the resources page there is a "Fate 2.0" download, which I ...
9
votes
1answer
623 views

Where can I find a foldable character sheet for The Dresden Files

I saw a question on Area 51 for the proposed questions for this site about "What's the point of the foldable character sheet that is available for Diaspora?", and it was flagged as a good question, ...
16
votes
4answers
777 views

Sleep spell in DFRPG

Has anyone here put together a "Sleep" spell in the Dresden Files RPG yet? One of my PC wizards (we're playing a "Submerged", or high-powered game) has a sleep spell as a Rote, and I wanted to see if ...
10
votes
2answers
389 views

Prolonging spells in Dresden Files

I have 2 questions on spell duration for the Dresden Files RPG: Is it possible to cast a shield spell that has no duration as a rote, but then prolong the shield on my next turn? Can you prolong an ...
6
votes
2answers
244 views

Legends of Anglerre chargen questions

I looked over Legends of Anglerre's explanation of quick character generation and it doesn't seem to exactly explain what power scope is covers. What characters does it allow? Additionally, I am not ...
18
votes
3answers
532 views

Do you have to reveal your NPC's aspects?

Important NPCs may have hidden aspects that PCs are supposed to assess somehow before using them: can such a NPC invoke one of his hidden aspects without the GM revealing it to the players? Example: ...
4
votes
1answer
343 views

Converting Command skill from Rogue Trader to Fate Core

My group worked hard to get through the first two ranks in our Rogue Trader campaign, but we keep finding new flaws in the d100 system used by FFG. Finally we've decided to try out more likeable (and ...
27
votes
4answers
597 views

Spoilt for choice: helping traditional-system players adapt to narrative-control games

My group teethed on D&D 3.5 and loved 4e, but now we're eager to take advantage of FATE's more narrative- and character-driven philosophies. However, on our first (DFRPG) game last night, my ...
18
votes
3answers
203 views

Should long Aspects be split?

In Fate games I sometime come up with Aspects that are relatively long and could well be two separate Aspects. Are such Aspects good in terms of gameplay, or would it be better to split them? An ...
14
votes
2answers
499 views

Are we doing mild consequences and stress right?

After reading through the book and reading up on consequences, i can't help but feel that we might be treating stress and mild consequences the wrong way. Say we've just been in a fight, after the ...
34
votes
3answers
508 views

Shame him into not shooting: multiple stress tracks in a single conflict

If you insult the hitman enough, will he stop shooting at you? It doesn't seem likely, but that brings into play a question about whether some stress tracks are "more important" than others: If you ...
7
votes
2answers
257 views

What skills would a DFRPG PC roll when playing a video game?

In an upcoming session, one of the PCs will be babysitting a pre-teen video gamer. I expect that we'll be modeling a PvP scenario and want to roll some dice; whether as a conflict or a contest I don't ...
23
votes
4answers
761 views

How do I explain stress to a d20 crowd?

In the next month or so I'm going to start running the Dresden Files RPG soon with a group that has most of its experience in D&D 3.5 and 4e. We're all new to FATE, and I tried to explain the ...
8
votes
2answers
356 views

How does stress for magical effects work outside of a conflict in the Dresden Files?

In The Dresden Files RPG, mental stress is accrued for casting spells. As you cast spells, you become more mentally fatigued. The mental stress track is cleared at the end of the conflict- so if you ...
5
votes
2answers
477 views

What happens when a character's feeding stress track is maxed out?

I've got a player playing as a White court Vampire, and with the template they have a feeding dependency. Let's assume that he ends up going for a while and not feeding and his stress track goes over ...
6
votes
2answers
187 views

What is the physical stress cap for a Diminutive Size creature with Claws?

Consider the lowly garden gnome. He's got the Diminutive Size [-1] power, which means he is Wee. [...] When your size is a factor in combat, you can only inflict 1 physical stress per attack (but ...
8
votes
2answers
348 views

How does the Catch affect your Stress Track in relation to Supernatural Toughness?

Last night, my players were battling a hob, who had 4 stress boxes, plus 4 more from his inhuman toughness. One of the characters hit the Hob before they knew it was fae and did 5 stress. The ...
8
votes
2answers
280 views

Can there be mechanical disadvantages in Compels?

In FATE, compels of aspects are primarily a narrative tool, and as such don't usually have mechanical trappings in the consequences. But is this a hard and fast rule? I saw someone ask this ...
10
votes
1answer
320 views

What happens to the fate point after a character invokes an aspect?

In DFRPG, characters can invoke another character's aspects by spending fate points. When a character does this, does the fate point go to the GM, or does it go to the character whose aspect was just ...
8
votes
1answer
189 views

How do environmental conditions and scene aspects stack in FATE?

How do aspects and environmental conditions stack? An example probably is useful for discussion. In the, Spirit of the Century rulebook (FATE), it gives the Darkness aspect as an example of a scene ...
10
votes
2answers
353 views

How does adding Aspect Scope in Dresden Files change the feel of the game?

I was listening to a podcast for Diaspora, and they were talking about aspect scope. Basically, in Diaspora, this sets scope on the Aspects available, and only one Aspect per scope can be used on any ...
13
votes
4answers
383 views

How can I keep track of Aspects and Powers?

I'm going to begin running a Dresden Files Roleplaying Game campaign in a group that has no FATE or Fudge experience (myself included); we've largely been running D&D 3.5 and 4e. What are some ...
16
votes
3answers
430 views

How to model an absolute condition in Fate?

I'm thinking of running FATE, and read in one book (I think it's Dresden Files RPG) that Aspects can replace situational modifiers. However, situational modifiers in other games take place all the ...
6
votes
1answer
392 views

The mechanics of Aspects on weapons/armor?

Fate Core suggests one way to differentiate weapons and armor is by giving each one an Aspect. Daggers could be Quick, for instance, and maces could be Armor Piercing. I really like this idea. My ...
7
votes
3answers
170 views

Does the Poisoned aspect stack?

The "Venomous" effect (a [-2] optional addon for the Claw power) lets the character maneuver to place the "Poisoned" aspect on a target. In each subsequent exchange, the target must roll ...
7
votes
4answers
183 views

Adjusting aspects based on attendance

A crucial part of most FATE play is having aspects that relate to the other PCs at the table. What happens when your group's attendance fluctuates wildly? If Bob has aspects relating to Mary and Joan, ...
1
vote
1answer
113 views

Do aspects caused by fallout grant tags?

A powerful but unskilled sorcerer throws a fireball at Harry, but draws in more power than he can hope to control. Being a selfish, cowardly (ie, typical) villain he lets the power loose as fallout ...
8
votes
5answers
333 views

Is making someone afraid a social or mental attack?

I'm reading the Night Fears adventure, in which a group of teenagers dare each other to spend a night in a haunted house. The ghosts in the house attack the teens' mental stress tracks, and the result ...
12
votes
3answers
401 views

Tips and pitfalls for a variable-size group

My gaming group has very fluid attendance. From week to week it's been known to fluctuate between ten and two players, usually hovering around three to five. I've become reasonably adept at building ...
12
votes
3answers
578 views

Preparing a one-shot with FATE

I was thinking of doing a one-shot Fate game the next time my main group is missing folk. I'd be using the new Fate Core rules. None of us have ever played any version of Fate before, but we're all ...
32
votes
3answers
678 views

What policies should be made at the start of a campaign, to define the desired game experience and avoid bad feelings later?

My group and I work on the assumption that a game system's default assumptions are its manifesto, and that by choosing a system we are choosing to let its assumptions stand except where we institute ...
7
votes
2answers
189 views

How do vampires work exactly?

Do they have to be feeding to use their abilities? Or do they only feed to recover from Hunger stress after using their abilities and failing the stress attack at the end of the scene?
13
votes
1answer
428 views

What concrete rules can you point a GM to that is stuck in non-storytelling paradigms for Fate?

Inspired by a response to my answer to Can you concede by dying in Dresden Files?, I was wondering what concrete rules can you point a GM to that is stuck in non-storytelling paradigms in Fate? I ...
9
votes
1answer
239 views

How can I estimate difficulty in a FATE based game?

In a recent game of Diaspora, I pitted three of my "5 cap" player characters against four "3 cap" and one "4 cap" character in physical combat, and was surprised to see that the characters came away ...
7
votes
1answer
86 views

Diaspora two handed melee weapon

In Diaspora the two handed stunt for melee says "Weapon is designed for two-handed use and is awkward in the hands of those not sufficiently strong. The wielder may amplify his Skill check with his ...
8
votes
1answer
553 views

Creating (Aspect) Advantages in Conflicts

I'm somewhat familiar with Fate v2, and I recently backed the Fate Core Kickstarter to get an early PDF of the rules. I have a couple questions concerning "Creating an Advantage" in a Conflict, ...
15
votes
4answers
590 views

Modeling a “Bob” in Dresden Files

I'm running a Dresden Files game, and I think my PCs need a Bob. Because I need a mouthpiece and exposition engine. But the description of Bob in Our World is skimpy at best, equating him to just a ...
5
votes
3answers
140 views

When should I put an NPC card on the table?

I'm running a game of Diaspora, which is my first FATE based game. The manual talks about playing with everything in the open and I'm all for that, but when should I actually make up a card for an ...
11
votes
5answers
395 views

I want to design and write a setting book. Where do I start?

I want to design and write a professional quality setting book for FATE 3.0, with the possibility of adding custom mechanics later and turning it into a full on game of it's own. I have the outline of ...
10
votes
5answers
344 views

What is expected from NPC profiles that are written for-profit?

I'm considering putting some of my spare time into writing detailed NPC profiles and making them available for a small price (around 50p or 75 cents each, with bundle deals) on DriveThruRPG. Releases ...
7
votes
2answers
340 views

Modeling poison in FATE (Dresden Files)

How does poison work in FATE? Secret, previously administered poison (say, in a drinking class) is an aspect that, like most investigation aspects, doesn't expire 'next turn' but will sit and wait. ...
11
votes
2answers
911 views

Simplest online, interactive platform to play Dresden Files RPG on?

I am looking to start an online Dresden File campaign, and looking for a web client to play the game on. For this I need Online chat Keeping track of players' stats (which both Gm and players can ...
4
votes
1answer
88 views

In Fate Can you Generate Multiple Spin from One Roll?

The Diaspora SRD says If you exceed your opponent when you make a defensive roll that does not have any effect other than being a successful defense, you don't get shifts. Instead, for every ...