A generic game engine combining described character traits with numeric skills, and using metagame currency to provide players expanded agency.

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17
votes
5answers
450 views

Tempting fate: precedent for compels without aspects

Sometimes a possibility for complication presents itself without any particular aspect being obviously associated with it. I've had times when a compel seems to rise naturally out of the narrative, ...
11
votes
2answers
332 views

Assisted healing (and Inspiring Leadership) game balance

I renamed this question because I didn't estimate the problem correctly, which actually seems to be localized to assisted healing. The old title was "How do I restrain Inspiring Leadership". (Strands ...
18
votes
3answers
945 views

Playing Fate with competitive players

I've just finished reading the Fate Core book, and I'm really surprised how well this system presents itself. But inevitably, I've started thinking about what-ifs - and one of them is playing with ...
20
votes
1answer
622 views

Why does a character earn fate points when conceding?

I am new to Fate, and TRPG in general. Today when reading the Fate Core book, I was confused by how conceding worked. IMHO by conceding, a player would avoid the more severe outcome that is being ...
8
votes
1answer
223 views

How much should aspect invocations “retcon” the situation?

Shortly, I plan to test a game based on Fate 2e (the self-contained rules set, available here) and the Shadowrun campaign setting, with slight modifications. There have been a few things troubling me ...
6
votes
1answer
217 views

Fate (or Fudge) by e-mail

Are there any rules adaptations out there for Fate (any variation, including Fudge) by e-mail? Or has anyone played by e-mail with any house rules? I'm looking to run a pbem, and wanted to adapt the ...
11
votes
2answers
401 views

How do I encourage players to use Fate Points for declarations?

I have hacked Fate Points into my 13th Age game and I notice two things that are happening - the players hoard them, and often use them for the re-roll effect instead for declarations. (Irrelevant ...
13
votes
4answers
2k views

Is FATE a suitable system for a dungeon crawl?

I usually play and run campaigns of a story-based, narrative nature, and have long been drawn to the FATE system, although I have only recently had a chance to start looking at it in depth. I am ...
17
votes
2answers
573 views

How much the players can narrate in Fate? How much can be prepared beforehand by the Gm taking that into account?

Me and a few of my friends are starting to play Fate (currently the accelerated edition) and I think we are all loving it. One of my friends seems to grasp the collaborative narration very well. When ...
20
votes
2answers
3k views

How Fate games could go wrong and how to prevent that

I'm introducing a few of my friends to the Fate system, and we're using Fate Accelerated for a quick start. Reading answers for some questions on this site I found an interesting paragraph: One of ...
7
votes
3answers
232 views

Is a trouble that encompasses multiple issues OK?

My group is giving FATE Core a core a try with a sort of World of Darkness / Urban Arcana setting. I was going to retrofit an old World of Darkness character to use but I realized the character had ...
6
votes
2answers
279 views

Subverting the Competence Pillar in Fate

Fate Core has a key bit of GM advice called the Pillars: You should always give the PCs opportunities for competence, proactivity, and drama. Two of my favorite genres, neo-noir and black comedy, ...
21
votes
6answers
549 views

How can I contribute to the game and have fun after my PC dies?

I would like to use Fate Core for the kind of neo-noir stories common to movies made by the Coen Brothers, the Wachowskis, Quentin Tarantino, and John Dahl. The leading characters in these stories ...
19
votes
2answers
361 views

Is there any reason to discourage “arms racing” during exchanges?

I find that occasionally during a conflict, when trying to create an advantage or land a successful attack, the players involved will enter into an "arms race" of competing to stack the most ...
12
votes
2answers
684 views

Replacing skills with approaches and vice versa

One of the most noticeable differences between Fate Core and FAE is that FAE replaces skills with approaches. This is really great for forcing characterization and getting games running quickly, but ...
12
votes
4answers
368 views

Using aspects to represent non-“issue” game themes

Fate Core suggests that a game be given aspects based on its issues, such as The Scar Triad and The Doom that is to Come. Issues are defined as the "threats and pressures inherent to the setting ...
8
votes
3answers
558 views

How to hide the system in FATE (Dresden Files)

In the past when introducing a new player to roleplaying games I have found they understand it much quicker if I handle the mechanics of the game, and let them experience the story and play without ...
5
votes
1answer
406 views

Converting Command skill from Rogue Trader to Fate Core

My group worked hard to get through the first two ranks in our Rogue Trader campaign, but we keep finding new flaws in the d100 system used by FFG. Finally we've decided to try out more likeable (and ...
39
votes
3answers
1k views

If someone is “Out of Ammo,” can they still shoot until compelled?

Let's say someone creates the Aspect Out of ammo by running everywhere, making the other character fire all his bullets. Can this character still fire until someone compels Out of ammo? Is it the GM ...
19
votes
3answers
233 views

Should long Aspects be split?

In Fate games I sometime come up with Aspects that are relatively long and could well be two separate Aspects. Are such Aspects good in terms of gameplay, or would it be better to split them? An ...
7
votes
2answers
291 views

What skills would a DFRPG PC roll when playing a video game?

In an upcoming session, one of the PCs will be babysitting a pre-teen video gamer. I expect that we'll be modeling a PvP scenario and want to roll some dice; whether as a conflict or a contest I don't ...
19
votes
3answers
739 views

What makes up the core FATE?

I am trying to get to know FATE a little bit better, but I am afraid even the official site isn't helping me understand everything: On the resources page there is a "Fate 2.0" download, which I ...
27
votes
4answers
666 views

Spoilt for choice: helping traditional-system players adapt to narrative-control games

My group teethed on D&D 3.5 and loved 4e, but now we're eager to take advantage of FATE's more narrative- and character-driven philosophies. However, on our first (DFRPG) game last night, my ...
8
votes
4answers
211 views

Adjusting aspects based on attendance

A crucial part of most FATE play is having aspects that relate to the other PCs at the table. What happens when your group's attendance fluctuates wildly? If Bob has aspects relating to Mary and Joan, ...
5
votes
3answers
222 views

Can the GM pass an NPC's tag to a PC?

Mike (a PC) takes the mild consequence Jittery from a ghost's mental attack, granting the ghost a tag on that aspect. Soon after, Andy (another PC) rolls Intimidate (as a social attack) to tease Mike ...
1
vote
1answer
133 views

Do aspects caused by fallout grant tags?

A powerful but unskilled sorcerer throws a fireball at Harry, but draws in more power than he can hope to control. Being a selfish, cowardly (ie, typical) villain he lets the power loose as fallout ...
8
votes
5answers
394 views

Is making someone afraid a social or mental attack?

I'm reading the Night Fears adventure, in which a group of teenagers dare each other to spend a night in a haunted house. The ghosts in the house attack the teens' mental stress tracks, and the result ...
36
votes
3answers
621 views

Shame him into not shooting: multiple stress tracks in a single conflict

If you insult the hitman enough, will he stop shooting at you? It doesn't seem likely, but that brings into play a question about whether some stress tracks are "more important" than others: If you ...
12
votes
3answers
454 views

Tips and pitfalls for a variable-size group

My gaming group has very fluid attendance. From week to week it's been known to fluctuate between ten and two players, usually hovering around three to five. I've become reasonably adept at building ...
13
votes
3answers
830 views

Preparing a one-shot with FATE

I was thinking of doing a one-shot Fate game the next time my main group is missing folk. I'd be using the new Fate Core rules. None of us have ever played any version of Fate before, but we're all ...
11
votes
4answers
393 views

In Dresden, and Based Solely on the Stats Listed, Are the Vampire Courts' Physical Strength the Same?

I have a question regarding the courts of vampires regarding their physical strength based solely on the stats provided by the book Our World. When I listened to the books and read some of the game ...
6
votes
2answers
202 views

What is the physical stress cap for a Diminutive Size creature with Claws?

Consider the lowly garden gnome. He's got the Diminutive Size [-1] power, which means he is Wee. [...] When your size is a factor in combat, you can only inflict 1 physical stress per attack (but ...
32
votes
3answers
831 views

What policies should be made at the start of a campaign, to define the desired game experience and avoid bad feelings later?

My group and I work on the assumption that a game system's default assumptions are its manifesto, and that by choosing a system we are choosing to let its assumptions stand except where we institute ...
7
votes
2answers
224 views

How do vampires work exactly?

Do they have to be feeding to use their abilities? Or do they only feed to recover from Hunger stress after using their abilities and failing the stress attack at the end of the scene?
14
votes
1answer
551 views

What concrete rules can you point a GM to that is stuck in non-storytelling paradigms for Fate?

Inspired by a response to my answer to Can you concede by dying in Dresden Files?, I was wondering what concrete rules can you point a GM to that is stuck in non-storytelling paradigms in Fate? I ...
9
votes
2answers
346 views

How can I turn invisible?

I'm learning DFRPG, having no prior experience with the FATE system. One thing I really like is the idea that we can --and should-- create our own stunts and powers... but I'm not sure I've really got ...
25
votes
3answers
960 views

How do I explain stress to a d20 crowd?

In the next month or so I'm going to start running the Dresden Files RPG soon with a group that has most of its experience in D&D 3.5 and 4e. We're all new to FATE, and I tried to explain the ...
7
votes
3answers
191 views

Does the Poisoned aspect stack?

The "Venomous" effect (a [-2] optional addon for the Claw power) lets the character maneuver to place the "Poisoned" aspect on a target. In each subsequent exchange, the target must roll ...
13
votes
4answers
414 views

How can I keep track of Aspects and Powers?

I'm going to begin running a Dresden Files Roleplaying Game campaign in a group that has no FATE or Fudge experience (myself included); we've largely been running D&D 3.5 and 4e. What are some ...
9
votes
1answer
276 views

How can I estimate difficulty in a FATE based game?

In a recent game of Diaspora, I pitted three of my "5 cap" player characters against four "3 cap" and one "4 cap" character in physical combat, and was surprised to see that the characters came away ...
7
votes
1answer
102 views

Diaspora two handed melee weapon

In Diaspora the two handed stunt for melee says "Weapon is designed for two-handed use and is awkward in the hands of those not sufficiently strong. The wielder may amplify his Skill check with his ...
8
votes
1answer
604 views

The mechanics of Aspects on weapons/armor?

Fate Core suggests one way to differentiate weapons and armor is by giving each one an Aspect. Daggers could be Quick, for instance, and maces could be Armor Piercing. I really like this idea. My ...
8
votes
1answer
903 views

Creating (Aspect) Advantages in Conflicts

I'm somewhat familiar with Fate v2, and I recently backed the Fate Core Kickstarter to get an early PDF of the rules. I have a couple questions concerning "Creating an Advantage" in a Conflict, ...
9
votes
2answers
337 views

Can there be mechanical disadvantages in Compels?

In FATE, compels of aspects are primarily a narrative tool, and as such don't usually have mechanical trappings in the consequences. But is this a hard and fast rule? I saw someone ask this ...
29
votes
5answers
1k views

Should the GM in Dresden Files be telling us what the target numbers are for thaumaturgy spells and skill checks?

In the Dresden Files game I'm in, the game master never tells us the target numbers for thaumaturgy spells and skill rolls. We roll, he tells us whether we succeeded, life goes on. I've heard this ...
6
votes
3answers
152 views

When should I put an NPC card on the table?

I'm running a game of Diaspora, which is my first FATE based game. The manual talks about playing with everything in the open and I'm all for that, but when should I actually make up a card for an ...
9
votes
4answers
2k views

Looking for a nice magic system to convert to FATE

I'm playing around a lot with the FATE system at the moment (particularly with Diaspora) and I'm now looking at how I might apply it to a fantasy setting. What I'm looking for is a nice magic system ...
11
votes
5answers
362 views

What is expected from NPC profiles that are written for-profit?

I'm considering putting some of my spare time into writing detailed NPC profiles and making them available for a small price (around 50p or 75 cents each, with bundle deals) on DriveThruRPG. Releases ...
7
votes
2answers
409 views

Modeling poison in FATE (Dresden Files)

How does poison work in FATE? Secret, previously administered poison (say, in a drinking class) is an aspect that, like most investigation aspects, doesn't expire 'next turn' but will sit and wait. ...
5
votes
1answer
96 views

In Fate Can you Generate Multiple Spin from One Roll?

The Diaspora SRD says If you exceed your opponent when you make a defensive roll that does not have any effect other than being a successful defense, you don't get shifts. Instead, for every ...