A generic game engine combining described character traits with numeric skills, and using metagame currency to provide players expanded agency.

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27
votes
4answers
667 views

Spoilt for choice: helping traditional-system players adapt to narrative-control games

My group teethed on D&D 3.5 and loved 4e, but now we're eager to take advantage of FATE's more narrative- and character-driven philosophies. However, on our first (DFRPG) game last night, my ...
19
votes
3answers
234 views

Should long Aspects be split?

In Fate games I sometime come up with Aspects that are relatively long and could well be two separate Aspects. Are such Aspects good in terms of gameplay, or would it be better to split them? An ...
15
votes
2answers
590 views

Are we doing mild consequences and stress right?

After reading through the book and reading up on consequences, i can't help but feel that we might be treating stress and mild consequences the wrong way. Say we've just been in a fight, after the ...
36
votes
3answers
623 views

Shame him into not shooting: multiple stress tracks in a single conflict

If you insult the hitman enough, will he stop shooting at you? It doesn't seem likely, but that brings into play a question about whether some stress tracks are "more important" than others: If you ...
7
votes
2answers
291 views

What skills would a DFRPG PC roll when playing a video game?

In an upcoming session, one of the PCs will be babysitting a pre-teen video gamer. I expect that we'll be modeling a PvP scenario and want to roll some dice; whether as a conflict or a contest I don't ...
25
votes
3answers
961 views

How do I explain stress to a d20 crowd?

In the next month or so I'm going to start running the Dresden Files RPG soon with a group that has most of its experience in D&D 3.5 and 4e. We're all new to FATE, and I tried to explain the ...
8
votes
2answers
452 views

How does stress for magical effects work outside of a conflict in the Dresden Files?

In The Dresden Files RPG, mental stress is accrued for casting spells. As you cast spells, you become more mentally fatigued. The mental stress track is cleared at the end of the conflict- so if you ...
6
votes
2answers
556 views

What happens when a character's feeding stress track is maxed out?

I've got a player playing as a White court Vampire, and with the template they have a feeding dependency. Let's assume that he ends up going for a while and not feeding and his stress track goes over ...
6
votes
2answers
202 views

What is the physical stress cap for a Diminutive Size creature with Claws?

Consider the lowly garden gnome. He's got the Diminutive Size [-1] power, which means he is Wee. [...] When your size is a factor in combat, you can only inflict 1 physical stress per attack (but ...
8
votes
2answers
396 views

How does the Catch affect your Stress Track in relation to Supernatural Toughness?

Last night, my players were battling a hob, who had 4 stress boxes, plus 4 more from his inhuman toughness. One of the characters hit the Hob before they knew it was fae and did 5 stress. The ...
9
votes
2answers
337 views

Can there be mechanical disadvantages in Compels?

In FATE, compels of aspects are primarily a narrative tool, and as such don't usually have mechanical trappings in the consequences. But is this a hard and fast rule? I saw someone ask this ...
11
votes
1answer
357 views

What happens to the fate point after a character invokes an aspect?

In DFRPG, characters can invoke another character's aspects by spending fate points. When a character does this, does the fate point go to the GM, or does it go to the character whose aspect was just ...
8
votes
1answer
218 views

How do environmental conditions and scene aspects stack in FATE?

How do aspects and environmental conditions stack? An example probably is useful for discussion. In the, Spirit of the Century rulebook (FATE), it gives the Darkness aspect as an example of a scene ...
10
votes
2answers
393 views

How does adding Aspect Scope in Dresden Files change the feel of the game?

I was listening to a podcast for Diaspora, and they were talking about aspect scope. Basically, in Diaspora, this sets scope on the Aspects available, and only one Aspect per scope can be used on any ...
13
votes
4answers
414 views

How can I keep track of Aspects and Powers?

I'm going to begin running a Dresden Files Roleplaying Game campaign in a group that has no FATE or Fudge experience (myself included); we've largely been running D&D 3.5 and 4e. What are some ...
17
votes
3answers
467 views

How to model an absolute condition in Fate?

I'm thinking of running FATE, and read in one book (I think it's Dresden Files RPG) that Aspects can replace situational modifiers. However, situational modifiers in other games take place all the ...
7
votes
3answers
191 views

Does the Poisoned aspect stack?

The "Venomous" effect (a [-2] optional addon for the Claw power) lets the character maneuver to place the "Poisoned" aspect on a target. In each subsequent exchange, the target must roll ...
8
votes
5answers
396 views

Is making someone afraid a social or mental attack?

I'm reading the Night Fears adventure, in which a group of teenagers dare each other to spend a night in a haunted house. The ghosts in the house attack the teens' mental stress tracks, and the result ...
12
votes
3answers
454 views

Tips and pitfalls for a variable-size group

My gaming group has very fluid attendance. From week to week it's been known to fluctuate between ten and two players, usually hovering around three to five. I've become reasonably adept at building ...
13
votes
3answers
830 views

Preparing a one-shot with FATE

I was thinking of doing a one-shot Fate game the next time my main group is missing folk. I'd be using the new Fate Core rules. None of us have ever played any version of Fate before, but we're all ...
32
votes
3answers
834 views

What policies should be made at the start of a campaign, to define the desired game experience and avoid bad feelings later?

My group and I work on the assumption that a game system's default assumptions are its manifesto, and that by choosing a system we are choosing to let its assumptions stand except where we institute ...
7
votes
2answers
224 views

How do vampires work exactly?

Do they have to be feeding to use their abilities? Or do they only feed to recover from Hunger stress after using their abilities and failing the stress attack at the end of the scene?
14
votes
1answer
551 views

What concrete rules can you point a GM to that is stuck in non-storytelling paradigms for Fate?

Inspired by a response to my answer to Can you concede by dying in Dresden Files?, I was wondering what concrete rules can you point a GM to that is stuck in non-storytelling paradigms in Fate? I ...
9
votes
1answer
276 views

How can I estimate difficulty in a FATE based game?

In a recent game of Diaspora, I pitted three of my "5 cap" player characters against four "3 cap" and one "4 cap" character in physical combat, and was surprised to see that the characters came away ...
7
votes
1answer
102 views

Diaspora two handed melee weapon

In Diaspora the two handed stunt for melee says "Weapon is designed for two-handed use and is awkward in the hands of those not sufficiently strong. The wielder may amplify his Skill check with his ...
15
votes
4answers
691 views

Modeling a “Bob” in Dresden Files

I'm running a Dresden Files game, and I think my PCs need a Bob. Because I need a mouthpiece and exposition engine. But the description of Bob in Our World is skimpy at best, equating him to just a ...
6
votes
3answers
152 views

When should I put an NPC card on the table?

I'm running a game of Diaspora, which is my first FATE based game. The manual talks about playing with everything in the open and I'm all for that, but when should I actually make up a card for an ...
11
votes
5answers
428 views

I want to design and write a setting book. Where do I start?

I want to design and write a professional quality setting book for FATE 3.0, with the possibility of adding custom mechanics later and turning it into a full on game of it's own. I have the outline of ...
11
votes
5answers
362 views

What is expected from NPC profiles that are written for-profit?

I'm considering putting some of my spare time into writing detailed NPC profiles and making them available for a small price (around 50p or 75 cents each, with bundle deals) on DriveThruRPG. Releases ...
7
votes
2answers
409 views

Modeling poison in FATE (Dresden Files)

How does poison work in FATE? Secret, previously administered poison (say, in a drinking class) is an aspect that, like most investigation aspects, doesn't expire 'next turn' but will sit and wait. ...
11
votes
2answers
1k views

Simplest online, interactive platform to play Dresden Files RPG on?

I am looking to start an online Dresden File campaign, and looking for a web client to play the game on. For this I need Online chat Keeping track of players' stats (which both Gm and players can ...
5
votes
1answer
96 views

In Fate Can you Generate Multiple Spin from One Roll?

The Diaspora SRD says If you exceed your opponent when you make a defensive roll that does not have any effect other than being a successful defense, you don't get shifts. Instead, for every ...
5
votes
2answers
203 views

Who wins ties in FATE?

CRoss and I were playing a FATE game (Diaspora) recently and we rolled a tied number for attacking and defending with beam weapons. What happens when attacker and defender tie?
5
votes
0answers
93 views

Is hunger stress tracked like other stress tracks? [duplicate]

Possible Duplicate: What happens when a character's feeding stress track is maxed out? I've looked at this question, and it assumes that the Hunger Stress track is tracked like the ...
7
votes
4answers
530 views

How long does True Shapeshifting take in Dresden Files?

There are a bunch of powers labeled "Shapeshifting" in dresden files, and in general they are pretty easy to understand and use. It even mentions that, unless otherwise mentioned, shapeshifting is a ...
10
votes
3answers
1k views

Skill Point vs. Refresh Progression/Ratio in Dresden Files RPG?

We started our characters at 6 refresh and 20 skill points. The suggested progression is 1 skill point at the end of every scenario (a significant milestone) and 1 refresh + 1 skill point "when a few ...
6
votes
6answers
210 views

In a Neverwhere style game how do I keep players connected to the surface world?

In a Neverwhere style setting, how do I keep the players interested in staying connected to the surface world? How can I make their connections to the mundane world matter to the players and ...
11
votes
2answers
778 views

Are there any examples of modeling “Competence Porn” in FATE?

I was reading Leverage, and listening to a podcast on it, and came up with the idea of modeling this in FATE, or perhaps even in the non-critical parts (non-magical and non-combat) of my Dresden Files ...
15
votes
2answers
372 views

How does the OGL relate to the FATE system?

I was looking at the SRD for Spirit of the Century, and I noticed the Wizards of the Coast OGL license at the bottom of the document. I did a bit of digging, and FATE states that it is a derivative of ...
8
votes
2answers
229 views

What does Mythic Speed do?

I don't have the book in front of me at the moment, but a part of the power Mythic Speed states something along the lines of "Opponents don't get to make checks against you." What does this mean? Do ...
12
votes
3answers
740 views

Do consequences grant you Fate points when compelled by opponents?

I've run a quick search though the site and I didn't seem to find this topic covered, so I'm asking: In Dresden Files RPG when an opponent compels one of your consequences against you (spending a ...
12
votes
7answers
1k views

Dealing with a problem player not playing to their character aspects

A player in my Dresden Files game joined the group with a kick-in-the-door, "shoot-first-ask-questions-later"-style cop. The character had some fairly "meh" & a couple of potentially OK aspects. ...
6
votes
2answers
138 views

Transplanting Fortitude Trappings to Other Skills

Presence, Conviction, and Endurance all have a Fortitude trapping that indicates how many stress boxes the character has on the appropriate track, i.e. Conviction has Mental Fortitude that affects the ...
10
votes
4answers
255 views

How do you handle the use of unrelated skills in the Dresden Files?

Back into the breach with our weekly Dresden Files game, and because of the lapse in time between sessions/people missing as much as anything else, I had some unique situations occur. One of the ones ...
13
votes
4answers
272 views

How can I model corrupting items in FATE?

The One Ring from Lord of the Rings has the property that it corrupts (or tries to corrupt) those around it. They desire its power and do things that they normally wouldn't to get at it. I was ...
7
votes
1answer
900 views

Using FMA Alchemy as the basis of magic in a fate system

What rules would need to change/be added to use the concept of alchemy from full metal alchemist in an urban magic game using the FATE system. Are there any synthesized gaming discussions for how ...
11
votes
1answer
227 views

How would a fate “engineering” combat work?

The conflict system in FATE is generalizable to all sorts of conflict. In a game (SotC/dresden hybrid from a rules perspective) my friend and I are playing, we plan to wage a gang war via controlled ...
7
votes
3answers
617 views

“Sharing” enchanted items in Dresden Files RPG

One of my players brought up the example of the Warden's Sword as an enchanted item. For those not so familiar with the source books, these are powerful enchanted swords made by Captain Luccio, the ...
15
votes
4answers
398 views

Can concessions inflict a worse effect on the conceding character than the attacker intended?

When playing the Dresden Files, my Wizard (and other magic practitioners) tend to overpower their spells, not taking into account the foes that they are facing, i.e. 8 shifts of power vs a plain ...
7
votes
2answers
236 views

How does a skill modify another skill?

In a couple of instances we’ve seen in the rules that state that you can use a skill to modify another skill. I think the main one that we’ve seen so far is inhuman strength. It says something about ...