A generic game engine combining described character traits with numeric skills, and using metagame currency to provide players expanded agency.

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12
votes
2answers
440 views

Is a GM meant to compel when the player has no Fate Points Remaining?

So we tried out the Dresden Files RPG earlier. Overall, we had a great time. Some issues came up, though. Specifically, when you compel an aspect, the player has the choice to either accept the ...
17
votes
3answers
1k views

Noncombat Characters in Combat?

So we played Dresden Files RPG, using a set of premade characters. One of these characters was an investigative paranormal detective type build, which worked extremely well (maybe too well?) in the ...
14
votes
1answer
675 views

How long does Thaumaturgy take?

I get the point that thaumaturgy takes time as opposed to the quick and dirty evocation arts, but how much time hasn't really been spelled out, unless I'm missing it. I've been coming up with my own ...
8
votes
2answers
488 views

Creating encounters for a DFRPG party

I've got a 2-person party and i'm having some difficulty with balancing encounters for them. It seems that what i'm making is either way too easy, or harder than i really want it to be (ie, they're ...
10
votes
1answer
295 views

What exactly are advances in FATE?

I'm looking through my copy of Legends of Anglerre for this, and also searched the Spirit of the Century SRD, and I'm completely stumped as to exactly what an "advance" is. In both instances the terms ...
8
votes
1answer
487 views

Legends of Anglerre, and FATE, skill questions

In a follow up to my last question, I'm trying to now decipher some inner working of skills in general. First and foremost, I saw the skill system in Dresden Files RPG, which has a skill stack rather ...
11
votes
3answers
274 views

How to preserve player generated content?

I currently lead a Diaspora group. Diaspora is a hard science fiction Fate-based RPG which allows and basically depends on the generation of content like worlds, cultures, NPCs etc. by the players. I ...