A generic game engine combining described character traits with numeric skills, and using metagame currency to provide players expanded agency.

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6
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2answers
569 views

What happens when a character's feeding stress track is maxed out?

I've got a player playing as a White court Vampire, and with the template they have a feeding dependency. Let's assume that he ends up going for a while and not feeding and his stress track goes over ...
6
votes
1answer
361 views

What kind of goals are valid in Social Combat in the Dresden Files?

I've been attempting unsuccessfully, or at the very least unsatisfactorily, to integrate social conflict into my Dresden Files campaign. It came to a head last night, when one of my players initiated ...
6
votes
2answers
268 views

Legends of Anglerre chargen questions

I looked over Legends of Anglerre's explanation of quick character generation and it doesn't seem to exactly explain what power scope is covers. What characters does it allow? Additionally, I am not ...
6
votes
2answers
138 views

Transplanting Fortitude Trappings to Other Skills

Presence, Conviction, and Endurance all have a Fortitude trapping that indicates how many stress boxes the character has on the appropriate track, i.e. Conviction has Mental Fortitude that affects the ...
6
votes
1answer
225 views

Fate (or Fudge) by e-mail

Are there any rules adaptations out there for Fate (any variation, including Fudge) by e-mail? Or has anyone played by e-mail with any house rules? I'm looking to run a pbem, and wanted to adapt the ...
5
votes
3answers
235 views

Can the GM pass an NPC's tag to a PC?

Mike (a PC) takes the mild consequence Jittery from a ghost's mental attack, granting the ghost a tag on that aspect. Soon after, Andy (another PC) rolls Intimidate (as a social attack) to tease Mike ...
5
votes
2answers
208 views

Who wins ties in FATE?

CRoss and I were playing a FATE game (Diaspora) recently and we rolled a tied number for attacking and defending with beam weapons. What happens when attacker and defender tie?
5
votes
2answers
215 views

How to distinguish and quantify zone aspects in Fate Core

Let's say for example that there's a scene on the rooftops. Zone 1 has the aspect Slippery Second Story Rooftop, and after a bit of running and sci-fi shenanigans, Zone 2 has Top of a Scyscraper. ...
5
votes
3answers
291 views

How much creative and descriptive power should I offer my players? Is it different for sandbox campaigns? [closed]

I know that as a GM you have to have some skill with your words to make the descriptions really come to life. However, as I think more and more about my next sessions, which are probably going to be ...
5
votes
3answers
276 views

Mechanics for player retconning

I'm thinking of running a game based on the television show "Leverage". In the show, the characters run an elaborate scam on some rich and powerful bad guy. The episode shows how things look ...
5
votes
1answer
296 views

Why does participating in Brainstorming in Atomic Robo give you Fate Points?

I read a section of the Atomic Robo RPG that dealt with "brainstorming" as a mechanic. I understand that the point is basically to get the players to be active in explaining how something works ...
5
votes
1answer
351 views

When using a fate point to create an aspect, do you have to spend another to invoke it?

I'm running a new game, with just my friend and I on roll20. We're attempting to figure out the mechanics, while running a small game together. I'm having issues with the Fate Point system. Does ...
5
votes
1answer
99 views

In Fate Can you Generate Multiple Spin from One Roll?

The Diaspora SRD says If you exceed your opponent when you make a defensive roll that does not have any effect other than being a successful defense, you don't get shifts. Instead, for every ...
5
votes
1answer
417 views

Converting Command skill from Rogue Trader to Fate Core

My group worked hard to get through the first two ranks in our Rogue Trader campaign, but we keep finding new flaws in the d100 system used by FFG. Finally we've decided to try out more likeable (and ...
5
votes
2answers
128 views

How do I work out the skill modes for a new Fate game design?

I’m working on a new Fate implementation as a personal project, deriving mainly from Fate Core, and I’d like to use skill modes for its skill system — I feel modes would be extremely suitable ...
5
votes
1answer
142 views

Having one player play multiple characters in Kerberos Club Fate?

I'm currently planning a Misfits-style game built in Kerberos-club Fate. Basically a bunch of young offenders with super powers. One of the players is thinking of a character whose power is that he ...
5
votes
0answers
93 views

Is hunger stress tracked like other stress tracks? [duplicate]

Possible Duplicate: What happens when a character's feeding stress track is maxed out? I've looked at this question, and it assumes that the Hunger Stress track is tracked like the ...
4
votes
2answers
96 views

Is there a difference between starting to recover from consequences in Fate Accelerated and Fate Core?

The way I understood it, any Consequence (mild, severe, extreme) in any Fate build has to have a recover action modify it before it can start fading away. So I have several questions: If a character ...
4
votes
3answers
264 views

How to model psychic powers as an extra?

I'm currently GMing a game of Fate Core for a group of friends. The group has a range of experience with tabletop RPGs, including two total newbies. I have the most experience if the group, including ...
4
votes
2answers
268 views

Do players have to roll to discover an obvious aspect?

This is a fairly straightforward question, but one that has led to some debate in my group. We know that aspects are generally not reflections of physical reality but rather narrative focus, so things ...
4
votes
1answer
243 views

Are innocuous actions valid attacks in social combat in The Dresden Files?

I've been attempting unsuccessfully, or at the very least unsatisfactorily, to integrate social conflict into my Dresden Files campaign. It came to a head last night, when one of my players initiated ...
4
votes
2answers
122 views

How does it work when swarms or mobs take stress in Fate Core or Accelerated?

Let's say we have a group of four crabs in Core or Accelerated, but I'm treating them as a mob. One individual crab looks like this: Crab Stress: [] (one stress box, further damage takes ...
4
votes
0answers
82 views

Fate based minigames in a historic/fantasy realm?

I was reading through the demo chapter of Diaspora's Fate based sci-fi game and it featured a list of ships and some rules in order to play ship-to-ship combat as a mini-game, without any ...
3
votes
3answers
551 views

Understanding aspects in combat

I've always been partial to darkmantles, because nobody looks at the ceiling, and because they modified combat without directly affecting hitpoints in D&D. I would like to use them in an upcoming ...
3
votes
1answer
168 views

Fudge Dice Augmentation

I'm looking into unique stunts that affect dice rolls in gameplay. Are there any rules or precedent on the use of more than 4 Fudge dice in rolls, or using a die to determine outcomes? I'm thinking ...
3
votes
0answers
242 views

Is there a Star Wars adventure for Awesome Adventures?

I teach English to a Japanese couple. I discovered they like Star Wars 4: A New Hope. I imagine there are a million RPG adventures for it but I want one for the Fate-based Awesome Adventures system ...
2
votes
3answers
566 views

Expand the numeric scale of Strands of Fate

I haven't played any of these narrative focused games like Fate but would like to. My players are very used to other more hands-on type of game where the numbers are plainly what your character is. ...
1
vote
3answers
322 views

Balancing Weapon/Armor in a varied group

I am running a Fate game in which I have the following characters: A Japanese high-school student wielding a haunted katana The MVP of the last Neo-baseball universal championship, wielding a ...
1
vote
1answer
135 views

Do aspects caused by fallout grant tags?

A powerful but unskilled sorcerer throws a fireball at Harry, but draws in more power than he can hope to control. Being a selfish, cowardly (ie, typical) villain he lets the power loose as fallout ...
0
votes
1answer
80 views

What's a reasonable range for the shoot skill?

The Shoot skills specifies Attack: This skill makes physical attacks. You can make them from up to two zones away, unlike with Fight. (Sometimes the range will change with the weapon.) The ...
0
votes
2answers
142 views

What is a scene, when do i roll etc.? [closed]

As someone who only played for like an hour in an ad-hoc, two-player session as GM, i would like to get some advice: First the example: The basic, on-the-fly idea was that the hero gipsy arrives in ...