For questions about the Fate RPG. If you're asking about a specific game publication that uses Fate for its engine, please include that system's tag also/instead.

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8
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1answer
207 views

Reactive Shield Spells in DFRPG

So after reading the Paranet Papers, my group is now attempting to sort out the new rules concerning reactive shield spells. The main issue we're having is what to do about rote spells. PP doesn't ...
8
votes
2answers
782 views

Are faeries better than wizards?

I have a changeling goblin in the group, and for one of his abilities, he chose Glamours YS166. It seems like with the phrase …use your Discipline or Deceit ...
7
votes
2answers
674 views

Do self-Compels draw from the GM's Fate pool?

When you suggest a Compel on one of your own Aspects - and the GM accepts your suggestion - does the Fate Point get drawn from the GM's finite Fate pool for that scene, or is it created from thin air? ...
7
votes
1answer
147 views

Do Fate's licenses allow including core rulebook text in a for-profit expansion?

Is it supported by either or both of Fate's licenses to include passages of significant length from the Fate Core and Fate System Toolkit rulebooks in a Powered By Fate game of your own design that ...
7
votes
4answers
910 views

How can I encourage my players to use overcome and create an advantage actions?

Background Our group is new to Fate, but experienced in other forms of RPGs (from pen and paper to LARP). Fate is a new concept for all of us and has a very different style from what we're used to. ...
7
votes
2answers
554 views

Modeling poison in FATE (Dresden Files)

How does poison work in FATE? Secret, previously administered poison (say, in a drinking class) is an aspect that, like most investigation aspects, doesn't expire 'next turn' but will sit and wait. ...
7
votes
2answers
231 views

What is the purpose of differently-sized stress boxes as opposed to flat stress or same-sized boxes?

I can see the point of differently-sized Consequences on entities. Light ones are a mark, moderate ones are a more realistic, lasting dent, and so on. They behave differently and have, arguably, ...
7
votes
2answers
217 views

Can situational aspects describe the same thing as consequences?

In combat, situational aspects sometimes tend to interfere with consequences. In theory, the "create advantage" action allows an opponent to create virtually any aspect, from "Stabbed in the hand" to "...
7
votes
2answers
272 views

Do NPCs have their own personal refresh and pool of fate points?

I'm studying FATE Core System, while reading the FATE Freeport Companion I found the refresh value for some NPC. Now I'm not sure about how to use this value because the GM available fate point is ...
7
votes
2answers
341 views

Subverting the Competence Pillar in Fate

Fate Core has a key bit of GM advice called the Pillars: You should always give the PCs opportunities for competence, proactivity, and drama. Two of my favorite genres, neo-noir and black comedy, ...
7
votes
1answer
209 views

What exactly is an “issue” in Atomic Robo?

I have read the Atomic Robo RPG book, and it makes some mentions of "issues." What are these exactly a reference to, and why do they matter to the game? to be clear, I am not and would not complain ...
7
votes
1answer
510 views

Is there a Fate LARP?

I was wondering whether there is a LARP implementation of Fate Core or Accelerated anywhere? I did take a look at Fate SRD, but they don't seem to mention that. I am really curious at this point, ...
7
votes
1answer
118 views

Diaspora two handed melee weapon

In Diaspora the two handed stunt for melee says "Weapon is designed for two-handed use and is awkward in the hands of those not sufficiently strong. The wielder may amplify his Skill check with his ...
7
votes
3answers
249 views

Is there a Fate equivalent to the D&D Beginner box?

I have the opportunity to run an RPG at the local Library games day, which carries with it some stipulations: The players are likely new to pen & paper RPGs entirely. (And if they're not, they'...
7
votes
0answers
145 views

How to give a ''secret agent'' feel to a game? [closed]

I am planning a one on one Fate game and I want it to feel and play like a secret agent story (think James Bond, Bourne, Taken, etc. maybe even a hint of heist movies as well, aka Ocean's eleven) My ...
6
votes
2answers
344 views

How much do Weapon and Armor Ratings cost?

One of my players wants to build a Weapon extra for her character based on the Gadgets and Gear page in the SRD. Essentially she wants to build a the following: Chained Pickaxe Versatile Piercing ...
6
votes
2answers
359 views

How would you structure a court-room drama social conflict in a Fate system?

For my upcoming session, we are going to be doing a court-room drama. The PCs want to prevent a city measure from getting passed, and the opponents want it to pass. It seems obvious that this should ...
6
votes
2answers
248 views

Who wins ties in FATE?

CRoss and I were playing a FATE game (Diaspora) recently and we rolled a tied number for attacking and defending with beam weapons. What happens when attacker and defender tie?
6
votes
2answers
349 views

How to distinguish and quantify zone aspects in Fate Core

Let's say for example that there's a scene on the rooftops. Zone 1 has the aspect Slippery Second Story Rooftop, and after a bit of running and sci-fi shenanigans, Zone 2 has Top of a Scyscraper. Let'...
6
votes
3answers
548 views

What precedent is there for my homebrew “skill” concept? [closed]

I'm starting to use a skill-like mechanic for my NPCs which is kind of a cross between modes and the aspects only option. I want to know what systems have used a feature like this, so I can build on ...
6
votes
2answers
273 views

Is there a difference between starting to recover from consequences in Fate Accelerated and Fate Core?

The way I understood it, any Consequence (mild, severe, extreme) in any Fate build has to have a recover action modify it before it can start fading away. So I have several questions: If a character ...
6
votes
1answer
327 views

Handling the nitty-gritty with fate

I am working on a campaign in a medieval fantasy setting using fate. I have decided to use a hexcrawl as a convenient way to give interesting choices to my players letting them lead the story and more ...
6
votes
6answers
226 views

In a Neverwhere style game how do I keep players connected to the surface world?

In a Neverwhere style setting, how do I keep the players interested in staying connected to the surface world? How can I make their connections to the mundane world matter to the players and ...
6
votes
1answer
475 views

When using a fate point to create an aspect, do you have to spend another to invoke it?

I'm running a new game, with just my friend and I on roll20. We're attempting to figure out the mechanics, while running a small game together. I'm having issues with the Fate Point system. Does ...
6
votes
2answers
229 views

What is the physical stress cap for a Diminutive Size creature with Claws?

Consider the lowly garden gnome. He's got the Diminutive Size [-1] power, which means he is Wee. [...] When your size is a factor in combat, you can only inflict 1 physical stress per attack (but ...
6
votes
3answers
168 views

When should I put an NPC card on the table?

I'm running a game of Diaspora, which is my first FATE based game. The manual talks about playing with everything in the open and I'm all for that, but when should I actually make up a card for an ...
6
votes
2answers
666 views

What happens when a character's feeding stress track is maxed out?

I've got a player playing as a White court Vampire, and with the template they have a feeding dependency. Let's assume that he ends up going for a while and not feeding and his stress track goes over ...
6
votes
1answer
268 views

Are innocuous actions valid attacks in social combat in The Dresden Files?

I've been attempting unsuccessfully, or at the very least unsatisfactorily, to integrate social conflict into my Dresden Files campaign. It came to a head last night, when one of my players initiated ...
6
votes
3answers
132 views

Is it possible to maneuver using a spell, and if yes, does the character take mental stress/risk failing casting the spell for the maneuver?

First time GMing the Dresden RPG with a table of four first-time Fate players. We've played three games so far (plus one session for character creation) but are all still struggling with fate points, ...
6
votes
2answers
286 views

Legends of Anglerre chargen questions

I looked over Legends of Anglerre's explanation of quick character generation and it doesn't seem to exactly explain what power scope is covers. What characters does it allow? Additionally, I am not ...
6
votes
1answer
519 views

Converting Command skill from Rogue Trader to Fate Core

My group worked hard to get through the first two ranks in our Rogue Trader campaign, but we keep finding new flaws in the d100 system used by FFG. Finally we've decided to try out more likeable (and ...
6
votes
1answer
406 views

What kind of goals are valid in Social Combat in the Dresden Files?

I've been attempting unsuccessfully, or at the very least unsatisfactorily, to integrate social conflict into my Dresden Files campaign. It came to a head last night, when one of my players initiated ...
6
votes
2answers
286 views

How does it work when swarms or mobs take stress in Fate Core or Accelerated?

Let's say we have a group of four crabs in Core or Accelerated, but I'm treating them as a mob. One individual crab looks like this: Crab Stress: [] (one stress box, further damage takes ...
6
votes
2answers
144 views

Transplanting Fortitude Trappings to Other Skills

Presence, Conviction, and Endurance all have a Fortitude trapping that indicates how many ...
6
votes
4answers
196 views

How can I play a survival-based FATE 2.0 game where access to items plays a major role?

My background is mostly in d20, (Pathfinder, D&D 3.5 and 5e) and I'm getting into Fate with FATE 2.0. I like the system but it keeps bothering me how few rules there are concerning equipment and ...
6
votes
2answers
344 views

How do I work out the skill modes for a new Fate game design?

I’m working on a new Fate implementation as a personal project, deriving mainly from Fate Core, and I’d like to use skill modes for its skill system — I feel modes would be extremely suitable ...
6
votes
1answer
191 views

Having one player play multiple characters in Kerberos Club Fate?

I'm currently planning a Misfits-style game built in Kerberos-club Fate. Basically a bunch of young offenders with super powers. One of the players is thinking of a character whose power is that he ...
6
votes
1answer
258 views

Fate (or Fudge) by e-mail

Are there any rules adaptations out there for Fate (any variation, including Fudge) by e-mail? Or has anyone played by e-mail with any house rules? I'm looking to run a pbem, and wanted to adapt the ...
5
votes
3answers
735 views

Understanding aspects in combat

I've always been partial to darkmantles, because nobody looks at the ceiling, and because they modified combat without directly affecting hitpoints in D&D. I would like to use them in an upcoming ...
5
votes
3answers
254 views

Can the GM pass an NPC's tag to a PC?

Mike (a PC) takes the mild consequence Jittery from a ghost's mental attack, granting the ghost a tag on that aspect. Soon after, Andy (another PC) rolls Intimidate (as a social attack) to tease Mike ...
5
votes
2answers
548 views

Can a weapon (without an aspect) add “bonus” to a dice roll?

Say a player wants to break down a door and has a weapon that they think could help (a hammer, a small explosive, or something like that), how do you add that to the roll? Just say "sure, you get +2 ...
5
votes
2answers
218 views

Is there a limit to how many aspects a character can stack up against an opponent?

My group just did a session where they used scene declarations and assistive actions to take out opponents more 'powerful' than the group, and it was awesome. It worked well, giving even 'social' ...
5
votes
1answer
412 views

Why does participating in Brainstorming in Atomic Robo give you Fate Points?

I read a section of the Atomic Robo RPG that dealt with "brainstorming" as a mechanic. I understand that the point is basically to get the players to be active in explaining how something works ...
5
votes
3answers
368 views

How much creative and descriptive power should I offer my players? Is it different for sandbox campaigns? [closed]

I know that as a GM you have to have some skill with your words to make the descriptions really come to life. However, as I think more and more about my next sessions, which are probably going to be ...
5
votes
3answers
228 views

How do you deal with conflicts taking too long?

I'm currently running a Legend campaign, but I'm using Fate as an add-on to handle certain scenarios that Legend isn't as good with. It seems to be doing it's job well enough, but the encounters take ...
5
votes
1answer
339 views

Do players have to roll to discover an obvious aspect?

This is a fairly straightforward question, but one that has led to some debate in my group. We know that aspects are generally not reflections of physical reality but rather narrative focus, so things ...
5
votes
3answers
511 views

How to model psychic powers as an extra?

I'm currently GMing a game of Fate Core for a group of friends. The group has a range of experience with tabletop RPGs, including two total newbies. I have the most experience if the group, including ...
5
votes
1answer
107 views

In Fate Can you Generate Multiple Spin from One Roll?

The Diaspora SRD says If you exceed your opponent when you make a defensive roll that does not have any effect other than being a successful defense, you don't get shifts. Instead, for every ...
5
votes
1answer
155 views

Fate based minigames in a historic/fantasy realm? [closed]

I was reading through the demo chapter of Diaspora's Fate based sci-fi game and it featured a list of ships and some rules in order to play ship-to-ship combat as a mini-game, without any roleplaying/...
5
votes
1answer
323 views

Is there a Star Wars adventure for Awesome Adventures? [closed]

I teach English to a Japanese couple. I discovered they like Star Wars 4: A New Hope. I imagine there are a million RPG adventures for it but I want one for the Fate-based Awesome Adventures system (...