A generic game engine combining described character traits with numeric skills, and using metagame currency to provide players expanded agency.

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10
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1answer
107 views

How to do mystery based storytelling in Fate?

One of the answers in What better not to use Fate Core for? was that story lines where information is withheld from the players were less suitable for Fate. However, people commented they had been ...
5
votes
2answers
165 views

How much do Weapon and Armor Ratings cost?

One of my players wants to build a Weapon extra for her character based on the Gadgets and Gear page in the SRD. Essentially she wants to build a the following: Chained Pickaxe Versatile Piercing ...
35
votes
4answers
951 views

What policies should be made at the start of a campaign, to define the desired game experience and avoid bad feelings later?

My group and I work on the assumption that a game system's default assumptions are its manifesto, and that by choosing a system we are choosing to let its assumptions stand except where we institute ...
18
votes
4answers
721 views

Explaining the need to use Fate Points for Aspects

How would you explain the need to use Fate Points to tag an Aspect, for newcomers to the system? Some players are asking me "If I have the Aspect 'As strong as Hercules', don't I automatically get a ...
2
votes
0answers
95 views

How should pets/summons/familiars be handled in Fate? [closed]

I find that having some other entity that, while part of your character conceptually, is separate from their person, adds a lot to an RPG... Whether it's an Engineer's drone, a Warlock's summon or ...
5
votes
2answers
241 views

Why aren't you allowed to check off multiple stress boxes per hit?

It's not just a question of "have you done it in your game or not", but rather I'm wondering about the rationale behind the rules. What's the desired effect of this restriction and what effect on the ...
4
votes
3answers
133 views

How severe should a Compel be if it's worth one Fate Point?

If a Compel is the most interesting way to gain Fate Points, then how serious should it be? What kind of trouble does a character have to go through to get one? If it's too bad, they might end up ...
5
votes
4answers
112 views

How can I play a survival-based FATE 2.0 game where access to items plays a major role?

My background is mostly in d20, (Pathfinder, D&D 3.5 and 5e) and I'm getting into Fate with FATE 2.0. I like the system but it keeps bothering me how few rules there are concerning equipment and ...
2
votes
2answers
156 views

How do I implement a deferred pain stunt into dresden files?

I'll be running a Dresden Files campaign in a couple of weeks using the up to your waist power level, and one of my players has requested a character with the ability to "turn off" pain for a certain ...
5
votes
1answer
332 views

Why does participating in Brainstorming in Atomic Robo give you Fate Points?

I read a section of the Atomic Robo RPG that dealt with "brainstorming" as a mechanic. I understand that the point is basically to get the players to be active in explaining how something works ...
8
votes
1answer
148 views

How can I make the most out of a reliable, close, helpful player in a group of players new to the system?

I have little experience GMing Fate. In fact, my only experience so far is a "twosie"/one-on-one one-shot with my best friend, Z. I've been researching an enormous amount of materials, as well as ...
18
votes
3answers
742 views

Do you have to reveal your NPC's aspects?

Important NPCs may have hidden aspects that PCs are supposed to assess somehow before using them: can such a NPC invoke one of his hidden aspects without the GM revealing it to the players? Example: ...
22
votes
2answers
751 views

Why does a character earn fate points when conceding?

I am new to Fate, and TRPG in general. Today when reading the Fate Core book, I was confused by how conceding worked. IMHO by conceding, a player would avoid the more severe outcome that is being ...
19
votes
5answers
1k views

How to make extremely lethal stories in Fate

Fate is my default system for "book/TV modeling". The system itself has a lot of similarities with how those media are built (the same way MHR "feels" similar to comics), such as character concepts ...
11
votes
5answers
327 views

When benefits from an Aspect call for Fate point expenditure and when not?

I find myself in a pinch trying to understand what Aspects do when they are not being invoked. I do know that they are supposed to be narrative tools that describe the character. When invoked, they ...
22
votes
4answers
854 views

If aspects are facts, are all facts aspects?

Or worded differently: once i establish longer-lasting facts through narrative or 'create an advantage', are they aspects beyond the scene? If PC finds an item, for example, or some character aspect ...
10
votes
3answers
464 views

How to handle potentially debiliating Aspects?

Specifically, one of my players was a Monk who focussed on pressure points to disable limbs or even entire bodies. I handled these through adding a "paralysed" aspect to the target, but this did turn ...
33
votes
6answers
2k views

Problems to look out for if you are a D&D group who play Fate for the first time?

Soon I will be hosting my first two games of Fate. One will be an intro-session with one GM and one player and the other will be a more serious gaming session with one GM and three players, which will ...
6
votes
1answer
158 views

As a GM, should I use Fate points in a scene with no other characters?

In my first game, I noticed that a large number of scenes featured only the player-characters taking on various terrain or knowledge-based challenges (such as "break into this building" and ...
7
votes
1answer
786 views

Can a scene pass without any dice rolls?

I noticed that a number of scenes we played during the game seemed to pass without any dice rolls. Mostly because after touching on a few point of character-based scene-setting, the players would ...
4
votes
2answers
143 views

How does it work when swarms or mobs take stress in Fate Core or Accelerated?

Let's say we have a group of four crabs in Core or Accelerated, but I'm treating them as a mob. One individual crab looks like this: Crab Stress: [] (one stress box, further damage takes ...
4
votes
2answers
115 views

Is there a difference between starting to recover from consequences in Fate Accelerated and Fate Core?

The way I understood it, any Consequence (mild, severe, extreme) in any Fate build has to have a recover action modify it before it can start fading away. So I have several questions: If a character ...
7
votes
4answers
276 views

What collective chat program can feature both the host's webcam AND his screenshare?

Most options I've looked at are either too complicated to get new people into, or can only accept one stream per participant. I'm the GM, I need both my face AND a screen share for the aspects and a ...
5
votes
2answers
146 views

How do I work out the skill modes for a new Fate game design?

I’m working on a new Fate implementation as a personal project, deriving mainly from Fate Core, and I’d like to use skill modes for its skill system — I feel modes would be extremely suitable ...
5
votes
3answers
313 views

How much creative and descriptive power should I offer my players? Is it different for sandbox campaigns? [closed]

I know that as a GM you have to have some skill with your words to make the descriptions really come to life. However, as I think more and more about my next sessions, which are probably going to be ...
6
votes
3answers
292 views

Mechanics for player retconning

I'm thinking of running a game based on the television show "Leverage". In the show, the characters run an elaborate scam on some rich and powerful bad guy. The episode shows how things look ...
8
votes
1answer
86 views

Can you use assistance actions in combat?

I checked the teamwork rules (YS P. 208) and it seems like it can be used in combat based on the text, but I want to be sure. So I was wondering: Can teamwork actions be used in combat to create ...
7
votes
1answer
272 views

What happens when an undead character is “Taken Out”

I tried finding this in the books, but I couldn't figure anything out. If you have an undead character, what happens when their physical stress track is filled and they don't take a consequence? Are ...
10
votes
3answers
1k views

How many shifts are needed to take out a character with a single blow?

I am aware of the fact that Fate emphasis is on the narrative aspects of the play, but still we are rolling dice and using numbers to measure the outcome of some actions. I am trying to figure out how ...
20
votes
3answers
524 views

Can a character choose to be taken out?

Getting "taken out" in Fate seems relatively straightforward, at first. From p.168 of Fate Core: If you don’t have any stress or consequences left to buy off all the shifts of a hit, that means ...
11
votes
4answers
411 views

When changing a PC's actions based on an aspect, is it better to Compel or Invoke for Effect?

We had an interesting combat last night; the PC was a very tough Changeling in the back of a limo glamoured not to be visible, and he was attempting to protect another passenger in the back of the ...
14
votes
4answers
301 views

How can I model corrupting items in FATE?

The One Ring from Lord of the Rings has the property that it corrupts (or tries to corrupt) those around it. They desire its power and do things that they normally wouldn't to get at it. I was ...
42
votes
3answers
1k views

If someone is “Out of Ammo,” can they still shoot until compelled?

Let's say someone creates the Aspect Out of ammo by running everywhere, making the other character fire all his bullets. Can this character still fire until someone compels Out of ammo? Is it the GM ...
11
votes
5answers
403 views

What is expected from NPC profiles that are written for-profit? [closed]

I'm considering putting some of my spare time into writing detailed NPC profiles and making them available for a small price (around 50p or 75 cents each, with bundle deals) on DriveThruRPG. Releases ...
12
votes
3answers
784 views

Do consequences grant you Fate points when compelled by opponents?

I've run a quick search though the site and I didn't seem to find this topic covered, so I'm asking: In Dresden Files RPG when an opponent compels one of your consequences against you (spending a ...
10
votes
3answers
723 views

Would motivating a Stout Pacifist to join a war be a Compel or Invoke?

Assume the following situation: The player wants to convince an NPC to help them in battle. However, the NPC has the aspect "Stout Pacifist" and would rather avoid being dragged into a war. This ...
17
votes
4answers
621 views

Must compels be negative in Fate?

Are GM Compels meant to be necessarily negative? And are they to have an immediate effect, or get the PCs into a situation? Examining other accounts of compels, it seems that most of the examples are ...
18
votes
5answers
478 views

Tempting fate: precedent for compels without aspects

Sometimes a possibility for complication presents itself without any particular aspect being obviously associated with it. I've had times when a compel seems to rise naturally out of the narrative, ...
9
votes
2answers
359 views

Can there be mechanical disadvantages in Compels?

In Fate, compels of aspects are primarily a narrative tool, and as such don't usually have mechanical trappings in the consequences. But is this a hard and fast rule? I saw someone ask this ...
5
votes
2answers
229 views

How to distinguish and quantify zone aspects in Fate Core

Let's say for example that there's a scene on the rooftops. Zone 1 has the aspect Slippery Second Story Rooftop, and after a bit of running and sci-fi shenanigans, Zone 2 has Top of a Scyscraper. ...
22
votes
2answers
2k views

“You're not there, you can't say that” in Fate?

I'm GMing a Fate Accelerated Edition game, importing quite a lot of rules and ideas from Fate Core. Although I've been a DM/GM for almost 25 years, it's my first time GMing a narrative-focussed game. ...
18
votes
4answers
531 views

When Are Aspects Not Necessary?

Let's say that I'm running a game of Starblazer Adventures, and my players are being chased by bad guys with blaster pistols. They run into a ruined temple which I describe as being full of ancient ...
11
votes
1answer
699 views

Negative Aspect Compels: How often is too often?

I've seen quite a few Fate-powered games where there are Extras that use negative aspects as permissions (such as having "Limited Battery Pack" on a lightning gun, or "Unstable Mutation" for a ...
12
votes
2answers
481 views

Is a GM meant to compel when the player has no Fate Points Remaining?

So we tried out the Dresden Files RPG earlier. Overall, we had a great time. Some issues came up, though. Specifically, when you compel an aspect, the player has the choice to either accept the ...
17
votes
1answer
482 views

Do all players have to agree to accept or deny a group compel?

I just ran my first game of Fate Core and I ran into a question I can't seem to find an exact answer to. Basically at one point I used a situation aspect "Wanted by the city guard" to compel all ...
13
votes
5answers
535 views

Do advantages in Fate Core just “wear off?”

I have a character in my game with the aspect My Father's Sword. So the guy who plays the character is in his first combat and he's using the sword, invoking its +2 for all it's worth, because, hey, a ...
13
votes
1answer
341 views

Can the GM compel their own NPCs?

NPCs can according to the rulebook be compelled just like PCs - with certain limitations. However, it appears to me that this is a slippery slope if the GM is allowed to compel their own characters ...
15
votes
4answers
425 views

Can concessions inflict a worse effect on the conceding character than the attacker intended?

When playing the Dresden Files, my Wizard (and other magic practitioners) tend to overpower their spells, not taking into account the foes that they are facing, i.e. 8 shifts of power vs a plain ...
5
votes
0answers
93 views

Fate based minigames in a historic/fantasy realm?

I was reading through the demo chapter of Diaspora's Fate based sci-fi game and it featured a list of ships and some rules in order to play ship-to-ship combat as a mini-game, without any ...
7
votes
1answer
147 views

Reactive Shield Spells in DFRPG

So after reading the Paranet Papers, my group is now attempting to sort out the new rules concerning reactive shield spells. The main issue we're having is what to do about rote spells. PP doesn't ...