In Fear Itself, you have to select a Source of Stability for every 3 points you invest in the Stability trait. Sources may be personality traits, activities, or people. The rules state: You may ...
At IndieCon, a local convention, we're going to run games for charity. I'd like to adapt GUMSHOE as a charity game. That is, I'd like people to be able to pay money for specific game-mechanical ...