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4
votes
3answers
180 views

What is a realistic way to incorporate firearms into D&D 3.5

I am thinking about running a side campaign in which firearms play a major part in combat. I have read the advice in the Dungeon Masters Guide but that doesn't seem realistic and it seems to be ...
10
votes
4answers
483 views

Does D&D 3.5e have rules for firearms?

A friend of mine is planning for a campaign in a colonial/pirate setting, and is planning on re-skinning crossbows as firearms, (i.e. light crossbow = musket, hand crossbow = flintlock), but I was ...
4
votes
2answers
206 views

How to start a musketeer with advanced firearms

I've been flipping through Ultimate Combat, and I'm really interesting in the addition of early and advanced firearms. I've been interested in building a musketeer at a higher level than first, but ...