One of my players just built himself a Double Hackbut The rules on it are not so much vague as non-existent though. You need a full round action to set it up - that's clear. You can "wheel it ...
Does the Reloading Hands spell refill the entirety of a ranged weapon's ammunition capacity, or only one shot's worth?
Once per round, phantom hands load a single ranged weapon or firearm with conjured ammunition. This ammunition counts as magical for overcoming damage reduction and attacking incorporeal creatures, ...
Do you need to spend 1 grit point for each attack made as part of a full-attack action when using the Pistolero Deed up Close and Deadly? The Deed says: Up Close and Deadly (Ex) At 1st level, ...
I've been flipping through Ultimate Combat, and I'm really interesting in the addition of early and advanced firearms. I've been interested in building a musketeer at a higher level than first, but ...