A friend of mine is planning for a campaign in a colonial/pirate setting, and is planning on re-skinning crossbows as firearms, (i.e. light crossbow = musket, hand crossbow = flintlock), but I was ...
Do you need to spend 1 grit point for each attack made as part of a full-attack action when using the Pistolero Deed up Close and Deadly? The Deed says: Up Close and Deadly (Ex) At 1st level, ...
Does the Reloading Hands spell refill the entirety of a ranged weapon's ammunition capacity, or only one shot's worth?
Once per round, phantom hands load a single ranged weapon or firearm with conjured ammunition. This ammunition counts as magical for overcoming damage reduction and attacking incorporeal creatures, ...
I am thinking about running a side campaign in which firearms play a major part in combat. I have read the advice in the Dungeon Masters Guide but that doesn't seem realistic and it seems to be ...
I've been flipping through Ultimate Combat, and I'm really interesting in the addition of early and advanced firearms. I've been interested in building a musketeer at a higher level than first, but ...
One of my players just built himself a Double Hackbut The rules on it are not so much vague as non-existent though. You need a full round action to set it up - that's clear. You can "wheel it ...