A friend of mine is planning for a campaign in a colonial/pirate setting, and is planning on re-skinning crossbows as firearms, (i.e. light crossbow = musket, hand crossbow = flintlock), but I was ...
I am thinking about running a side campaign in which firearms play a major part in combat. I have read the advice in the Dungeon Masters Guide but that doesn't seem realistic and it seems to be ...
I've been flipping through Ultimate Combat, and I'm really interesting in the addition of early and advanced firearms. I've been interested in building a musketeer at a higher level than first, but ...