Issues related to designing RPG system mechanics.

learn more… | top users | synonyms

0
votes
0answers
47 views

How can I design a set of attributes/skills that not only add numbers to dice rolls but have an important impact in each character? [closed]

I am designing an RPG and I am stuck with attributes and skills. I dont want it to be like D&D 3.5 where there are 5 attributes an lots of skills an feats. I want every character to be able to be ...
4
votes
1answer
228 views

What is the origin of Dis/Advantage in D&D 5?

I was listening to a podcast on D&D 5 discussing its design. They mentioned the mechanic of Dis/Advantage as being one of the coolest aspects of the game. I was wondering: Is this innovation ...
3
votes
2answers
186 views

What is the origin of Inspiration in D&D 5?

I was listening to a podcast on D&D 5 discussing its design. They mentioned the mechanic of Inspiration (points awarded (5e DMG Inspiration) by the DM for a roll boost due to good role play) as ...
3
votes
1answer
377 views

What is the origin of Backgrounds in D&D 5?

I was listening to a podcast on D&D 5 discussing its design. They mentioned the Backgrounds as being one of the coolest things in the game. I was wondering: Is this innovation created by the ...
3
votes
0answers
80 views

How should I reward xp to my players in my game of Dark Heresy in Stars Without Number? [closed]

I'm about to start running a game of Stars Without Number hacked to play Dark Heresy. My players will be creating their characters in a few days. But in my hack, I have so far not a word on what they ...
1
vote
0answers
71 views

How should character skills be categorised? [closed]

I would like to build my own RPG system. I'm not following any particular trope or format but I do usually enjoy characters who are the sum of their skills. I'd like to actively distinguish skills ...
5
votes
2answers
162 views

How do I work out the skill modes for a new Fate game design?

I’m working on a new Fate implementation as a personal project, deriving mainly from Fate Core, and I’d like to use skill modes for its skill system — I feel modes would be extremely suitable ...
6
votes
2answers
161 views

How do I find playtesters?

Obviously the first tester group would be your own group. But beyond that? It would seem to make sense to have at least more than one group test out your game, as different groups want different ...
7
votes
6answers
803 views

How to prevent a stand-off because the player that moves opens himself up to attack

I am writing a RPG game handbook, and I am using an action point (AP) system for the game mechanics. Each turn, each character has 8 AP to spend in actions however he likes (moving costs e.g. 1AP per ...
19
votes
2answers
2k views

What success rate design is the most “fun”?

I'm looking for researched answers here, not just your feeling of what you like best. I'm setting up a lego based rpg for a bunch of young children, and my friend and I are trying to figure out what ...
6
votes
3answers
379 views

Is there a class-and-level system that encourages horizontal character development? [closed]

What class-and-level system increases the breadth or variety of characters' abilities instead of the power (often in the form of bigger numbers) of their abilities? Such a system should have leveling ...
12
votes
3answers
844 views

Are there advantages to descending AC?

From a game design standpoint, are there any advantages to descending AC? I've tagged this D&D because I think this was the most popular game which required a low AC all the way to the year 2000 ...
12
votes
3answers
747 views

How can I test a system I am creating?

I'm currently trying to create a fairly basic system for running table top role playing games that is loosely based on my experience with Dungeons and Dragons 4th Edition and Pathfinder. By system, I ...
5
votes
1answer
355 views

How to hire freelance writers for my self-published RPG who will adhere to my canon?

So, I'm in the early stages of writing my own tabletop RPG System/Setting. I plan to self-publish most likely, probably starting off just on DriveThruRPG and seeing how it goes from there. And I'm ...
11
votes
3answers
1k views

Is repeated playing the only way to test system balance?

I've been working on a new RPG system, a variant of Savage Worlds, for a special one-off game I'm designing for my friends. Everything is going well, but one thing I've found myself wondering more ...
7
votes
8answers
2k views

How do I approach the probability of a d100, using 2 d100's?

We're running an almost 100% homebrew system, which uses skills in order to craft objects during play. Allow me to first formulate an example to explain my question better: Jack is quite the mason ...
15
votes
3answers
939 views

Why is spellcasting not improvisational, like martial combat is?

From my reading of the D&D 5e PHB, as well as other answers on this site (see Are melee combatants limited to standing around saying "I attack"?), it appears that martial combat is ...
1
vote
0answers
194 views

Magic Systems: Names for Non-Vancian Magic? [closed]

Vancian Magic is the common magic system used in most editions of D&D. You can go to almost any design circle who is familiar with D&D and use the term with most people immediately understand ...
1
vote
2answers
2k views

How do I build an encounter for level 5 D&D characters? [closed]

I'm running a session tonight and I made a huge magical prison. I have everything ready to drop the players inside (boss fights, puzzles, status conditions on different floors), but I didn't populate ...
13
votes
4answers
248 views

How to add challenge to a RPG-like experience for a three year old

This is an offshoot of this question, and comes in part from a comment recommending this blog post about "Advanced Doggies and Dragons", a game developed for a four year old by a gaming Dad. I have a ...
3
votes
3answers
610 views

What would an “E6” for 5e look like? [closed]

I understand that 5e has flattened the curve significantly, but characters will still achieve (at least demi-) godlike powers by the time they are level 20. I'm interested in a more gritty setting, ...
-3
votes
1answer
189 views

When to throw away a bad RPG system design? [closed]

Let's say you're putting together a custom RPG system of yours (core mechanics of dice and conflict resolution, support mechanics, the skills, the races, the fluff, etc.) Let's say you're making a ...
8
votes
3answers
2k views

What about “Save-or-Die” spells makes them so powerful? Are they balanced as is, or require tweaking?

On reading guides on classes, most notably caster classes, near every guide recommends that the player take the "Save-or-Die" or "Save-or-Suck" spells. Usually, these end up being status effects. I ...
12
votes
3answers
960 views

Why Does Spellcasting Have Levels?

I was reading this question, and it occurred to me: I don't know why the designers of 5e chose this magic system. There are a lot of spellcasting systems out there, and I want to know why they choose ...
7
votes
5answers
2k views

Are there roleplaying games where your race levels up separately from your class?

Class-based RPGs give you new stuff to add to your class as you level up; what race you are does not really affect this. But what I am wondering, are there systems where you can level up your ...
10
votes
2answers
692 views

What constitutes a “story game”?

In Dealing with players of vastly different skill levels?, I got into a discussion with @SevenSidedDie about characterizing Dungeon World as a story game. @SevenSidedDie stated that: @neontapir ...
15
votes
4answers
1k views

How to improve my fast-paced scene

I recently got myself into short forms RPG as a GM and I really love the potential! I tried a short game (3 hours) and it went OK, but I am not quite satisfied yet. I need more practice, that's for ...
25
votes
3answers
1k views

Did having a 'Caller' player positively influence the gameplay in Moldvay's Basic D&D?

In the 1980 Basic D&D rules (Gygax and Arneston, Moldvay editing), the following text appears in Part 4: The Adventure: THE CALLER: One player should be chosen to tell the DM about the plans ...
11
votes
9answers
933 views

In need of general tips for making more interesting and fun battles

I've been a Game Master for about 5 years now and I've mantained the same group of players for that long, we're all young gamers (I being the oldest with 22 years old) and since we're not from USA we ...
11
votes
5answers
833 views

Looking for game with a specific initiative system

In working on a new game system, I'm looking for any relatively-balanced system that uses initiative in a specific way. I'm just looking for a reference point and inspiration, or if anyone else has ...
-1
votes
3answers
530 views

Is rolled death during character creation ever OK? [closed]

Is it ever Ok to have a Diceroll made during character gen kill or cripple a character before they are played? I know in certain Systems, this is almost true if you are really unlucky at rolling. (Eg ...
4
votes
3answers
1k views

Calculating dice pool probability with limited rerolls

I need a probability calculation script that works with various dice and dice pool sizes, that accounts for a mechanic that allows you to reroll up to X dice that are failures, but ONLY once per die. ...
4
votes
4answers
409 views

How to create battles in a war

I've been creating my own campaign loosely basses on the Eberron campaign setting (as in very loosely, I've only been using the names of countries & cities to create my own map). I was planning ...
1
vote
4answers
290 views

How to implement multiclassing during character creation? [closed]

Assume I want to have characters defined by classes, archetypes, whatever. And there's no advancement, or at least sufficiently little advancement that the choices made at chargen always define the ...
5
votes
1answer
383 views

Average Damage Output in 4e?

Is there a resource that lists the average damage output for each role (Defender, striker, leader, controller) that is divided into ADO per level or at the very least ADO per tier? I am really just ...
10
votes
4answers
4k views

What are the major innovations in Dungeon World compared to D&D 3.5/Pf/4e?

In various comments on this site, DW was mentioned as [Dungeon world/Apocalypse World] is really more required reading for any designer today working on innovation in mechanics Having read the ...
1
vote
0answers
112 views

Managing complexity due to concrete-scale rules [closed]

We are rolling out an RPG system for the fun of it. However, recent tests have lead us to a rather unsolvable problem. In order to make single combat interesting and hopefully realistic, close-combat ...
8
votes
2answers
353 views

Where can I learn how to design my own RPG?

Let's say I have an idea for my own tabletop roleplaying game. Where can I go to learn more about how to design and publish my RPG? In particular: How can I find advice and resources to help me ...
1
vote
1answer
227 views

Any rules or supplements for mass combat in Underwater or Aerial fantasy environments?

I want to create a Pathfinder campaign for my players that culminates in a war between fantasy cities. I've been researching mass combat rules looking for something comprehensive that effectively ...
5
votes
5answers
492 views

Is there a Open Game License (OGL) or similar life-path system out there?

I've decided to try and "build" a system of my own, and I've decided to make it a "life path" system but I don't really want to start from absolute scratch, but thus far I've haven't found any open ...
10
votes
1answer
414 views

Recommendations for game mechanics that emphasize reagent or component based spellcasting

I'm researching spell component systems for a 3.5e campaign. In 3.5e, spell components are an inconvenience at best and a waste of time at worst. I'd like to homebrew a solution drawing from mechanics ...
4
votes
1answer
437 views

What are the most common design problems found in games based in levels and classes? [closed]

I am starting to develop a home-brew system along some members of our group, and one of the things we have to decide is the advancement system. We are divided between point-based and class/level, ...
1
vote
1answer
1k views

How would you create a MtG RPG Campaign/Game? [closed]

There was a MtG computer game published years ago which provided a campaign style game. The player travelled around a map comprised of differing terrain. This terrain was one of the MtG land types, ...
15
votes
10answers
1k views

Difference in basing damage on degree of success compared to a separate roll

So I am thinking about my own homebrewed system, and am wondering how to implement damage. I am considering two types of system here: Damage is rolled separately (base on weapon), and success of the ...
8
votes
1answer
226 views

What purpose does keeping Vancian Spell-casting in Legend serve?

I've got to admit, I'm somewhat confused by the option to keep Vancian-style spell slots for the Shaman and Tactician casting tracks. Most tracks in Legend either provide abilities that are at-will or ...
8
votes
5answers
802 views

Most faithful way to convert a d20 base roll to a d6 base roll?

I'm semi-converting an old adventure from DnD 3.X to d6 Fantasy, but I'm having trouble getting a roll conversion that I am happy with. The adventure calls for an extended test of d20 +X rolls until ...
8
votes
4answers
550 views

Game design differences between contested rolls and general attack rolls in combat

Background: Our group does D&D 3.5/4e one week, and a different system the other week (we've done GURPS and Serenity, and I'm going to be running Mutants and Masterminds 3rd edition). I've ...
3
votes
1answer
514 views

Designing stats for ReBoot Tabletop game

As a personal project I am working on creating a tabletop game based on one of my favorite childhood shows. The show is ReBoot. One of the things I am having a rough time designing is a simple stat ...
8
votes
3answers
1k views

Structure for a political sandbox game

I am looking for a fairly structured approach to creating, preparing for, and running a political game. To be more precise, I am looking for the following: A structured approach or even a game ...
13
votes
2answers
255 views

Who should be addressed in an RPG rule text?

When reading RPG rules text, I have noticed that the text sometimes rather inconsistently switches between assuming that the player is doing the reading and that the character is doing the reading. ...