Issues related to designing RPG system mechanics.

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0answers
69 views

What is it Game Engine of Game like Simpsons Tapped out,Family Guy: The Quest for Stuff,…? [on hold]

i have a question what is it Simpsons Tapped out , Family Guy: The Quest for Stuff , SpongeBob Moves In , Clash of Clans , Boom beach , ... game engine? i believe someone say they have own engine but ...
5
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1answer
235 views

How to hire freelance writers for my self-published RPG who will adhere to my canon?

So, I'm in the early stages of writing my own tabletop RPG System/Setting. I plan to self-publish most likely, probably starting off just on DriveThruRPG and seeing how it goes from there. And I'm ...
9
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3answers
915 views

Is repeated playing the only way to test system balance?

I've been working on a new RPG system, a variant of Savage Worlds, for a special one-off game I'm designing for my friends. Everything is going well, but one thing I've found myself wondering more ...
7
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8answers
2k views

How do I approach the probability of a d100, using 2 d100's?

We're running an almost 100% homebrew system, which uses skills in order to craft objects during play. Allow me to first formulate an example to explain my question better: Jack is quite the mason ...
15
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3answers
690 views

Why is spellcasting not improvisational, like martial combat is?

From my reading of the D&D 5e PHB, as well as other answers on this site (see Are melee combatants limited to standing around saying "I attack"?), it appears that martial combat is ...
1
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0answers
119 views

Magic Systems: Names for Non-Vancian Magic? [closed]

Vancian Magic is the common magic system used in most editions of D&D. You can go to almost any design circle who is familiar with D&D and use the term with most people immediately understand ...
1
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2answers
823 views

How do I build an encounter for level 5 D&D characters? [closed]

I'm running a session tonight and I made a huge magical prison. I have everything ready to drop the players inside (boss fights, puzzles, status conditions on different floors), but I didn't populate ...
12
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4answers
181 views

How to add challenge to a RPG-like experience for a three year old

This is an offshoot of this question, and comes in part from a comment recommending this blog post about "Advanced Doggies and Dragons", a game developed for a four year old by a gaming Dad. I have a ...
2
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3answers
479 views

What would an “E6” for 5e look like? [closed]

I understand that 5e has flattened the curve significantly, but characters will still achieve (at least demi-) godlike powers by the time they are level 20. I'm interested in a more gritty setting, ...
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1answer
152 views

When to throw away a bad RPG system design? [closed]

Let's say you're putting together a custom RPG system of yours (core mechanics of dice and conflict resolution, support mechanics, the skills, the races, the fluff, etc.) Let's say you're making a ...
8
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3answers
649 views

What about “Save-or-Die” spells makes them so powerful? Are they balanced as is, or require tweaking?

On reading guides on classes, most notably caster classes, near every guide recommends that the player take the "Save-or-Die" or "Save-or-Suck" spells. Usually, these end up being status effects. I ...
12
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3answers
686 views

Why Does Spellcasting Have Levels?

I was reading this question, and it occurred to me: I don't know why the designers of 5e chose this magic system. There are a lot of spellcasting systems out there, and I want to know why they choose ...
6
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5answers
1k views

Are there roleplaying games where your race levels up separately from your class?

Class-based RPGs give you new stuff to add to your class as you level up; what race you are does not really affect this. But what I am wondering, are there systems where you can level up your ...
9
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2answers
605 views

What constitutes a “story game”?

In Dealing with players of vastly different skill levels?, I got into a discussion with @SevenSidedDie about characterizing Dungeon World as a story game. @SevenSidedDie stated that: @neontapir ...
15
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4answers
1k views

How to improve my fast-paced scene

I recently got myself into short forms RPG as a GM and I really love the potential! I tried a short game (3 hours) and it went OK, but I am not quite satisfied yet. I need more practice, that's for ...
25
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3answers
1k views

Did having a 'Caller' player positively influence the gameplay in Moldvay's Basic D&D?

In the 1980 Basic D&D rules (Gygax and Arneston, Moldvay editing), the following text appears in Part 4: The Adventure: THE CALLER: One player should be chosen to tell the DM about the plans ...
10
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9answers
683 views

In need of general tips for making more interesting and fun battles

I've been a Game Master for about 5 years now and I've mantained the same group of players for that long, we're all young gamers (I being the oldest with 22 years old) and since we're not from USA we ...
11
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5answers
565 views

Looking for game with a specific initiative system

In working on a new game system, I'm looking for any relatively-balanced system that uses initiative in a specific way. I'm just looking for a reference point and inspiration, or if anyone else has ...
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3answers
415 views

Is rolled death during character creation ever OK? [closed]

Is it ever Ok to have a Diceroll made during character gen kill or cripple a character before they are played? I know in certain Systems, this is almost true if you are really unlucky at rolling. (Eg ...
4
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3answers
709 views

Calculating dice pool probability with limited rerolls

I need a probability calculation script that works with various dice and dice pool sizes, that accounts for a mechanic that allows you to reroll up to X dice that are failures, but ONLY once per die. ...
3
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4answers
361 views

How to create battles in a war

I've been creating my own campaign loosely basses on the Eberron campaign setting (as in very loosely, I've only been using the names of countries & cities to create my own map). I was planning ...
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4answers
257 views

How to implement multiclassing during character creation? [closed]

Assume I want to have characters defined by classes, archetypes, whatever. And there's no advancement, or at least sufficiently little advancement that the choices made at chargen always define the ...
5
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1answer
294 views

Average Damage Output in 4e?

Is there a resource that lists the average damage output for each role (Defender, striker, leader, controller) that is divided into ADO per level or at the very least ADO per tier? I am really just ...
9
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4answers
3k views

What are the major innovations in Dungeon World compared to D&D 3.5/Pf/4e?

In various comments on this site, DW was mentioned as [Dungeon world/Apocalypse World] is really more required reading for any designer today working on innovation in mechanics Having read the ...
1
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0answers
102 views

Managing complexity due to concrete-scale rules [closed]

We are rolling out an RPG system for the fun of it. However, recent tests have lead us to a rather unsolvable problem. In order to make single combat interesting and hopefully realistic, close-combat ...
7
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2answers
270 views

Where can I learn how to design my own RPG?

Let's say I have an idea for my own tabletop roleplaying game. Where can I go to learn more about how to design and publish my RPG? In particular: How can I find advice and resources to help me ...
1
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1answer
174 views

Any rules or supplements for mass combat in Underwater or Aerial fantasy environments?

I want to create a Pathfinder campaign for my players that culminates in a war between fantasy cities. I've been researching mass combat rules looking for something comprehensive that effectively ...
5
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5answers
377 views

Is there a Open Game License (OGL) or similar life-path system out there?

I've decided to try and "build" a system of my own, and I've decided to make it a "life path" system but I don't really want to start from absolute scratch, but thus far I've haven't found any open ...
10
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1answer
381 views

Recommendations for game mechanics that emphasize reagent or component based spellcasting

I'm researching spell component systems for a 3.5e campaign. In 3.5e, spell components are an inconvenience at best and a waste of time at worst. I'd like to homebrew a solution drawing from mechanics ...
3
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1answer
345 views

What are the most common design problems found in games based in levels and classes? [closed]

I am starting to develop a home-brew system along some members of our group, and one of the things we have to decide is the advancement system. We are divided between point-based and class/level, ...
1
vote
1answer
787 views

How would you create a MtG RPG Campaign/Game? [closed]

There was a MtG computer game published years ago which provided a campaign style game. The player travelled around a map comprised of differing terrain. This terrain was one of the MtG land types, ...
15
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10answers
705 views

Difference in basing damage on degree of success compared to a separate roll

So I am thinking about my own homebrewed system, and am wondering how to implement damage. I am considering two types of system here: Damage is rolled separately (base on weapon), and success of the ...
8
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1answer
199 views

What purpose does keeping Vancian Spell-casting in Legend serve?

I've got to admit, I'm somewhat confused by the option to keep Vancian-style spell slots for the Shaman and Tactician casting tracks. Most tracks in Legend either provide abilities that are at-will or ...
8
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5answers
612 views

Most faithful way to convert a d20 base roll to a d6 base roll?

I'm semi-converting an old adventure from DnD 3.X to d6 Fantasy, but I'm having trouble getting a roll conversion that I am happy with. The adventure calls for an extended test of d20 +X rolls until ...
6
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4answers
422 views

Game design differences between contested rolls and general attack rolls in combat

Background: Our group does D&D 3.5/4e one week, and a different system the other week (we've done GURPS and Serenity, and I'm going to be running Mutants and Masterminds 3rd edition). I've ...
3
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1answer
395 views

Designing stats for ReBoot Tabletop game

As a personal project I am working on creating a tabletop game based on one of my favorite childhood shows. The show is ReBoot. One of the things I am having a rough time designing is a simple stat ...
8
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3answers
922 views

Structure for a political sandbox game

I am looking for a fairly structured approach to creating, preparing for, and running a political game. To be more precise, I am looking for the following: A structured approach or even a game ...
13
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2answers
236 views

Who should be addressed in an RPG rule text?

When reading RPG rules text, I have noticed that the text sometimes rather inconsistently switches between assuming that the player is doing the reading and that the character is doing the reading. ...
9
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1answer
328 views

Why does (A)D&D change so much between editions? [closed]

Most systems, as far as I know, stay mostly the same between editions. Yet Dungeons and Dragons has had major changes between almost every edition, with the skill systems, combat abilities/feats, ...
9
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4answers
755 views

What are the best ways to utilize Wisdom and Charisma?

This question primarily refers to a fantasy RPG called "One Step Beyond", published back in 1989. It had five ability scores: Strength, Mental Strength, Will, Agility, Health. These were essentially a ...
7
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2answers
752 views

Creating my own RPG but having a hard time. Need advice

I've been playing tabletop RPGs for 20 years and I finally mustered the courage to create my own RPG. The problem is that I've gotten very discouraged as of late. I asked my local gaming community ...
2
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4answers
344 views

Handling many modifiers on a probability curve

So I've been working on a 2d20 based system for a side project, and it's playing out as a hybrid of a roleplaying system and a simulation-heavy combat game. This means that the engine has quickly ...
2
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2answers
153 views

What resources should I use to create a mod for d20 Modern?

This is a tangent off of my question about Looking for a Space marine RPG similar to Starship Troopers (the Novel) where there were some good suggestions about systems to use or modify to meet my ...
6
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2answers
165 views

Where could I go to find editing services that specialize in RPGs?

So I have had a time travel themed RPG successfully kickstarted and am entering the stage where I await feedback from the playtesters. In the meantime, I am searching for editing services that ...
6
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3answers
413 views

Do universal rules systems without any implied setting whatsoever exist?

Is it possible for a system to be universal without implying anything about setting? If it isn't, why? There are lots of universal systems, but they all seem to have mechanics that pin down ...
5
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3answers
265 views

How to implement dual-classing in a non-levelled RPG game?

I'm working on an alternate ruleset for a tabletop pen-and-paper RPG (like D&D). Recently I've been toying the idea of abolishing a level system. However, I don't want to remove the ability for a ...
2
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2answers
194 views

How to balance orcs and uruks PCs

As weird as it sounds, I like to play the other side in RPG stories, or at least, design how to play. In old MERP PCs could be of the Middle Earth evil races (orcs, half-orcs, uruks, trolls, ...
12
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3answers
4k views

Common Dice Mechanics [closed]

I'm thinking of doing a study/paper/educational-piece about different dice rolling systems in RPGs and other games. I've played RPGs in the past but it's been years so I wanted to be sure I knew the ...
6
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3answers
513 views

A system for tactical magic duels with low handling time?

I'm trying to cobble together a solely magic-based campaign that will have a really flexible system of magic. I've always been a fan of the D20 system, but it does have its limitations: for this ...
4
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2answers
212 views

Are there any game mechanics for handling item condition in detail?

Many sources (ex) point out that a distinct advantage of non-metal armour is that it does not rust in the rain. Also, "adventurers", carrying all their belongings on their back, pretty often find ...