In various comments on this site, DW was mentioned as [Dungeon world/Apocalypse World] is really more required reading for any designer today working on innovation in mechanics Having read the ...
What are some existing or potential game mechanics that encourage players to "take the reins" a bit more and involve themselves in a story-telling perspective? Specifically, are there any examples of ...
(Sorry for the long winded intro. Since this is about a game nobody is familiar with, I'm trying to ensure that there is some amount of context before asking the actual question.) So I've got a ...