Issues related to designing RPG system mechanics.

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6
votes
4answers
910 views

What can be done to maintain balance in a magic system in which mages must construct their own spells?

I'd like to build a magic system in which every spell is a one-off. A spell is created to serve a particular purpose and is cast once. I'm thinking that the time and place of the casting would be ...
10
votes
3answers
469 views

How do I make headshot rules interesting?

I'm working on a unified conflict system for a lightweight setting-agnostic RPG ruleset. The beta version is available on my website, although I have changed a lot of rules since that was released. My ...
13
votes
10answers
4k views

What are common design flaws of build-point game systems?

I'm designing my own RPG system and I want to avoid the most widely-recognized flaws, loopholes, and exploits that build-point character creation systems usually suffer from. What are the most common ...
13
votes
2answers
2k views

What didn't Monte Cook like about 4e?

It seems to be an established tenet of the conventional wisdom that Monte Cook does not like Dungeons and Dragons 4th Edition. However, I came late to this party and never read the criticisms Monte ...
26
votes
16answers
4k views

How to design game elements other than combat? [closed]

Most RPGs I know about and have played are fighting-centered. That doesn't mean that all gaming is only about fighting, but that most of the rules and character abilities are primarily useful in ...
1
vote
1answer
447 views

Combat and exp/gold reward equations

I have a pen and paper game that I'm creating, but I'm running across issues in keeping the ratios between high and low level players similar in the battle and reward equations. Obviously a higher ...
17
votes
5answers
871 views

Cooperative character building?

I'm aware of games where the players cooperatively build elements of the story world (I hear Dresden Files does this), but are there any where the players cooperatively build their characters? What I'...
11
votes
2answers
548 views

Water and electricity spells - RL physics approach [closed]

I like to master (and play) in a world I can believe (even fantastic ones). This question comes from D&D3.5 but applies to every game where reality collides with things you can't (usually) do. So ...
4
votes
3answers
825 views

Which systems use a dice pool *and* highest score mechanic?

I'm trying to design a system with a dice pool mechanic that looks at the highest roll in the pool as well as total number of successes? I want to show the quality of a success and it's extent. ...
17
votes
6answers
522 views

What are some examples of games that don't invent history or language? [closed]

IE, games that don't make up words or names in languages belonging to the game-verse, but borrow as exactly as possible from history, folklore, etymology, and mythology. (What is this type of game ...
13
votes
3answers
272 views

What kinds of player contributions work well and under what circumstances?

Introduction In Amber diceless roleplaying game players get extra points for building their characters by committing to player contributions, such as: Writing a diary, writing game reports, drawing ...
6
votes
4answers
310 views

How can adversarial game mechanics be added to a game?

Some systems have the concept of an adversarial relationship between the game master and the players. These games typically have a series of mechanics to enforce this behavior and prevent one side ...
7
votes
6answers
747 views

Chuck Norris player character - can I keep true to the internet meme while still running a balanced game?

One of my group mates has been quite obsessed with creating a Chuck Norris inspired character. He's playing a martial arts heavy, assassin flavors of Rogue, in a DnD campaign, which works well enough ...
6
votes
2answers
452 views

Handling merchant inventory with lots of items?

Ok, so I'm converting a roguelike video game to a tabletop game (GearHead, if anyone's interested), and I'm running into a catch where I want to keep the tabletop game essentially compatible with the ...
8
votes
3answers
956 views

Do these stats cover enough of a person's ability?

I've had this thought in my head for a while, as I'm developing my game, but this question really sparked me into posing the question. In the game I'm developing, peoples normal stats/attributes aren'...
16
votes
6answers
267 views

How do I ensure separation between historical events and the game world while still feeling historical?

I am running a pulp WW2 campaign where the players are deep inside Germany in 1940 uncovering secret projects, getting involved in the occult and discovering ancient powers that the Third Reich are ...
14
votes
2answers
1k views

What is the reason for introducing the rule for Attacks of Opportunity in D&D?

The Attacks of Opportunity are an important part in D&D and spinoffs of the game like Pathfinder. What does this rule for the game-system? How does it affect the fun of the players? Why was this ...
10
votes
4answers
779 views

Guide to writing an RPG - Examples inline or at the end?

I am writing a guide on how to write a free RPG on my blog. The guide has a series of techniques and tips from inspiration to playtest. I have been writing an RPG as I go along as an example of using ...
5
votes
5answers
713 views

Why do Combat encounters and Skill checks give the same XP reward?

Not much to elaborate on. Reading the DnD4e rules, it sort of bugs me that a "skill challenge" counts the same as a combat encounter. They don't seem to be very equatable to me, both in terms of ...
16
votes
5answers
883 views

Co-operative story-telling mechanics

What are some existing or potential game mechanics that encourage players to "take the reins" a bit more and involve themselves in a story-telling perspective? Specifically, are there any examples of ...
10
votes
4answers
989 views

What is an “ashcan” release?

What are "ashcans"? What are their purpose? Where does the name come from?
13
votes
7answers
496 views

Role-playing within role-playing

Suppose that the PCs are actors that have to play roles in film, television, theatre. Or that they are some sort of spirits that process other people and make them do their bidding without letting ...
5
votes
3answers
418 views

What games are based around single historical events? [closed]

I recently came across the game Montsegur 1244, which I think looks rather interesting, and it made me wonder whether there are any other games that centre around a single historical event in that way....