How do I ensure separation between historical events and the game world while still feeling historical?
I am running a pulp WW2 campaign where the players are deep inside Germany in 1940 uncovering secret projects, getting involved in the occult and discovering ancient powers that the Third Reich are ...
The Attacks of Opportunity are an important part in D&D and spinoffs of the game like Pathfinder. What does this rule for the game-system? How does it affect the fun of the players? Why was this ...
I am writing a guide on how to write a free RPG on my blog. The guide has a series of techniques and tips from inspiration to playtest. I have been writing an RPG as I go along as an example of using ...
Not much to elaborate on. Reading the DnD4e rules, it sort of bugs me that a "skill challenge" counts the same as a combat encounter. They don't seem to be very equatable to me, both in terms of ...
What are some existing or potential game mechanics that encourage players to "take the reins" a bit more and involve themselves in a story-telling perspective? Specifically, are there any examples of ...
What are "ashcans"? What are their purpose? Where does the name come from?
Suppose that the PCs are actors that have to play roles in film, television, theatre. Or that they are some sort of spirits that process other people and make them do their bidding without letting ...
I recently came across the game Montsegur 1244, which I think looks rather interesting, and it made me wonder whether there are any other games that centre around a single historical event in that ...