Issues related to designing RPG system mechanics.

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10
votes
4answers
336 views

How do I make players more comfortable in an unusual historical setting?

I run a lot of games/write systems set in specific historical/cultural contexts, because I like rpgs as a way to explore them and think they provide a great sense of place. However, I tend not to ...
16
votes
6answers
267 views

How do I ensure separation between historical events and the game world while still feeling historical?

I am running a pulp WW2 campaign where the players are deep inside Germany in 1940 uncovering secret projects, getting involved in the occult and discovering ancient powers that the Third Reich are ...
14
votes
2answers
1k views

What is the reason for introducing the rule for Attacks of Opportunity in D&D?

The Attacks of Opportunity are an important part in D&D and spinoffs of the game like Pathfinder. What does this rule for the game-system? How does it affect the fun of the players? Why was this ...
10
votes
4answers
779 views

Guide to writing an RPG - Examples inline or at the end?

I am writing a guide on how to write a free RPG on my blog. The guide has a series of techniques and tips from inspiration to playtest. I have been writing an RPG as I go along as an example of using ...
17
votes
5answers
871 views

Cooperative character building?

I'm aware of games where the players cooperatively build elements of the story world (I hear Dresden Files does this), but are there any where the players cooperatively build their characters? What I'...
12
votes
6answers
765 views

Is the concept of a mutable game system viable?

I've been toying around with some prototypes for game systems, and I'm wondering if "mutable" RPGs (games where the rules of the game are represented and can be interacted with/changed in game) are ...
35
votes
14answers
2k views

What kinds of rules promote good team cohesion?

It seems like a lot of roleplaying games quite freely allow players to play antisocial characters who can't really be part of the team. I've been part of groups (in D&D) with both a noble ...
29
votes
17answers
7k views

What alternatives to hit points are there for abstracting wounds? [closed]

I don't like hit points as an abstraction anymore. I'm interested in writing an RPG and I have some ideas for other ways of handling wounds, but I wanted to see what else was out there. MERP had ...
11
votes
2answers
548 views

Water and electricity spells - RL physics approach [closed]

I like to master (and play) in a world I can believe (even fantastic ones). This question comes from D&D3.5 but applies to every game where reality collides with things you can't (usually) do. So ...
5
votes
5answers
713 views

Why do Combat encounters and Skill checks give the same XP reward?

Not much to elaborate on. Reading the DnD4e rules, it sort of bugs me that a "skill challenge" counts the same as a combat encounter. They don't seem to be very equatable to me, both in terms of ...
16
votes
5answers
886 views

Co-operative story-telling mechanics

What are some existing or potential game mechanics that encourage players to "take the reins" a bit more and involve themselves in a story-telling perspective? Specifically, are there any examples of ...
9
votes
5answers
485 views

PC characteristics overruling player intent

This question could be generalized (and thus it would probably reach more people) but is easier to consider in a given system, so I'll stick with nWoD's Storytelling. Is there a good official or ...
16
votes
10answers
929 views

What would you pick as the “four elements” of mind? [closed]

Good evening! I hope this isn't too vague, this is my first post on RPG Exchange (I see some cool conversations here, I'm happy to be a part). While doodling about with a magic system I'm developing,...
12
votes
8answers
5k views

What diceless tabletop RPG techniques are there?

I am interested in using a diceless resolution system for my roleplaying, but am not sure what my options are in that vein. I can think of basically two categories of diceless tabletop role-playing ...
17
votes
6answers
522 views

What are some examples of games that don't invent history or language? [closed]

IE, games that don't make up words or names in languages belonging to the game-verse, but borrow as exactly as possible from history, folklore, etymology, and mythology. (What is this type of game ...
13
votes
7answers
496 views

Role-playing within role-playing

Suppose that the PCs are actors that have to play roles in film, television, theatre. Or that they are some sort of spirits that process other people and make them do their bidding without letting ...
7
votes
6answers
747 views

Chuck Norris player character - can I keep true to the internet meme while still running a balanced game?

One of my group mates has been quite obsessed with creating a Chuck Norris inspired character. He's playing a martial arts heavy, assassin flavors of Rogue, in a DnD campaign, which works well enough ...
10
votes
6answers
567 views

Game design question. What systems should I look at to see how hit points as a resource impacts gameplay?

(Sorry for the long winded intro. Since this is about a game nobody is familiar with, I'm trying to ensure that there is some amount of context before asking the actual question.) So I've got a ...
5
votes
3answers
418 views

What games are based around single historical events? [closed]

I recently came across the game Montsegur 1244, which I think looks rather interesting, and it made me wonder whether there are any other games that centre around a single historical event in that way....
26
votes
16answers
4k views

How to design game elements other than combat? [closed]

Most RPGs I know about and have played are fighting-centered. That doesn't mean that all gaming is only about fighting, but that most of the rules and character abilities are primarily useful in ...
13
votes
8answers
24k views

What could you call medical doctors in a medieval/fantasy setting?

This is a follow up to Medieval Medicine in a Fantasy Setting?. What could you call a medical doctor in a medieval/fantasy setting? I'm thinking along the lines of how an "alchemist" is more ...
21
votes
6answers
702 views

What can I learn from playtesters?

As a roleplaying game designer, I'm interested in discovering the range of useful feedback that can be solicited from external playtesters. Assume a rule-set and playtest document is all the contact I ...
10
votes
4answers
989 views

What is an “ashcan” release?

What are "ashcans"? What are their purpose? Where does the name come from?