Issues related to designing RPG system mechanics.

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19
votes
6answers
547 views

What can I learn from playtesters?

As a roleplaying game designer, I'm interested in discovering the range of useful feedback that can be solicited from external playtesters. Assume a rule-set and playtest document is all the contact I ...
9
votes
4answers
3k views

What are the major innovations in Dungeon World compared to D&D 3.5/Pf/4e?

In various comments on this site, DW was mentioned as [Dungeon world/Apocalypse World] is really more required reading for any designer today working on innovation in mechanics Having read the ...
26
votes
16answers
2k views

How to design game elements other than combat?

Most RPGs I know about and have played are fighting-centered. That doesn't mean that all gaming is only about fighting, but that most of the rules and character abilities are primarily useful in ...
16
votes
10answers
736 views

What would you pick as the “four elements” of mind? [closed]

Good evening! I hope this isn't too vague, this is my first post on RPG Exchange (I see some cool conversations here, I'm happy to be a part). While doodling about with a magic system I'm ...
12
votes
10answers
3k views

What are common design flaws of build-point game systems?

I'm designing my own RPG system and I want to avoid the most widely-recognized flaws, loopholes, and exploits that build-point character creation systems usually suffer from. What are the most common ...
6
votes
3answers
413 views

Do universal rules systems without any implied setting whatsoever exist?

Is it possible for a system to be universal without implying anything about setting? If it isn't, why? There are lots of universal systems, but they all seem to have mechanics that pin down ...
31
votes
14answers
1k views

What kinds of rules promote good team cohesion?

It seems like a lot of roleplaying games have no problems with players playing antisocial characters who can't really be part of the team. I've been part of groups (in D&D) with both a noble ...
12
votes
4answers
181 views

How to add challenge to a RPG-like experience for a three year old

This is an offshoot of this question, and comes in part from a comment recommending this blog post about "Advanced Doggies and Dragons", a game developed for a four year old by a gaming Dad. I have a ...
13
votes
3answers
239 views

What kinds of player contributions work well and under what circumstances?

Introduction In Amber diceless roleplaying game players get extra points for building their characters by committing to player contributions, such as: Writing a diary, writing game reports, drawing ...
10
votes
1answer
381 views

Recommendations for game mechanics that emphasize reagent or component based spellcasting

I'm researching spell component systems for a 3.5e campaign. In 3.5e, spell components are an inconvenience at best and a waste of time at worst. I'd like to homebrew a solution drawing from mechanics ...
5
votes
3answers
265 views

How to implement dual-classing in a non-levelled RPG game?

I'm working on an alternate ruleset for a tabletop pen-and-paper RPG (like D&D). Recently I've been toying the idea of abolishing a level system. However, I don't want to remove the ability for a ...
16
votes
5answers
732 views

Cooperative character building?

I'm aware of games where the players cooperatively build elements of the story world (I hear Dresden Files does this), but are there any where the players cooperatively build their characters? What ...
14
votes
2answers
965 views

What is the reason for introducing the rule for Attacks of Opportunity in D&D?

The Attacks of Opportunity are an important part in D&D and spinoffs of the game like Pathfinder. What does this rule for the game-system? How does it affect the fun of the players? Why was this ...
8
votes
3answers
646 views

What about “Save-or-Die” spells makes them so powerful? Are they balanced as is, or require tweaking?

On reading guides on classes, most notably caster classes, near every guide recommends that the player take the "Save-or-Die" or "Save-or-Suck" spells. Usually, these end up being status effects. I ...
4
votes
3answers
708 views

Calculating dice pool probability with limited rerolls

I need a probability calculation script that works with various dice and dice pool sizes, that accounts for a mechanic that allows you to reroll up to X dice that are failures, but ONLY once per die. ...
4
votes
4answers
440 views

“High on Magic” - how original is it?

I have written a RPG called "Chuť magie" - it's in Czech and it means literary "Taste of Magic", but I'd definitely call it "High on Magic" in English. I'm not planning to translate it to English ...
3
votes
2answers
174 views

Combat - What is the chance of hitting someone on Range? [closed]

I'm designing a game system, and am working on the combat system. I have several questions, and I'm trying to create a system that is as realistic as possible. Sadly I have no experience with guns or ...