Most RPGs I know about and have played are fighting-centered. That doesn't mean that all gaming is only about fighting, but that most of the rules and character abilities are primarily useful in ...
As a roleplaying game designer, I'm interested in discovering the range of useful feedback that can be solicited from external playtesters. Assume a rule-set and playtest document is all the contact I ...
I am interested in using a diceless resolution system for my roleplaying, but am not sure what my options are in that vein. I can think of basically two categories of diceless tabletop role-playing ...
Good evening! I hope this isn't too vague, this is my first post on RPG Exchange (I see some cool conversations here, I'm happy to be a part). While doodling about with a magic system I'm ...
It seems like a lot of roleplaying games have no problems with players playing antisocial characters who can't really be part of the team. I've been part of groups (in D&D) with both a noble ...
Is it possible for a system to be universal without implying anything about setting? If it isn't, why? There are lots of universal systems, but they all seem to have mechanics that pin down ...
Introduction In Amber diceless roleplaying game players get extra points for building their characters by committing to player contributions, such as: Writing a diary, writing game reports, drawing ...
The Attacks of Opportunity are an important part in D&D and spinoffs of the game like Pathfinder. What does this rule for the game-system? How does it affect the fun of the players? Why was this ...
Some systems have the concept of an adversarial relationship between the game master and the players. These games typically have a series of mechanics to enforce this behavior and prevent one side ...
I have written a RPG called "Chuť magie" - it's in Czech and it means literary "Taste of Magic", but I'd definitely call it "High on Magic" in English. I'm not planning to translate it to English ...