I'm trying to design a system with a dice pool mechanic that looks at the highest roll in the pool as well as total number of successes? I want to show the quality of a success and it's extent. ...
I'm looking for a system that has a dice mechanic that supports a particular type of realistic feel. In particular, I'd like to find a system where any task could potentially be rolled for without ...
Is there a chart that classifies the different ways to use dice and skills (or whatever values the characters in the system have) to determine the success or failure of an action? The following ...
A friend of mine is an aspiring game designer and is currently looking at the mechanism used in the newest iteration of Warhammer Fantasy where players have multiple dice pools of differing kinds of ...