1
vote
1answer
166 views

Any rules or supplements for mass combat in Underwater or Aerial fantasy environments?

I want to create a Pathfinder campaign for my players that culminates in a war between fantasy cities. I've been researching mass combat rules looking for something comprehensive that effectively ...
6
votes
3answers
489 views

A system for tactical magic duels with low handling time?

I'm trying to cobble together a solely magic-based campaign that will have a really flexible system of magic. I've always been a fan of the D20 system, but it does have its limitations: for this ...
4
votes
2answers
210 views

Are there any game mechanics for handling item condition in detail?

Many sources (ex) point out that a distinct advantage of non-metal armour is that it does not rust in the rain. Also, "adventurers", carrying all their belongings on their back, pretty often find ...
4
votes
3answers
651 views

Which systems use a dice pool *and* highest score mechanic?

I'm trying to design a system with a dice pool mechanic that looks at the highest roll in the pool as well as total number of successes? I want to show the quality of a success and it's extent. ...
24
votes
16answers
2k views

How to design game elements other than combat?

Most RPGs I know about and have played are fighting-centered. That doesn't mean that all gaming is only about fighting, but that most of the rules and character abilities are primarily useful in ...