I'm looking to create a new culture in my current campaign that lives in what I'll call a common-magic area (for whatever reason, in my case a McGuffin, there's heaps of magic), and I want to reflect ...
In the process of creating a homebrew system, I have run into the problem of my players wanting to be able to combine their spellcasting prowess in a show of superiority and might ( and perhaps a bit ...
When I work with settings that contain magic, whether traditional fantasy or others, I always perceive something of a tension when trying to portray the magic between the following factors: Magic ...
I'm trying to cobble together a solely magic-based campaign that will have a really flexible system of magic. I've always been a fan of the D20 system, but it does have its limitations: for this ...
Is there any system which has a mage class/magic system dedicated to astrology so I could play a court astrologer using the planets and constellations to divine the future? I would like to mention ...
I'm playing around a lot with the FATE system at the moment (particularly with Diaspora) and I'm now looking at how I might apply it to a fantasy setting. What I'm looking for is a nice magic system ...
What games system out there have a good ruleset for a covert magic system. For the lack of a better word I use covert in meaning that magic isn't obvious. Not that the magicians would have to hide, ...
The RPG I'm currently developing is a d20 model, skill driven rules system. The mechanics of spellcasting center around spell effects and point cost for stamina (a universal energy pool for all ...