I'm looking for systems similar to Kingmaker (where the PCs rule and expand a kingdom), except I want it to be much more realistic and complex. A few examples of what I mean: Instead of 'Building ...
I have been writing a campaign over the last month. We have six PC's and they each have partnered up with one other person to run a kingdom. There is the 3 PC kingdoms, as well as all a few other NPC ...
I want to run a campaign in which the players control individual but influential characters (maybe heads of families), with the main focus of play on the PCs building up a city over time, starting ...
I've been looking at TSR's old Birthright setting lately, searching for an easy way to quantify trade between political entities. I'm thinking about ways for a city or region or planet to develop ...
One of campaigns I used to GM was centered around governing a small, elven village (it was D&D3.5 campaign but it shouldn't really matter). I thought about rules as they were needed, but it was ...
I have been searching for years for a good realm-management rule set for RPGs. By "realm management," I mean a system that tracks the fortunes of large areas and / or groups in the way that most RPGs ...