In my limited experience, the GM provides a story to the players, ant their "main" characters mostly react to the environment. Having a look at a couple of random highly-voted (and IMO high-quality) ...
People often present breakdowns claiming to enumerate the various types of tabletop player, such as the rule-lawyer and the power gamer. For example, "The lurker is generally a player who attends a ...
I've been considering starting up tabletop RPGing again after a 13-year pause. During the time I did RPGing before, I mainly used Advanced Dungeons & Dragons (second edition). In retrospect I ...
Most RPGs teach you that casual violence is the best solution to all your in-game problems. This is so well established a part of the vast majority of RPGs that there are entire satire RPGs like Greg ...
This question is posed in a great way over on the Paizo boards, where I hang out since I play/run a lot of Pathfinder. Immersion is one of the key parts of the RPG experience to me, so I loved the ...
I'm fairly new at this, having just started playing on a Dragonlance 2nd Ed. D&D campaign, and DMing on a 4E adventure. As a programmer, I'm aware of the dictum "Learn a new language every year". ...
I'd like to ask a question that's been brewing for a while. A lot of the answers and comments on this site seem to be from people who play 4e and are insistent that the right way/only way/best way to ...
Good horror implicates the watcher/reader, at least in drama. There is always moment when the audience should cry out, "no, stop, don't!" but of course we don't because we're a well-behaved audience, ...
There are various types of tabletop player, such as the rule-lawyer and the power gamer. What are other kinds that you know of? Example: The lurker is generally a player who attends a session, ...
How would you describe the concept of sandbox play? How about to someone who is used to adventure modules or adventure paths?