How the gamemaster and players approach game play.

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227
votes
23answers
14k views

How do I get my PCs to not be a bunch of murderous cretins?

Most RPGs teach you that casual violence is the best solution to all your in-game problems. This is so well established a part of the vast majority of RPGs that there are entire satire RPGs like Greg ...
38
votes
14answers
2k views

Can D&D Fourth Edition be played effectively in a non-gamist manner?

I'd like to ask a question that's been brewing for a while. A lot of the answers and comments on this site seem to be from people who play 4e and are insistent that the right way/only way/best way to ...
12
votes
2answers
1k views

How do I deal with playing in an ultra-specialized party that is using a different playstyle than my own?

Someone asked a question about how to deal with wanting to play a plan-focused, stealthy character in a group that essentially consisted of melee types playing a 'Kick In The Door, Screaming Death ...
22
votes
16answers
3k views

“Learn a new RPG a year”: Which systems are a must-know? [closed]

I'm fairly new at this, having just started playing on a Dragonlance 2nd Ed. D&D campaign, and DMing on a 4E adventure. As a programmer, I'm aware of the dictum "Learn a new language every year". ...
11
votes
5answers
676 views

Roleplaying game without (first person) violence? [closed]

Most roleplaying games include weapons, and hurting, and killing (and looting!). Moreover, some (if not most) systems seem to be made for that. However (though I do enjoy such games), I'm trying to ...
29
votes
9answers
2k views

Suggestions for decreasing metagaming and increasing player immersion?

This question is posed in a great way over on the Paizo boards, where I hang out since I play/run a lot of Pathfinder. Immersion is one of the key parts of the RPG experience to me, so I loved the ...
26
votes
12answers
2k views

Why is the GM usually the driving force in RPG?

In my limited experience, the GM provides a story to the players, ant their "main" characters mostly react to the environment. Having a look at a couple of random highly-voted (and IMO high-quality) ...
41
votes
6answers
7k views

What is Sandbox play?

How would you describe the concept of sandbox play? How about to someone who is used to adventure modules or adventure paths?
18
votes
6answers
590 views

How to implicate the players in the horror?

Good horror implicates the watcher/reader, at least in drama. There is always moment when the audience should cry out, "no, stop, don't!" but of course we don't because we're a well-behaved audience, ...
19
votes
11answers
9k views

Best story-focused, rules-lite, fantasy, non-class-based RPG? [closed]

I've been considering starting up tabletop RPGing again after a 13-year pause. During the time I did RPGing before, I mainly used Advanced Dungeons & Dragons (second edition). In retrospect I ...
12
votes
4answers
998 views

Tabletop Player Styles [closed]

There are various types of tabletop player, such as the rule-lawyer and the power gamer. What are other kinds that you know of? Example: The lurker is generally a player who attends a session, ...